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General Tabletop Discussion
*Pathfinder & Starfinder
[XPH] Psion versus Wizard/Sorcerer
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<blockquote data-quote="Psion" data-source="post: 1504171" data-attributes="member: 172"><p>As has already been noted, many powers don't scale well, or scale inefficiently, or don't scale at all. When it does scale, often the end results are not as effective as the higher level spell equivalent of a sorcerer (take a look at some of the energy powers. Though you can pump in PP to get damage and DC up, often you are still left affecting fewer targets than an equivalent level sor/wiz spell). And all scaling requires the input of more power points, which in the sorcerer's world would be equivalent to charging the sorcerer higher level spell slots, when often the psionics equivalent is that of a lower level spell cast at the higher level, NOT that of a spell of the higher spell level.</p><p></p><p>Couple that with the fact that psion power slots are not level specific, I beleive that the absence of swapping is a telling feature.</p><p></p><p>So in short, I think there is a LOT of give and take you are not considering in your supposedly objective examples, and the truth is that they are a lot closer than you make out. Though I still agree the sorcerer probably comes up a little short.</p><p></p><p>That said, sorcerer has never failed my ultimate balance litmus test. To wit, I beleive that if a class really is unbalanced, players will detect this and play it preferentially. Despite many theoretical analyses on clerics (showing they are strong) and sorcerers (showing they are weak), sorcerer still remains the most played spellcasting class in my games, and I hardly ever see a cleric played. So while there may be some theoretical weakness, I think the litmus test shows that they are pretty minor in scope if there is any authenticity to the claim.</p></blockquote><p></p>
[QUOTE="Psion, post: 1504171, member: 172"] As has already been noted, many powers don't scale well, or scale inefficiently, or don't scale at all. When it does scale, often the end results are not as effective as the higher level spell equivalent of a sorcerer (take a look at some of the energy powers. Though you can pump in PP to get damage and DC up, often you are still left affecting fewer targets than an equivalent level sor/wiz spell). And all scaling requires the input of more power points, which in the sorcerer's world would be equivalent to charging the sorcerer higher level spell slots, when often the psionics equivalent is that of a lower level spell cast at the higher level, NOT that of a spell of the higher spell level. Couple that with the fact that psion power slots are not level specific, I beleive that the absence of swapping is a telling feature. So in short, I think there is a LOT of give and take you are not considering in your supposedly objective examples, and the truth is that they are a lot closer than you make out. Though I still agree the sorcerer probably comes up a little short. That said, sorcerer has never failed my ultimate balance litmus test. To wit, I beleive that if a class really is unbalanced, players will detect this and play it preferentially. Despite many theoretical analyses on clerics (showing they are strong) and sorcerers (showing they are weak), sorcerer still remains the most played spellcasting class in my games, and I hardly ever see a cleric played. So while there may be some theoretical weakness, I think the litmus test shows that they are pretty minor in scope if there is any authenticity to the claim. [/QUOTE]
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[XPH] Psion versus Wizard/Sorcerer
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