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[XPH] Updated Mind Thief
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<blockquote data-quote="Michael Tree" data-source="post: 1485368" data-attributes="member: 1455"><p>Not their sneak attack? This class seems more or less equivalent to the bard - not as good at party support, but actually better in combat because of their sneak attacks. Why do they need feats on top of that?</p><p>It's much more powerful than giving set feats, because characters can aim for powerful feat combinations and get good combos earlier. If you must have feats, why not give a choice from a menu, like the Monk's 1,2,&6 feats, or the Ranger's fighting styles. </p><p></p><p>You're probably right about Deep Impact. It was just a feat that came to mind. Giving Speed of Thought would be appropriate though.</p><p></p><p></p><p>Giving 4 skill points with Int as a stat is probably weaker than giving 6 skill points with Wis. I dunno. It was just an offhand thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I am comparing them to Bards. Their skills and powers/spells are more or less equivalent. The bard gets bardic music and lore, and the mind thief gets sneak attack and evasion. That sounds like a fair trade-off, if not actually better for the mind thief. The only thing Bards get better is good will saves, and perhaps a more diverse set of powers (unclear, because of augmentation).</p><p>I would say after failing a save, but before they know the damage inflicted. Are you sure this class needs improved evasion? Only the monk gets it as a default, and they're much more "bouncy", for lack of a better word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Rogues can get it, but they have other choices too.</p><p></p><p>lol. I think you've convinced me a bit, but I still think the current progression is too much. What if they get bonus feats at 5, 10, 15, and 20, and maybe choose them from a menu like the monk's or like the rogue's abilties, not like PsiWarrior and fighter feats?</p><p></p><p>Whoops. :\ Is there a reason why you didn't put it in the chart?</p><p>I suggested the rogue's weapon list for flavor reasons. They have a similar role as rogues - a stealthy sneak-attacking maneuverable bugger - and it just makes sense to me that they'd be proficient in saps, hand crossbows, short swords, and the like.</p><p></p><p></p><p>Ah, yes, that's much different! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I hope I don't come across as being too critical. I like your ideas a lot, but IMO they're not perfect, and I'm a tinkerer at heart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Michael Tree, post: 1485368, member: 1455"] Not their sneak attack? This class seems more or less equivalent to the bard - not as good at party support, but actually better in combat because of their sneak attacks. Why do they need feats on top of that? It's much more powerful than giving set feats, because characters can aim for powerful feat combinations and get good combos earlier. If you must have feats, why not give a choice from a menu, like the Monk's 1,2,&6 feats, or the Ranger's fighting styles. You're probably right about Deep Impact. It was just a feat that came to mind. Giving Speed of Thought would be appropriate though. Giving 4 skill points with Int as a stat is probably weaker than giving 6 skill points with Wis. I dunno. It was just an offhand thought. :) I am comparing them to Bards. Their skills and powers/spells are more or less equivalent. The bard gets bardic music and lore, and the mind thief gets sneak attack and evasion. That sounds like a fair trade-off, if not actually better for the mind thief. The only thing Bards get better is good will saves, and perhaps a more diverse set of powers (unclear, because of augmentation). I would say after failing a save, but before they know the damage inflicted. Are you sure this class needs improved evasion? Only the monk gets it as a default, and they're much more "bouncy", for lack of a better word. :D Rogues can get it, but they have other choices too. lol. I think you've convinced me a bit, but I still think the current progression is too much. What if they get bonus feats at 5, 10, 15, and 20, and maybe choose them from a menu like the monk's or like the rogue's abilties, not like PsiWarrior and fighter feats? Whoops. :\ Is there a reason why you didn't put it in the chart? I suggested the rogue's weapon list for flavor reasons. They have a similar role as rogues - a stealthy sneak-attacking maneuverable bugger - and it just makes sense to me that they'd be proficient in saps, hand crossbows, short swords, and the like. Ah, yes, that's much different! :D I hope I don't come across as being too critical. I like your ideas a lot, but IMO they're not perfect, and I'm a tinkerer at heart. :) [/QUOTE]
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