Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[XPH] Updated Mind Thief
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1485076" data-attributes="member: 6562"><p>Are the psychic warrior's offensive powers really worth so little? I've taken a huge axe to the powers list, so these guys aren't going to be hitting nearly as hard (or as often). Thus, I think that the Feats are integral to the class -- that's where a significant portion of their combat ability is going to come from.</p><p></p><p>What's wrong with letting people choose these feats for themselves? You're willing to give away two of the more powerful ones -- one which has requirements that don't play to the strengths of the Mind Thief. (Giving away Deep Impact -- which has moderate requirements, which in turn are NOT in tune with the Mind Thief's strengths -- <em>is</em> overpowered.)</p><p></p><p></p><p></p><p></p><p>Whaaaa? Give them a STRONGER key stat? I thought you were trying to tone them down from being "overpowered"...</p><p></p><p>Again, don't compare them to "Rogue -2", compare them to Bards. They need Concentration & Psicraft, and probably tempted by Autohypnosis, so they've effectively got 4 skill points left.</p><p></p><p>Basically, they have the skill points to be any two of: sneaky guy, trap guy, athletic guy, personality guy. A real Rogue could do all four. So they're more like a Rogue/2, and don't need to lose skill points.</p><p></p><p></p><p></p><p></p><p></p><p>That was my first thought, but I couldn't decide if they should be forced to expend their focus <em>before</em> or <em>after</em> they find out if they've missed the roll, and if after, if they get to know how much damage they would otherwise take. It's easier mechanically to have players expend focus in more discrete situations.</p><p></p><p>I would consider moving Improved Psi Evasion into a Feat... but of course then it's important that they keep the bonus feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Just your vision. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> They've got Trapfinding. I don't think that giving them extra weapon proficencies would cure their "overpowered"-ness. I think that a level of a warrior-class (including Monk) should grant these guys significant benefits -- they are intended to be weaker combatants than Rogues, and with feats like Psionic Weapon available, that's tough.</p><p></p><p></p><p></p><p></p><p>A clearer way to say it is: "Like a Psychic Warrior, a Mind Thief <em>gains only</em> Bonus Power Points at 1st level." Make sense now?</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1485076, member: 6562"] Are the psychic warrior's offensive powers really worth so little? I've taken a huge axe to the powers list, so these guys aren't going to be hitting nearly as hard (or as often). Thus, I think that the Feats are integral to the class -- that's where a significant portion of their combat ability is going to come from. What's wrong with letting people choose these feats for themselves? You're willing to give away two of the more powerful ones -- one which has requirements that don't play to the strengths of the Mind Thief. (Giving away Deep Impact -- which has moderate requirements, which in turn are NOT in tune with the Mind Thief's strengths -- [i]is[/i] overpowered.) Whaaaa? Give them a STRONGER key stat? I thought you were trying to tone them down from being "overpowered"... Again, don't compare them to "Rogue -2", compare them to Bards. They need Concentration & Psicraft, and probably tempted by Autohypnosis, so they've effectively got 4 skill points left. Basically, they have the skill points to be any two of: sneaky guy, trap guy, athletic guy, personality guy. A real Rogue could do all four. So they're more like a Rogue/2, and don't need to lose skill points. That was my first thought, but I couldn't decide if they should be forced to expend their focus [i]before[/i] or [i]after[/i] they find out if they've missed the roll, and if after, if they get to know how much damage they would otherwise take. It's easier mechanically to have players expend focus in more discrete situations. I would consider moving Improved Psi Evasion into a Feat... but of course then it's important that they keep the bonus feats. :) Just your vision. :p They've got Trapfinding. I don't think that giving them extra weapon proficencies would cure their "overpowered"-ness. I think that a level of a warrior-class (including Monk) should grant these guys significant benefits -- they are intended to be weaker combatants than Rogues, and with feats like Psionic Weapon available, that's tough. A clearer way to say it is: "Like a Psychic Warrior, a Mind Thief [i]gains only[/i] Bonus Power Points at 1st level." Make sense now? -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[XPH] Updated Mind Thief
Top