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XPH balance: Pyrokineticist
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<blockquote data-quote="BelXiror" data-source="post: 1596357" data-attributes="member: 13379"><p>Resist Energy</p><p>Abjuration</p><p>Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 10 min./level</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source),<strong>that damage is reduced by 10 points before being applied to the creature’s hit points.The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level.</strong> The spell protects the recipient’s equipment as well.</p><p>Resist energy absorbs only damage. The subject could still suffer unfortunate side effects.</p><p>Note: Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.</p><p></p><p></p><p>This pretty much nixes alot of the pyro's power.</p></blockquote><p></p>
[QUOTE="BelXiror, post: 1596357, member: 13379"] Resist Energy Abjuration Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 10 min./level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source),[B]that damage is reduced by 10 points before being applied to the creature’s hit points.The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level.[/B] The spell protects the recipient’s equipment as well. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects. Note: Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. This pretty much nixes alot of the pyro's power. [/QUOTE]
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