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[XPH]: Your take on Energy Missile augmentation
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<blockquote data-quote="Thanee" data-source="post: 1596978" data-attributes="member: 478"><p>If you add them up in a similar way as spellcasters gain slots, you will get a pretty similar result in the end.</p><p></p><p></p><p></p><p>Correct, this is the cost of the flexibility. Namely the augmentation cost.</p><p></p><p></p><p></p><p>Correct. Again, this is the cost of the flexibility.</p><p></p><p></p><p></p><p>And again correct. You have to AND YOU CAN choose which part of the road to be in. Every day you can choose it differently!</p><p></p><p>This is the flexibility Psions have!</p><p></p><p>Wizards always follow the same route, they always have X slots of Yth level.</p><p></p><p></p><p></p><p>That's something I highly doubt, that the overall effect will be behind other casters (with the Psion at least, not so much with the other psionic classes, even the Wilder).</p><p></p><p></p><p></p><p>You got it. Balance. Balance between flexibility and the cost involved, which is the cost to pay for augmentation!</p><p></p><p></p><p></p><p>Nope, the numbers are fairly similar.</p><p></p><p></p><p></p><p>Yeah.</p><p></p><p></p><p></p><p>Absolutely.</p><p></p><p></p><p></p><p>What I said early in this thread.</p><p></p><p>And what I also said is, that you state the cost (augmentation) as a factor, but ignore the part, which this cost buys you (flexibility).</p><p></p><p></p><p></p><p>Not in my case, at least not when limiting it to comparing Energy Missile to Scorching Ray, which is not a class comparison, obviously.</p><p></p><p>Energy Missile is a 2nd level power and has to compare with other abilities of that power level (2nd level spells, for example). They woudn't have used the same level system to mark psionic power levels, if it wasn't meant to be compareable in effect.</p><p></p><p></p><p>OFF TOPIC:</p><p></p><p></p><p></p><p>That's of course a question, which is different to the rest here...</p><p></p><p>This thread is not about the Psion, but about one specific power only.</p><p></p><p></p><p></p><p>That is where I use my playing experience with the core rules. Spellcasters are very, very powerful. I don't think it is a good idea, after 3.5 removed a lot of the broken stuff (altho going a bit far in some areas, like the new Spell Focus, but those are just minor points that don't really change much overall), to go further from there.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1596978, member: 478"] If you add them up in a similar way as spellcasters gain slots, you will get a pretty similar result in the end. Correct, this is the cost of the flexibility. Namely the augmentation cost. Correct. Again, this is the cost of the flexibility. And again correct. You have to AND YOU CAN choose which part of the road to be in. Every day you can choose it differently! This is the flexibility Psions have! Wizards always follow the same route, they always have X slots of Yth level. That's something I highly doubt, that the overall effect will be behind other casters (with the Psion at least, not so much with the other psionic classes, even the Wilder). You got it. Balance. Balance between flexibility and the cost involved, which is the cost to pay for augmentation! Nope, the numbers are fairly similar. Yeah. Absolutely. What I said early in this thread. And what I also said is, that you state the cost (augmentation) as a factor, but ignore the part, which this cost buys you (flexibility). Not in my case, at least not when limiting it to comparing Energy Missile to Scorching Ray, which is not a class comparison, obviously. Energy Missile is a 2nd level power and has to compare with other abilities of that power level (2nd level spells, for example). They woudn't have used the same level system to mark psionic power levels, if it wasn't meant to be compareable in effect. OFF TOPIC: That's of course a question, which is different to the rest here... This thread is not about the Psion, but about one specific power only. That is where I use my playing experience with the core rules. Spellcasters are very, very powerful. I don't think it is a good idea, after 3.5 removed a lot of the broken stuff (altho going a bit far in some areas, like the new Spell Focus, but those are just minor points that don't really change much overall), to go further from there. Bye Thanee [/QUOTE]
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[XPH]: Your take on Energy Missile augmentation
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