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<blockquote data-quote="Dausuul" data-source="post: 4485963" data-attributes="member: 58197"><p>I also am following Keterys's system, more or less. The way I do it is to hand out levels upon reaching key plot points. I think this actually makes things more satisfying, because people don't just level up randomly any more - it comes as a reward for a big accomplishment.</p><p></p><p>So, for example, in my current campaign, the PCs had to work their way through a dungeon under a castle full of hobgoblins, culminating in a battle with a dragon in the final hall. Killing the dragon = level 5. Then they had to infiltrate the castle while it was under siege by orcs, and make arrangements to rescue a group of prisoners while also finding a way to kill the orc warlord. Killing the warlord = level 6. Then they had to escort the prisoners back across the tundra to safety while the hobgoblins and their devil allies gave pursuit. Getting back to town and defeating the hobgoblin chief = level 7. Et cetera.</p><p></p><p>(A nice side benefit of this system is that it lets me plan much further in advance, because I know what level the PCs will be at any given point.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4485963, member: 58197"] I also am following Keterys's system, more or less. The way I do it is to hand out levels upon reaching key plot points. I think this actually makes things more satisfying, because people don't just level up randomly any more - it comes as a reward for a big accomplishment. So, for example, in my current campaign, the PCs had to work their way through a dungeon under a castle full of hobgoblins, culminating in a battle with a dragon in the final hall. Killing the dragon = level 5. Then they had to infiltrate the castle while it was under siege by orcs, and make arrangements to rescue a group of prisoners while also finding a way to kill the orc warlord. Killing the warlord = level 6. Then they had to escort the prisoners back across the tundra to safety while the hobgoblins and their devil allies gave pursuit. Getting back to town and defeating the hobgoblin chief = level 7. Et cetera. (A nice side benefit of this system is that it lets me plan much further in advance, because I know what level the PCs will be at any given point.) [/QUOTE]
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