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[XPH] Psion versus Wizard/Sorcerer
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<blockquote data-quote="ph0rk" data-source="post: 1506556" data-attributes="member: 16266"><p>Your examples were cherry-picked. You are implying that every single Psion will have those abilities, which just isn't so. It is about as impractical for a wizard to do all of those things as it is for a Psion. (And I saw detect hostile intent as an anti-sneak attack power; I didn't get the impression that it prevented the Psion from being caught flat footed from enemies farther away than 30') I'd bet they wanted that particular power to mimic Uncanny Dodge; they may fix with an errata, but even as is the power wouldn't be worth it to me to take. (And you can't really keep it up all day long easily until agter 6th level or so; it takes 28 casts at 3rd level for a 14 hour day, 14 at 6th, 7 casts at 12. Thats still going to be 36 PP at level 12)</p><p></p><p></p><p>The only thing that in my mind isn't easily replicatable is Fiery Discorporation, but all that does is allow the psion to leave while the party dies, assuming a TPK and a fire close by. On the other hand if the Psion is the BBEG, thats just the sort of ability a BBEG -should- have. It's big bad evil guy, not standard bad evil guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We can pick out powers and spells that don't seem balanced all day long, but as I said earlier, if we've gotted down to discussing balance in terms of powers or spells chosen we'll be here forever. </p><p></p><p></p><p></p><p></p><p>But they can. Wizards must plan ahead; Psions don't have to. If the wizard didn't plan ahead, too bad for them.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1506556, member: 16266"] Your examples were cherry-picked. You are implying that every single Psion will have those abilities, which just isn't so. It is about as impractical for a wizard to do all of those things as it is for a Psion. (And I saw detect hostile intent as an anti-sneak attack power; I didn't get the impression that it prevented the Psion from being caught flat footed from enemies farther away than 30') I'd bet they wanted that particular power to mimic Uncanny Dodge; they may fix with an errata, but even as is the power wouldn't be worth it to me to take. (And you can't really keep it up all day long easily until agter 6th level or so; it takes 28 casts at 3rd level for a 14 hour day, 14 at 6th, 7 casts at 12. Thats still going to be 36 PP at level 12) The only thing that in my mind isn't easily replicatable is Fiery Discorporation, but all that does is allow the psion to leave while the party dies, assuming a TPK and a fire close by. On the other hand if the Psion is the BBEG, thats just the sort of ability a BBEG -should- have. It's big bad evil guy, not standard bad evil guy :) We can pick out powers and spells that don't seem balanced all day long, but as I said earlier, if we've gotted down to discussing balance in terms of powers or spells chosen we'll be here forever. But they can. Wizards must plan ahead; Psions don't have to. If the wizard didn't plan ahead, too bad for them. [/QUOTE]
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[XPH] Psion versus Wizard/Sorcerer
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