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[XPH] Astral Construct Question
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<blockquote data-quote="KarinsDad" data-source="post: 1942223" data-attributes="member: 2011"><p>The fact that you can change the initiative count of your turn does not mean that your turn did not come and go.</p><p></p><p>If the turn order is:</p><p></p><p>PC1</p><p>NPC2</p><p>Construct</p><p>NPC1</p><p>PC2</p><p></p><p>it matters not that the construct delays. His turn came and went. It is now NPC1's turn and the Construct "dissipates at the end of its turn".</p><p></p><p>Just because the construct chose to not take an action does not mean that it can extend the duration of it's turn. Otherwise, we would never get to NPC1's turn.</p><p></p><p>Actions and turns are two different game mechanics.</p><p></p><p></p><p></p><p>The duration is one round per level EXCEPT on the last round.</p><p></p><p>The exception is called out in the text of the power.</p><p></p><p>A "turn" is when it is your turn to go. Nothing more, nothing less. A turn ends when you have finished your actions for the turn and initiative proceeds to the next character's turn.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1942223, member: 2011"] The fact that you can change the initiative count of your turn does not mean that your turn did not come and go. If the turn order is: PC1 NPC2 Construct NPC1 PC2 it matters not that the construct delays. His turn came and went. It is now NPC1's turn and the Construct "dissipates at the end of its turn". Just because the construct chose to not take an action does not mean that it can extend the duration of it's turn. Otherwise, we would never get to NPC1's turn. Actions and turns are two different game mechanics. The duration is one round per level EXCEPT on the last round. The exception is called out in the text of the power. A "turn" is when it is your turn to go. Nothing more, nothing less. A turn ends when you have finished your actions for the turn and initiative proceeds to the next character's turn. [/QUOTE]
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[XPH] Astral Construct Question
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