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[XPH] Updated Mind Thief
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<blockquote data-quote="Nifft" data-source="post: 1486944" data-attributes="member: 6562"><p>Thanks for trying, but seriously -- go look at a Wizard or a Psion's expected number of skill points.</p><p></p><p></p><p></p><p></p><p>If the Mind Thief got <em>full</em> sneak attack or evasion, I might agree. However, they get a weaker, watered down version of both.</p><p></p><p>Bards get some of the best buffs in the game, both personal and group. Their Bardic Music is among the best buffs available, and they can cast or fight while maintaining it. Bardic Music is powerful stuff, and Will saves are pretty darn useful for people running around in a Psionic world. In contrast, the Mind Thief gets only personal buffs. </p><p></p><p></p><p></p><p></p><p>DUDE! This is getting annoying. Go back and <em>actually read</em> the <em>whole</em> write-up, please. They choose their Feats from a more limited list than Fighters or Psychic Warriors. The Feats they get to pick from are more of the Dodge -> Mobility -> Spring Attack type than of the Power Attack -> Cleave -> Sunder type, so it does serve to enforce their role as a specialist, not a main combatant.</p><p></p><p>Changing their Bonus Feat levels to 5, 10, 15, 20 (instead of 5, 8, 12, 16, 20) only reduces the number by one. It's certainly viable. Consider that Rogues get their Special Abilities at 10, 13, 16 and 19, though -- that's 4.</p><p></p><p>I'd rather move Improved Psi Evasion into a [Psionic] Feat, thus emulating the Rogue's Improved Evasion, than reduce their Bonus Feats too much. These guys might actually use a Feat to take Martial Weapon Prof (Bows)!</p><p></p><p></p><p></p><p></p><p>It's an error on my part. Thanks for catching it.</p><p></p><p></p><p></p><p></p><p>I think that would make them too strong. If the PC wants those weapons, he can take a level of Rogue, Barbarian, Ranger or Fighter. To me, this is a balancing factor that makes them weaker, and therefore is a good thing. It also fits their flavor better -- they're not intended to be as strong in combat as Rogues, so their weapon list and Sneak Attack progression are <em>worse</em>. If they were as good at combat as Rogues, I'd agree that they were overpowered.</p><p></p><p></p><p></p><p></p><p>No worries, I invite critique by posting my stuff here. I do wish that you'd double-check your suggestions, because it's frustrating to type basic stuff more than once. It really hurts your case when it's clear that you don't fully understand the thing in question.</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1486944, member: 6562"] Thanks for trying, but seriously -- go look at a Wizard or a Psion's expected number of skill points. If the Mind Thief got [i]full[/i] sneak attack or evasion, I might agree. However, they get a weaker, watered down version of both. Bards get some of the best buffs in the game, both personal and group. Their Bardic Music is among the best buffs available, and they can cast or fight while maintaining it. Bardic Music is powerful stuff, and Will saves are pretty darn useful for people running around in a Psionic world. In contrast, the Mind Thief gets only personal buffs. DUDE! This is getting annoying. Go back and [i]actually read[/i] the [i]whole[/i] write-up, please. They choose their Feats from a more limited list than Fighters or Psychic Warriors. The Feats they get to pick from are more of the Dodge -> Mobility -> Spring Attack type than of the Power Attack -> Cleave -> Sunder type, so it does serve to enforce their role as a specialist, not a main combatant. Changing their Bonus Feat levels to 5, 10, 15, 20 (instead of 5, 8, 12, 16, 20) only reduces the number by one. It's certainly viable. Consider that Rogues get their Special Abilities at 10, 13, 16 and 19, though -- that's 4. I'd rather move Improved Psi Evasion into a [Psionic] Feat, thus emulating the Rogue's Improved Evasion, than reduce their Bonus Feats too much. These guys might actually use a Feat to take Martial Weapon Prof (Bows)! It's an error on my part. Thanks for catching it. I think that would make them too strong. If the PC wants those weapons, he can take a level of Rogue, Barbarian, Ranger or Fighter. To me, this is a balancing factor that makes them weaker, and therefore is a good thing. It also fits their flavor better -- they're not intended to be as strong in combat as Rogues, so their weapon list and Sneak Attack progression are [i]worse[/i]. If they were as good at combat as Rogues, I'd agree that they were overpowered. No worries, I invite critique by posting my stuff here. I do wish that you'd double-check your suggestions, because it's frustrating to type basic stuff more than once. It really hurts your case when it's clear that you don't fully understand the thing in question. Thanks, -- N [/QUOTE]
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