Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1624141" data-attributes="member: 6562"><p>Those who follow the Serpent Spirit are touched more than metaphorically by His power. As a race, they identify themselves only as The People. To outsiders, they are known by many names, including Snake Men, Ophidar, or Setteshim. All accounts agree that they are evil, worshipping the Dark Serpent Settesh.</p><p></p><p></p><p><strong><span style="font-size: 12px">Set Touched</span></strong></p><p><strong>Medium Humanoid</strong> (Human, Reptilian, Psionic)</p><p>HD: 4d8-4 (14 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>AC: 17 (+1 Dex, +1 natural, +3 studded leather armor, +2 heavy shield), touch 11, flat-footed 16</p><p>BAB/Grapple: +3/+3</p><p>Attack: Morningstar +3 (1d8, 20/x2) or light crossbow +5 (1d8+1<u>+2d6</u>, 20/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psionics</p><p>Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 15, wild shape</p><p>Saves: Fort +0, Ref +2, Will +4</p><p>Abilities: Str 10, Dex 12, Con 8, Int 13, Wis 11, Cha 13</p><p>Skills: Bluff +6, Concentration +2, Disguise +4*, Hide +4, Intimidate +6, Listen +3, Spot +3</p><p>Feats: Persuasive (B), Psionic Talent (B), Point-Blank Shot, <u>Psionic Shot</u></p><p></p><p>Environment: Warm Jungles, Hills, Mountains and Swamps</p><p>Organization: Pair, troupe (3-6), team (1-2 plus 3-12 human slaves) or colony (2-12 plus 10-60 human slaves)</p><p>CR: 3</p><p>Alignment: Usually evil (any)</p><p>Advancement: By character class</p><p>Level adjustment: +1</p><p></p><p><strong>Psionics:</strong> Each of the touched manifests as a 2nd level Wilder or Psion, chosen when the character is created. If Psion, the character does not have access to any discipline-specific powers until he takes an actual level of Psion (and chooses a primary discipline). Typical powers are those which disable or confuse their foes, since they prefer capturing and keeping slaves: Conceal Thoughts, Psi Daze, Deceleration, Deja Vu, Demoralize, Disable, Entangling Ectoplasm, Force Screen, Telempathic Projection, Vigor. An average Set-touched has 9 power points.</p><p></p><p><strong>Detect Poison</strong> (Ps): At will, 4th level caster. Every Set-touched knows automatically if he is about to consume poison.</p><p></p><p><strong>Poison Use</strong> (Ex): Every one of the touched learns at an early age to safely handle poison without accidentally poisoning himself.</p><p></p><p><strong>Wild Shape</strong> (Su): 1/day one of the touched may wild shape into a small or medium snake (viper or constrictor) for up to four hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior. In the special case of Nature's Warrior, the text may be changed to read "+1 Manifester Level" in place of "+1 Caster Level", at the character's option.) Should the character gain wild shape from another source, he is limited to non-mammalian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs.</p><p></p><p><strong>Skills:</strong> A Set-touched gain a +10 racial bonus when attempting to disguise himself as a normal Human.</p><p></p><p><strong><span style="font-size: 12px">Set Touched as Characters</span></strong></p><p>Set Touched characters possess the following racial traits.</p><ul> <li data-xf-list-type="ul"> -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Charisma.<br /> </li> <li data-xf-list-type="ul"> Racial Hit Dice: A set touched begins with four levels of humanoid, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +4.<br /> </li> <li data-xf-list-type="ul"> Racial Skills: A set touched’s humanoid levels give it skill points equal to 7 × (3 + Int modifier, which inclues the bonus point for being human). Its class skills are Climb, Concentration, Craft, Disguise, Hide, Intimidate, Jump, Knowledge (local, psionics), Listen, Move Silently, Psicraft and Swim.<br /> </li> <li data-xf-list-type="ul"> Racial Feats: A set touched’s humanoid levels give it two feats, plus one bonus feat for being human.<br /> </li> <li data-xf-list-type="ul"> +1 natural armor bonus.<br /> </li> <li data-xf-list-type="ul"> A set touched’s base land speed is 30 feet.<br /> </li> <li data-xf-list-type="ul"> Darkvision out to 60 feet.<br /> </li> <li data-xf-list-type="ul"> Racial bonus feat: Persuasive<br /> </li> <li data-xf-list-type="ul"> Psionics: You manifest as a 2nd level Psion or Wilder (chosen at character creation), though you have no other class abilities from those classes. If you choose Psion, you do not gain a primary Discipline, and you cannot select any Discipline powers until you take a level of Psion. If you choose Wilder, you cannot Wild Surge until you take a level of Wilder.<br /> </li> <li data-xf-list-type="ul"> Detect Poison (Ps): See above. Your manifester level for this abiltiy is your character level.<br /> </li> <li data-xf-list-type="ul"> Power Resistance: You posess PR 11 + character level.<br /> </li> <li data-xf-list-type="ul"> Wild Shape: see above.<br /> </li> <li data-xf-list-type="ul"> Automatic Languages: Common, Setteshim. Bonus Languages: Draconic, Abyssal, Infernal, Giant, Sylvan.<br /> </li> <li data-xf-list-type="ul"> Favored Class: Psion or Wilder (choice made on character creation).<br /> </li> <li data-xf-list-type="ul"> Level adjustment +1.</li> </ul><p></p><p></p><p></p><p><strong>Notes:</strong></p><p>1) The LA is low because of the 4 Humanoid HD. Humanoid HD kinda suck.</p><p>2) This is gonna be really easy to make into a 4-level "Racial Paragon" PrC. Yes, I prefer 4-level Paragon PrCs.</p><p></p><p>Gimmie feedback. -- N</p><p></p><p>Edits:</p><p>1/ spelling fix</p><p>2/ added "as character" section</p><p>3/ weapon changes -- they are humanoids, they use simple weapons</p></blockquote><p></p>
