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XP working as intended?
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<blockquote data-quote="Drakona" data-source="post: 4485206" data-attributes="member: 69620"><p>I've had just the opposite experience. I was trying to get PCs from level 3 to 4 in order to fight a particular foe, and found it took 9 combat encounters, a skill challenge, and two storyline XP blocks! Two long sessions worth. </p><p></p><p>Party size may have something to do with it. This party has seven players. </p><p></p><p>The XP progression definitely seems a little slow for my taste. We seem to level about once every three sessions, whereas our 3.5 game had about a 1.5 session pace. I liked the old one better. </p><p></p><p>Adding to the frustration is that it's much harder to powerlevel PCs than it used to be. Before, I could hand out a too-high-level encounter with a clever solution or that didn't particularly threaten the party for some obscure reason. Nowadays, higher level encounters really are harder and longer. I almost feel like I could write a bad-buy-hp-to-XP conversion table. It really is that constant, and I can't find a shortcut to hand out. Leveling just takes a lot of time whether you do it with easy or hard encounters.</p><p></p><p>'Course, 4e expects you to give storyline XP, and I do. But I aim for about an encounter's worth. I'd need half a level's worth to get the pace back where I like it, and that just seems like way too much.</p></blockquote><p></p>
[QUOTE="Drakona, post: 4485206, member: 69620"] I've had just the opposite experience. I was trying to get PCs from level 3 to 4 in order to fight a particular foe, and found it took 9 combat encounters, a skill challenge, and two storyline XP blocks! Two long sessions worth. Party size may have something to do with it. This party has seven players. The XP progression definitely seems a little slow for my taste. We seem to level about once every three sessions, whereas our 3.5 game had about a 1.5 session pace. I liked the old one better. Adding to the frustration is that it's much harder to powerlevel PCs than it used to be. Before, I could hand out a too-high-level encounter with a clever solution or that didn't particularly threaten the party for some obscure reason. Nowadays, higher level encounters really are harder and longer. I almost feel like I could write a bad-buy-hp-to-XP conversion table. It really is that constant, and I can't find a shortcut to hand out. Leveling just takes a lot of time whether you do it with easy or hard encounters. 'Course, 4e expects you to give storyline XP, and I do. But I aim for about an encounter's worth. I'd need half a level's worth to get the pace back where I like it, and that just seems like way too much. [/QUOTE]
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