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[XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!
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<blockquote data-quote="Nifft" data-source="post: 1625173" data-attributes="member: 6562"><p><span style="font-size: 12px"><strong>Set Bodied</strong></span> (human arms variety)</p><p><strong>Large Monstrous Humanoid</strong> (Reptilian, Psionic, Evil)</p><p>HD: 12d8+24 (78 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft. (6 squares), climb 15 ft., swim 30 ft.</p><p>AC: 17 (+2 Dex, +3 natural, +3 studded leather armor), touch 12, flat-footed 16</p><p>BAB/Grapple: +12/+20</p><p>Attack: MW large scimitar +17 (1d8+4, 18/x2) or MW composite longbow +17 (2d6+4, 20/x3)</p><p>Full Attack: MS scimitar +17/+12/+7 (1d8+4, 18/x2) and bite +11 (1d8+4, 20/x2 + poison) or MW composite longbow +15/+15/+10/+5 (2d6+4, 20/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spells, psionics, psi-like abilities, poison</p><p>Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 23, wild shape (snake)</p><p>Saves: Fort +6, Ref +12, Will +14</p><p>Abilities: Str 18, Dex 18, Con 14, Int 19, Wis 21, Cha 19</p><p>Skills: Concentration +12, Hide +14, Intimidate +14, Knowlege (Religion, Psionics) +14, Listen +17, Move Silently +14, Sense Motive +15, Spot +17</p><p>Feats: Alertness (B), Psionic Talent (B), Ability Focus (poison), Point-Blank Shot, Rapid Shot, Power Attack, Natural Spell</p><p></p><p>Environment: Warm Jungles, Hills, Mountains and Swamps</p><p>Organization: Solitary, pair, strike force (2 plus 2-5 blooded plus 2-12 touched), cult (1-6 plus 2-12 blooded plus 4-32 touched plus 20-120 human cultists) or city (4-16 plus 10-40 blooded plus 30-180 touched plus 100-800 human slaves)</p><p>CR: 11</p><p>Alignment: Any evil</p><p>Advancement: By character class</p><p>Level adjustment: --</p><p></p><p><strong>Spells:</strong> Each of the bodied casts spells as an 8th level Cleric or Druid (chosen when the character is created). If Clerical, he chooses two of the following Domains: Animal, Evil, Knowlege, Plant, Trickery.</p><p></p><p><strong>Psionics:</strong> Each of the bodied manifests powers as an 8th level Telepath. Most focus on powers that disable or dominate their foes. Set-bodied often take the Thrallherd prestige class and use their thralls to start a cult.</p><p></p><p><strong>Poison</strong> (Ex): Delivered with every successful bite attack, 1d6/1d6 Con, Fort DC 20.</p><p></p><p><strong>Detect Poison</strong> (Ps): At will, 12th level caster. Every Set-bodied knows automatically if he is about to consume poison.</p><p></p><p><strong>Poison Use</strong> (Ex): Every one of the bodied learns at an early age to safely handle poison without accidentally poisoning himself.</p><p></p><p><strong>Wild Shape</strong> (Su): 4/day one of the bodied may wild shape into a tiny, small, medium or large snake (viper or constrictor) for up to twelve hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior.) Should the character gain wild shape from another source, he is limited to reptilian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1625173, member: 6562"] [size=3][b]Set Bodied[/b][/size] (human arms variety) [b]Large Monstrous Humanoid[/b] (Reptilian, Psionic, Evil) HD: 12d8+24 (78 hp) Initiative: +4 Speed: 30 ft. (6 squares), climb 15 ft., swim 30 ft. AC: 17 (+2 Dex, +3 natural, +3 studded leather armor), touch 12, flat-footed 16 BAB/Grapple: +12/+20 Attack: MW large scimitar +17 (1d8+4, 18/x2) or MW composite longbow +17 (2d6+4, 20/x3) Full Attack: MS scimitar +17/+12/+7 (1d8+4, 18/x2) and bite +11 (1d8+4, 20/x2 + poison) or MW composite longbow +15/+15/+10/+5 (2d6+4, 20/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Spells, psionics, psi-like abilities, poison Special Qualities: Darkvision 60 ft., detect poison, poison use, PR 23, wild shape (snake) Saves: Fort +6, Ref +12, Will +14 Abilities: Str 18, Dex 18, Con 14, Int 19, Wis 21, Cha 19 Skills: Concentration +12, Hide +14, Intimidate +14, Knowlege (Religion, Psionics) +14, Listen +17, Move Silently +14, Sense Motive +15, Spot +17 Feats: Alertness (B), Psionic Talent (B), Ability Focus (poison), Point-Blank Shot, Rapid Shot, Power Attack, Natural Spell Environment: Warm Jungles, Hills, Mountains and Swamps Organization: Solitary, pair, strike force (2 plus 2-5 blooded plus 2-12 touched), cult (1-6 plus 2-12 blooded plus 4-32 touched plus 20-120 human cultists) or city (4-16 plus 10-40 blooded plus 30-180 touched plus 100-800 human slaves) CR: 11 Alignment: Any evil Advancement: By character class Level adjustment: -- [b]Spells:[/b] Each of the bodied casts spells as an 8th level Cleric or Druid (chosen when the character is created). If Clerical, he chooses two of the following Domains: Animal, Evil, Knowlege, Plant, Trickery. [b]Psionics:[/b] Each of the bodied manifests powers as an 8th level Telepath. Most focus on powers that disable or dominate their foes. Set-bodied often take the Thrallherd prestige class and use their thralls to start a cult. [b]Poison[/b] (Ex): Delivered with every successful bite attack, 1d6/1d6 Con, Fort DC 20. [b]Detect Poison[/b] (Ps): At will, 12th level caster. Every Set-bodied knows automatically if he is about to consume poison. [b]Poison Use[/b] (Ex): Every one of the bodied learns at an early age to safely handle poison without accidentally poisoning himself. [b]Wild Shape[/b] (Su): 4/day one of the bodied may wild shape into a tiny, small, medium or large snake (viper or constrictor) for up to twelve hours. (The character's racial HD count as Druid levels for the purpose of determining additional wild shape abilities granted by Druid levels, or by prestige classes like Warshaper or Nature's Warrior.) Should the character gain wild shape from another source, he is limited to reptilian forms, including those of snakes, lizards, frogs, fish, sharks and dinosaurs. -- N [/QUOTE]
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[XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!
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