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[XPH]: Your take on Energy Missile augmentation
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<blockquote data-quote="Thanee" data-source="post: 1596705" data-attributes="member: 478"><p>Erm, Scion is saying, that in that case the power is worse, since it has a much higher cost, but roughly the same effect.</p><p></p><p>Scion is also saying, that with 11 PP you have to compare a 2nd level power to a 6th level spell, since 11 PP equals a 6th level slot. Of course a 2nd level power at 11th level loses to a 6th level power at 11th level. His nice X+Y example easily shows this (11+2 < 11+6). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'm saying, that at this point, the effect should be essentially about equal (a slight advantage for the power is acceptable, but not the huge advantage Energy Missile has in this case), and that the augmentation cost involved is not a factor in this comparison, as it is balanced against something else (the flexibility).</p><p></p><p>I'm also saying, that a 2nd level power is still essentially a 2nd level power, even if augmented into the sky.</p><p></p><p><strong>An augmented power equals a scaled spell.</strong></p><p>These are the equivalent concepts in the quite different systems.</p><p></p><p>Powers actually do have a slight advantage, that's right (higher save DC, some added flexibility, since they essentially include higher level versions of the same and can be "scaled" up and down according to the situation), but they also have a huge cost in terms of PP, which is the balancing factor of the enormous flexibility in applying those over the day.</p><p></p><p>In your comparison, the 11th level Scorching Ray is basically the same as the scaled up Scorching Ray in my example, so obviously they can compare quite well (unlike you say in the quote above). The UA spell point system uses the same method for balancing the added flexibility by applying a cost to scaling and not giving it for free. The same I am saying about how the psionics system is working.</p><p></p><p>Note, that I am not disagreeing with you, just underlining, that our examples are basically the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p style="text-align: center">* * *</p><p></p><p>The energy line of powers is a bit much in terms of flexibility when comparing with similar spells (altho the introduction of the differences in the energy being used is pretty cool, they should have done more of that in general, giving some advantages and disadvantages to the elements beyond clipping another tag behind the spell/power name). With the unlimited augmentation they already are worth as much as multiple similar spells of different levels, but with the energy types they multiply this number by four!</p><p></p><p>Because of these powers, psionics are the best magic type to deal energy damage, which is a place that should be reserved for arcane magic, making these spells highly unflavourful in my eyes.</p><p></p><p>Anyways, the multiple targets and high range make Energy Missile stand out too far as a 2nd level power (not speaking of the DC scaling "error").</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1596705, member: 478"] Erm, Scion is saying, that in that case the power is worse, since it has a much higher cost, but roughly the same effect. Scion is also saying, that with 11 PP you have to compare a 2nd level power to a 6th level spell, since 11 PP equals a 6th level slot. Of course a 2nd level power at 11th level loses to a 6th level power at 11th level. His nice X+Y example easily shows this (11+2 < 11+6). :p I'm saying, that at this point, the effect should be essentially about equal (a slight advantage for the power is acceptable, but not the huge advantage Energy Missile has in this case), and that the augmentation cost involved is not a factor in this comparison, as it is balanced against something else (the flexibility). I'm also saying, that a 2nd level power is still essentially a 2nd level power, even if augmented into the sky. [b]An augmented power equals a scaled spell.[/b] These are the equivalent concepts in the quite different systems. Powers actually do have a slight advantage, that's right (higher save DC, some added flexibility, since they essentially include higher level versions of the same and can be "scaled" up and down according to the situation), but they also have a huge cost in terms of PP, which is the balancing factor of the enormous flexibility in applying those over the day. In your comparison, the 11th level Scorching Ray is basically the same as the scaled up Scorching Ray in my example, so obviously they can compare quite well (unlike you say in the quote above). The UA spell point system uses the same method for balancing the added flexibility by applying a cost to scaling and not giving it for free. The same I am saying about how the psionics system is working. Note, that I am not disagreeing with you, just underlining, that our examples are basically the same. :) [center]* * *[/center] The energy line of powers is a bit much in terms of flexibility when comparing with similar spells (altho the introduction of the differences in the energy being used is pretty cool, they should have done more of that in general, giving some advantages and disadvantages to the elements beyond clipping another tag behind the spell/power name). With the unlimited augmentation they already are worth as much as multiple similar spells of different levels, but with the energy types they multiply this number by four! Because of these powers, psionics are the best magic type to deal energy damage, which is a place that should be reserved for arcane magic, making these spells highly unflavourful in my eyes. Anyways, the multiple targets and high range make Energy Missile stand out too far as a 2nd level power (not speaking of the DC scaling "error"). Bye Thanee [/QUOTE]
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[XPH]: Your take on Energy Missile augmentation
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