[QUOTE="Nifft, post: 1624141, member: 6562"] Those who follow the Serpent Spirit are touched more than metaphorically by His power. As a race, they identify themselves only as The People. To outsiders, they are known by many names, including Snake Men, Ophidar, or Setteshim. All accounts agree that they are evil, worshipping the Dark Serpent Settesh. [b][size=3]Set Touched[/size][/b] [b]Medium Humanoid[/b] (Human, Reptilian, Psionic) HD: 4d8-4 (14 hp) Initiative: +1 Speed: 30 ft. (6 squares) AC: 17 (+1 Dex, +1 natural, +3 studded leather armor, +2 heavy shield), touch 11, flat-footed 16 BAB/Grapple: +3/+3 Attack: Morningstar +3 (1d8, 20/x2) or light crossbow +5 (1d8+1[u]+2d6[/u], 20/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Psionics Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 15, wild shape Saves: Fort +0, Ref +2, Will +4 Abilities: Str 10, Dex 12, Con 8, Int 13, Wis 11, Cha 13 Skills: Bluff +6, Concentration +2, Disguise +4*, Hide +4, Intimidate +6, Listen +3, Spot +3 Feats: Persuasive (B), Psionic Talent (B), Point-Blank Shot, [u]Psionic Shot[/u] Environment: Warm Jungles, Hills, Mountains and Swamps Organization: Pair, troupe (3-6), team (1-2 plus 3-12 human slaves) or colony (2-12 plus 10-60 human slaves) CR: 3 Alignment: Usually evil (any) Advancement: By character class Level adjustment: +1 [b]Psionics:[/b] Each of the touched manifests as a 2nd level Wilder or Psion, chosen when the character is created. If Psion, the character does not have access to any discipline-specific powers until he takes an actual level of Psion (and chooses a primary discipline). Typical powers are those which disable or confuse their foes, since they prefer capturing and keeping slaves: Conceal Thoughts, Psi Daze, Deceleration, Deja Vu, Demoralize, Disable, Entangling Ectoplasm, Force Screen, Telempathic Projection, Vigor. An average Set-touched has 9 power points. [b]Detect Poison[/b] (Ps): At will, 4th level caster. Every Set-touched knows automatically if he is about to consume poison. [b]Poison Use[/b] (Ex): Every one of the touched learns at an early age to safely handle poison without accidentally poisoning himself. [b]Wild Shape[/b] (Su): 1/day one of the touched may wild shape into a small or medium snake (viper or constrictor) for up to four hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior. In the special case of Nature's Warrior, the text may be changed to read "+1 Manifester Level" in place of "+1 Caster Level", at the character's option.) Should the character gain wild shape from another source, he is limited to non-mammalian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs. [b]Skills:[/b] A Set-touched gain a +10 racial bonus when attempting to disguise himself as a normal Human. [b][size=3]Set Touched as Characters[/size][/b] Set Touched characters possess the following racial traits. [list] [*] -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Charisma. [*] Racial Hit Dice: A set touched begins with four levels of humanoid, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +4. [*] Racial Skills: A set touched’s humanoid levels give it skill points equal to 7 × (3 + Int modifier, which inclues the bonus point for being human). Its class skills are Climb, Concentration, Craft, Disguise, Hide, Intimidate, Jump, Knowledge (local, psionics), Listen, Move Silently, Psicraft and Swim. [*] Racial Feats: A set touched’s humanoid levels give it two feats, plus one bonus feat for being human. [*] +1 natural armor bonus. [*] A set touched’s base land speed is 30 feet. [*] Darkvision out to 60 feet. [*] Racial bonus feat: Persuasive [*] Psionics: You manifest as a 2nd level Psion or Wilder (chosen at character creation), though you have no other class abilities from those classes. If you choose Psion, you do not gain a primary Discipline, and you cannot select any Discipline powers until you take a level of Psion. If you choose Wilder, you cannot Wild Surge until you take a level of Wilder. [*] Detect Poison (Ps): See above. Your manifester level for this abiltiy is your character level. [*] Power Resistance: You posess PR 11 + character level. [*] Wild Shape: see above. [*] Automatic Languages: Common, Setteshim. Bonus Languages: Draconic, Abyssal, Infernal, Giant, Sylvan. [*] Favored Class: Psion or Wilder (choice made on character creation). [*] Level adjustment +1. [/list] [b]Notes:[/b] 1) The LA is low because of the 4 Humanoid HD. Humanoid HD kinda suck. 2) This is gonna be really easy to make into a 4-level "Racial Paragon" PrC. Yes, I prefer 4-level Paragon PrCs. Gimmie feedback. -- N Edits: 1/ spelling fix 2/ added "as character" section 3/ weapon changes -- they are humanoids, they use simple weapons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!
Top