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<blockquote data-quote="Nifft" data-source="post: 1543218" data-attributes="member: 6562"><p><strong>Dromite 2.0</strong> -- Humanoid (Insectile)</p><p>Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)</p><p>Speed: 20 ft.</p><p>Abilities: -2 Str</p><p>Darkvision 60 ft.</p><p>Skill Bonuses: +2 Spot</p><p></p><p><strong>Caste Chitin</strong>: Your body is protected by a tough chitinous carapace, which grants you a +1 natural armor bonus. Your carapace is tinted one of the following colors, and you have Energy Resistance 5 against damage of the corresponding energy type:</p><p>- Red: Fire</p><p>- White: Cold</p><p>- Blue: Electricity</p><p>- Yellow: Sonic</p><p></p><p><strong>Naturally Psionic:</strong> Dromites gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p></p><p>Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.</p><p>Favored Class: Wilder</p><p></p><p></p><p>Special: Dromites may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)</p><p></p><p></p><p><strong>Dromite PrC</strong></p><p>HD: d6</p><p>BAB: Average (as Wilder)</p><p>Good Saves: Reflex, Will / Bad Save: Fortitude</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowlege(Psionics) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).</p><p></p><p>[code]</p><p>[u]Lev BAB Ft/Rf/Wi Psionics Special Abilities[/u]</p><p>1 +0 +0/+2/+2 -- Energy Resistance 10, Chitin +2</p><p>2 +1 +0/+3/+3 +1 Level Wilder Blind-Fight</p><p>3 +2 +1/+3/+3 -- Elemental Surge, Chitin +3</p><p>4 +3 +1/+4/+4 +1 Level Wilder Scent, Charisma +2</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Energy Resistance 10</strong> (Ex): This replaces (does not stack with) the racial energy resistance that the Dromite chose at character creation. His carapace become more vibrant in color.</li> <li data-xf-list-type="ul"><strong>Chitin</strong> (Ex): The specified value replaces the Dromite's racial Natural Armor bonus.</li> <li data-xf-list-type="ul"><strong>Blind-Fight</strong>: The Dromite's antennae grow more sensitive, granting it the benefit of the Blind-Fight feat.</li> <li data-xf-list-type="ul"><strong>Elemental Surge</strong> (Su): When manifesting powers with the energy descriptor that matches the Dromite's energy resistance, the character gains all the benefits of a wild surge +1, with no chance of psychic enervation. If combined with a wild surge, the effects stack, but the Dromite risks psychic enervation from the wild surge as normal.</li> <li data-xf-list-type="ul"><strong>Scent</strong> (Ex): The Dromite's antennae grow sensitive enough to grant it scent. A Dromite can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a Dromite detects a scent, the exact location of the source is not revealed -- only its presence somewhere within range. The Dromite can take a move action to note the direction of the scent. Whenever the Dromite comes within 5 feet of the source, it pinpoints the source's location.</li> <li data-xf-list-type="ul"><strong>Charisma</strong>: The Dromite gains these bonus points as if through level advancement.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 1543218, member: 6562"] [b]Dromite 2.0[/b] -- Humanoid (Insectile) Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity) Speed: 20 ft. Abilities: -2 Str Darkvision 60 ft. Skill Bonuses: +2 Spot [b]Caste Chitin[/b]: Your body is protected by a tough chitinous carapace, which grants you a +1 natural armor bonus. Your carapace is tinted one of the following colors, and you have Energy Resistance 5 against damage of the corresponding energy type: - Red: Fire - White: Cold - Blue: Electricity - Yellow: Sonic [b]Naturally Psionic:[/b] Dromites gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran. Favored Class: Wilder Special: Dromites may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.) [b]Dromite PrC[/b] HD: d6 BAB: Average (as Wilder) Good Saves: Reflex, Will / Bad Save: Fortitude Skill Points: 4 + Int bonus Class Skills: Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowlege(Psionics) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). [code] [u]Lev BAB Ft/Rf/Wi Psionics Special Abilities[/u] 1 +0 +0/+2/+2 -- Energy Resistance 10, Chitin +2 2 +1 +0/+3/+3 +1 Level Wilder Blind-Fight 3 +2 +1/+3/+3 -- Elemental Surge, Chitin +3 4 +3 +1/+4/+4 +1 Level Wilder Scent, Charisma +2 [/code] [b]Special Abilities[/b]: [list] [*][b]Energy Resistance 10[/b] (Ex): This replaces (does not stack with) the racial energy resistance that the Dromite chose at character creation. His carapace become more vibrant in color. [*][b]Chitin[/b] (Ex): The specified value replaces the Dromite's racial Natural Armor bonus. [*][b]Blind-Fight[/b]: The Dromite's antennae grow more sensitive, granting it the benefit of the Blind-Fight feat. [*][b]Elemental Surge[/b] (Su): When manifesting powers with the energy descriptor that matches the Dromite's energy resistance, the character gains all the benefits of a wild surge +1, with no chance of psychic enervation. If combined with a wild surge, the effects stack, but the Dromite risks psychic enervation from the wild surge as normal. [*][b]Scent[/b] (Ex): The Dromite's antennae grow sensitive enough to grant it scent. A Dromite can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a Dromite detects a scent, the exact location of the source is not revealed -- only its presence somewhere within range. The Dromite can take a move action to note the direction of the scent. Whenever the Dromite comes within 5 feet of the source, it pinpoints the source's location. [*][b]Charisma[/b]: The Dromite gains these bonus points as if through level advancement. [/list] [/QUOTE]
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