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XPH out - psionic monsters
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1544360" data-attributes="member: 1165"><p>Well, if there's a list of all the psi-monsters I'll post them here.</p><p></p><p>I should try the ulitharid, again.</p><p></p><p>Ulitharid: CR: 10; Medium Aberration (Psionic); Hit Dice: 11d8+11 (60 hp); Init: +5; Spd: 30 ft., swim 30 ft.; AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15; Base Attack/Grapple: +8/+; Attack: tentacle +9 melee (1d4+2); Full Attack: 6 tentacles +9 melee (1d4+2); Space/Reach: 5 ft./5 ft.; SA innate psionics, mind blast; SQ darkvision 120 ft., power resistance 27, spell resistance 27, telepathy 100 ft.; AL: usually lawful evil; Saves: Fort +4, Ref +4, Will +10; Abilities: Str 14, Dex 12, Con 13, Int 21, Wis 20, Cha 20; Skills: ; Feats: Alertness, Combat Manifestation (P), Improved Initiative; Languages: Undercommon.</p><p></p><p> Innate Psionics (Ps): At will—<em>psionic charm</em> (DC 19, all creature types, 10 hours*), <em>psionic domination</em> (DC 18+*, all creatures types, 10 minutes without concentration), <em>psionic levitate</em>, <em>read thoughts</em> (DC 17); 3/day—<em>astral caravan</em> (multiple creatures*), intrusive sense link (DC 17), <em>psionic modify memory</em> (DC 19), <em>psionic teleport</em>. Manifester level 10th. The save DCs are Charisma-based.</p><p><span style="color: red"><em>Astral caravan</em> stands in for the ulitharid's <em>astral projection</em> and <em>probability travel</em> abilities. These are based on the 2e psionic version, not the 2e arcane version, so there's no <em>plane shift</em> ability.</span></p><p><span style="color: red"></span></p><p><span style="color: red">The 2e mind flayer had <em>teleport</em> as a power, although maybe it's a good idea to replace that with <em>psionic dimension door</em>. Hmmm.</span></p><p></p><p> Mind Blast (Ps): At will—<em>mind blast</em> (60 ft. cone, stuns all creatures within for 3d4 rounds), save DC 19. The save DC is Charisma based. Treat this ability as a 4th-level psionic power.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1544360, member: 1165"] Well, if there's a list of all the psi-monsters I'll post them here. I should try the ulitharid, again. Ulitharid: CR: 10; Medium Aberration (Psionic); Hit Dice: 11d8+11 (60 hp); Init: +5; Spd: 30 ft., swim 30 ft.; AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15; Base Attack/Grapple: +8/+; Attack: tentacle +9 melee (1d4+2); Full Attack: 6 tentacles +9 melee (1d4+2); Space/Reach: 5 ft./5 ft.; SA innate psionics, mind blast; SQ darkvision 120 ft., power resistance 27, spell resistance 27, telepathy 100 ft.; AL: usually lawful evil; Saves: Fort +4, Ref +4, Will +10; Abilities: Str 14, Dex 12, Con 13, Int 21, Wis 20, Cha 20; Skills: ; Feats: Alertness, Combat Manifestation (P), Improved Initiative; Languages: Undercommon. Innate Psionics (Ps): At will—[i]psionic charm[/i] (DC 19, all creature types, 10 hours*), [i]psionic domination[/i] (DC 18+*, all creatures types, 10 minutes without concentration), [i]psionic levitate[/i], [i]read thoughts[/i] (DC 17); 3/day—[i]astral caravan[/i] (multiple creatures*), intrusive sense link (DC 17), [i]psionic modify memory[/i] (DC 19), [i]psionic teleport[/i]. Manifester level 10th. The save DCs are Charisma-based. [color=red][i]Astral caravan[/i] stands in for the ulitharid's [i]astral projection[/i] and [i]probability travel[/i] abilities. These are based on the 2e psionic version, not the 2e arcane version, so there's no [i]plane shift[/i] ability. The 2e mind flayer had [i]teleport[/i] as a power, although maybe it's a good idea to replace that with [i]psionic dimension door[/i]. Hmmm.[/color] Mind Blast (Ps): At will—[i]mind blast[/i] (60 ft. cone, stuns all creatures within for 3d4 rounds), save DC 19. The save DC is Charisma based. Treat this ability as a 4th-level psionic power. [/QUOTE]
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