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*Pathfinder & Starfinder
XPH : Metamind revisited
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<blockquote data-quote="green slime" data-source="post: 1651402" data-attributes="member: 1325"><p>Well, originally I toyed around with giving the Metamind +2 levels of power points every odd level, interspersed with +1 level of power points every even level. So that after 10 levels, a metamind would have gained +5 levels of power points, and lost 5 manifester levels.</p><p></p><p>The trouble was it become a nightmare trying to calculate what the levels 16-20 would look like if he returned to Psion. It became unwieldy. Destil's suggestion is a good one, except I'm beginning to have doubts about giving even more power points to the Metamind.</p><p></p><p>If you just throw more power points at the Metamind, it becomes very dangerous. This is with a mind towards Epic levels. Part of the idea is that the metamind can manifest more lower level powers. The 33 "extra-but-alotted" power points alleviate that problem, without really restricting the metamind, after all, he still has +11 from the coignanze crystal, and the revised font of power grants his manifester level in power points each round for 10 rounds.</p><p></p><p>High level psions already have so many power points they basically are not going to run out of them, even if they use and re-use their highest level powers each and every combat. By giving free usage of low level powers, they are gaining a large number of power points: there are lots of opportunities for low level powers in every game: <em>detect psionics, call to mind, cat fall, force screen</em>. 343 power points +50 (min 20 Int) = 393 / 20 = 19 9th level powers augmented ... that is almost 1½ 9th level spells in 13 encounters, per day... </p><p></p><p>The metamind will instead be using 393 /15 (max manifester level at 20th character level) = 26 8th level powers, +10 from font of power, so a total of 36 8th level powers (or lesser powers augmented) enough for nearly 3 per encounter, and then he is epic level after a single day adventuring. </p><p></p><p>And yes, <em>vigor</em> has always been nasty.</p><p></p><p>I'll present my ideas on how a metamind's Epic level progression may appear at the weekend.</p></blockquote><p></p>
[QUOTE="green slime, post: 1651402, member: 1325"] Well, originally I toyed around with giving the Metamind +2 levels of power points every odd level, interspersed with +1 level of power points every even level. So that after 10 levels, a metamind would have gained +5 levels of power points, and lost 5 manifester levels. The trouble was it become a nightmare trying to calculate what the levels 16-20 would look like if he returned to Psion. It became unwieldy. Destil's suggestion is a good one, except I'm beginning to have doubts about giving even more power points to the Metamind. If you just throw more power points at the Metamind, it becomes very dangerous. This is with a mind towards Epic levels. Part of the idea is that the metamind can manifest more lower level powers. The 33 "extra-but-alotted" power points alleviate that problem, without really restricting the metamind, after all, he still has +11 from the coignanze crystal, and the revised font of power grants his manifester level in power points each round for 10 rounds. High level psions already have so many power points they basically are not going to run out of them, even if they use and re-use their highest level powers each and every combat. By giving free usage of low level powers, they are gaining a large number of power points: there are lots of opportunities for low level powers in every game: [i]detect psionics, call to mind, cat fall, force screen[/i]. 343 power points +50 (min 20 Int) = 393 / 20 = 19 9th level powers augmented ... that is almost 1½ 9th level spells in 13 encounters, per day... The metamind will instead be using 393 /15 (max manifester level at 20th character level) = 26 8th level powers, +10 from font of power, so a total of 36 8th level powers (or lesser powers augmented) enough for nearly 3 per encounter, and then he is epic level after a single day adventuring. And yes, [i]vigor[/i] has always been nasty. I'll present my ideas on how a metamind's Epic level progression may appear at the weekend. [/QUOTE]
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