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[XPH] Psion versus Wizard/Sorcerer
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<blockquote data-quote="ph0rk" data-source="post: 1503094" data-attributes="member: 16266"><p>comparing with both wizards and sorcerors:</p><p></p><p></p><p></p><p>These are still extremely expensive in power points; for example a 5th level psion with an int of 18 (possible w/ most point buy systems) has 35 power points. A 3rd level power costs 5, so yes, they can cast 7 3rd level spells per day.</p><p></p><p>but: thats it. bammo, no more, all gone. An unwise psion can blow that in one combat, or two. It is -very- possible to have 4+ combats per game day; and the psion is pretty worthless in those additional combats, due to the player unwisely burning their points too quickly. If the campaign is more fluffy and has only one combat per day, then all casters will be topheavy anyway.</p><p></p><p></p><p></p><p></p><p>Yes and no; they are more flexible but with a limit. A sorceror for example will always know more total spells/vs powers by level, and with smart metamagic feat selections, the sorcerors spells can scale much like a psion's powers.</p><p></p><p>both can use wands, etc, but wizards can actually know a great deal of spells.</p><p></p><p>psions have an ability to use their power points to use the power in a stone, (psionic equiv of a scroll) but it takes 3 full-round psicraft checks of 15+spell level, and if the third fails, they are unable to use the stone in this way for a full day. Not exactly handy in combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>yes, this is a class feature.</p><p></p><p></p><p></p><p>Not without a lack of lower level powers; wheras a wizard can learn a great deal of 7-9th level spells with no penalty to their lower level capacity; sorcerors end up with more total spells known, and bear in mind psions can's save up their discovered powers until later or replace ones they don't like as a sorceror can. (I believe).</p><p></p><p></p><p></p><p></p><p>wizards get these, I think sorcerors should too.</p><p></p><p></p><p></p><p></p><p>No, they still must make the concentration check to gain focus (yes it is a move action) and this provokes an AOO</p><p></p><p></p><p></p><p></p><p>I can't see many psions taking Schism. (especially since they must be telepaths or burn a feat/undergo psychic surgery). The second mind is 6 manifester levels below that of the psion, and so if an 8th level telepath uses schism, it is as if they have a piggyback 2nd level psion (whoopty doo) that can only spend TWO pp per round; not much to worry about at average level 8.</p><p></p><p>And, of course, Schism costs 7 pp, and both minds then pull from the same point pool; further diluting the psions long-term effectiveness.</p><p></p><p></p><p> </p><p></p><p>Every feat is precious... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>having to use a feat to get a power you want is still harsh compared to the wizards general flexibility. Few powers from opposing lists are as drastic a difference as say giving a wizard a cleric or druid spell, for example.</p><p></p><p></p><p></p><p></p><p></p><p>Under what circumstances? Flavor wise, I see little difference; both arcanists and psions are able to wow the pants off the villagers. </p><p></p><p>Crunch wise, huh? Things like dispel magic work on psionics, as does Antimagic Field. In a pre-planned encounter, few can topple a wizard. They are the masters of planning ahead.</p><p></p><p>Were I an army commander hiring artillery, I'd hire in this order: Sorceror > Wizard > Psion, where > means better than <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p>I wouldn't call Psions overpowered simply because they outshine the Sorceror at innate abilities; they did a pretty poor job with the sorceror.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1503094, member: 16266"] comparing with both wizards and sorcerors: These are still extremely expensive in power points; for example a 5th level psion with an int of 18 (possible w/ most point buy systems) has 35 power points. A 3rd level power costs 5, so yes, they can cast 7 3rd level spells per day. but: thats it. bammo, no more, all gone. An unwise psion can blow that in one combat, or two. It is -very- possible to have 4+ combats per game day; and the psion is pretty worthless in those additional combats, due to the player unwisely burning their points too quickly. If the campaign is more fluffy and has only one combat per day, then all casters will be topheavy anyway. Yes and no; they are more flexible but with a limit. A sorceror for example will always know more total spells/vs powers by level, and with smart metamagic feat selections, the sorcerors spells can scale much like a psion's powers. both can use wands, etc, but wizards can actually know a great deal of spells. psions have an ability to use their power points to use the power in a stone, (psionic equiv of a scroll) but it takes 3 full-round psicraft checks of 15+spell level, and if the third fails, they are unable to use the stone in this way for a full day. Not exactly handy in combat :) yes, this is a class feature. Not without a lack of lower level powers; wheras a wizard can learn a great deal of 7-9th level spells with no penalty to their lower level capacity; sorcerors end up with more total spells known, and bear in mind psions can's save up their discovered powers until later or replace ones they don't like as a sorceror can. (I believe). wizards get these, I think sorcerors should too. No, they still must make the concentration check to gain focus (yes it is a move action) and this provokes an AOO I can't see many psions taking Schism. (especially since they must be telepaths or burn a feat/undergo psychic surgery). The second mind is 6 manifester levels below that of the psion, and so if an 8th level telepath uses schism, it is as if they have a piggyback 2nd level psion (whoopty doo) that can only spend TWO pp per round; not much to worry about at average level 8. And, of course, Schism costs 7 pp, and both minds then pull from the same point pool; further diluting the psions long-term effectiveness. Every feat is precious... ;) having to use a feat to get a power you want is still harsh compared to the wizards general flexibility. Few powers from opposing lists are as drastic a difference as say giving a wizard a cleric or druid spell, for example. Under what circumstances? Flavor wise, I see little difference; both arcanists and psions are able to wow the pants off the villagers. Crunch wise, huh? Things like dispel magic work on psionics, as does Antimagic Field. In a pre-planned encounter, few can topple a wizard. They are the masters of planning ahead. Were I an army commander hiring artillery, I'd hire in this order: Sorceror > Wizard > Psion, where > means better than :) I wouldn't call Psions overpowered simply because they outshine the Sorceror at innate abilities; they did a pretty poor job with the sorceror. [/QUOTE]
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