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[XPH] Updated Mind Thief
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<blockquote data-quote="Michael Tree" data-source="post: 1487473" data-attributes="member: 1455"><p>I officially withdraw that suggestion as poorly thought out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>It's not that much watered down. Compared to a rogue, they lose only 3 sneak attack dice over 20 levels, and gain psionic powers and access to psionic feats to compensate.</p><p></p><p>Bardic music may be nice, but sneak attack is even nicer for sheer combat ability.</p><p></p><p>I definitely think making Improved Psi Evasion a [Psionic] feat instead of a class ability is a good idea.</p><p></p><p>I just noticed that 3.5 Rogues aren't proficient with saps. Bizarre! Okay, simple weapons sounds good to me.</p><p></p><p>I did, several times. Their list may be smaller than the fighter's but it's still huge! It has all psionic feats, all metapsionic feats, the entire combat expertise chain, the entire dodge chain, the entire ranged combat chain, and several other good feats besides!</p><p></p><p>Getting bonus feats from a power chain is a large benefit, because then they can gain the powerful feats at the top of the chain much more quickly.</p><p></p><p>If you trimmed the list to remove the combat chain feats (ie. the dodge chain, the ranged weapon chain, the expertise chain, and combat reflexes), but retain weapon finesse, quick draw, improved initiative, run, and the psionic feats (including Improved Psi Evasion as a feat), it would be much better.</p><p></p><p>That's the thing. They can be as good at combat as Rogues, if not better. Their sneak attack progression is slower, and they don't have uncanny dodge, but they do have lots of bonus feats, access to psionic feats, and numerous powers, many of which are very good in combat.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 1487473, member: 1455"] I officially withdraw that suggestion as poorly thought out :D It's not that much watered down. Compared to a rogue, they lose only 3 sneak attack dice over 20 levels, and gain psionic powers and access to psionic feats to compensate. Bardic music may be nice, but sneak attack is even nicer for sheer combat ability. I definitely think making Improved Psi Evasion a [Psionic] feat instead of a class ability is a good idea. I just noticed that 3.5 Rogues aren't proficient with saps. Bizarre! Okay, simple weapons sounds good to me. I did, several times. Their list may be smaller than the fighter's but it's still huge! It has all psionic feats, all metapsionic feats, the entire combat expertise chain, the entire dodge chain, the entire ranged combat chain, and several other good feats besides! Getting bonus feats from a power chain is a large benefit, because then they can gain the powerful feats at the top of the chain much more quickly. If you trimmed the list to remove the combat chain feats (ie. the dodge chain, the ranged weapon chain, the expertise chain, and combat reflexes), but retain weapon finesse, quick draw, improved initiative, run, and the psionic feats (including Improved Psi Evasion as a feat), it would be much better. That's the thing. They can be as good at combat as Rogues, if not better. Their sneak attack progression is slower, and they don't have uncanny dodge, but they do have lots of bonus feats, access to psionic feats, and numerous powers, many of which are very good in combat. [/QUOTE]
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