Jake_Baker
First Post
Aren't you sick of reading about alternate rangers yet? No? Ok, then, read on....
My intention in this ranger is to change what the ranger does to more closely match my conception of a man of the wilderness, skilled in tracking and hunting.
My alt ranger is the same as the PHB ranger in hit points, skill points, skill list, and BAB, save and spell progressions. The only difference is in special abilities, which are as follows:
* TWP/Ambi is dropped.
* Track is still gained at first level
* Favored Enemy is morphed into Favored Terrain, which adds +1 (or +2 on up, like the Favored Enemy progression) to Hide, Intuit Direction, Knowledge (nature), Listen, Move Silently, Spot and Wilderness Lore in the favored terrain. Additionally, the favored terrain movement penalty is either ameliorated for terrains with a +1 bonus, or entirely eliminated at higher bonus levels.
The first Favored Terrain is chosen at first level, and then again at fifth level and every five levels thereafter.
* Hunter's Mercy - once per day at second level, and an additional time per day every three levels thereafter, a ranger may make one ranged strike which, if it hits, automatically threatens a critical. If the attack misses, the usage per day is still lost.
(It seems to me that Hunter's Mercy is not singularly more powerful than a paladin's smite evil ability, and the additional uses per day compensate the ranger for having fewer abilities than a paladin.)
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Ok, that's it, what do you think?
My intention in this ranger is to change what the ranger does to more closely match my conception of a man of the wilderness, skilled in tracking and hunting.
My alt ranger is the same as the PHB ranger in hit points, skill points, skill list, and BAB, save and spell progressions. The only difference is in special abilities, which are as follows:
* TWP/Ambi is dropped.
* Track is still gained at first level
* Favored Enemy is morphed into Favored Terrain, which adds +1 (or +2 on up, like the Favored Enemy progression) to Hide, Intuit Direction, Knowledge (nature), Listen, Move Silently, Spot and Wilderness Lore in the favored terrain. Additionally, the favored terrain movement penalty is either ameliorated for terrains with a +1 bonus, or entirely eliminated at higher bonus levels.
The first Favored Terrain is chosen at first level, and then again at fifth level and every five levels thereafter.
* Hunter's Mercy - once per day at second level, and an additional time per day every three levels thereafter, a ranger may make one ranged strike which, if it hits, automatically threatens a critical. If the attack misses, the usage per day is still lost.
(It seems to me that Hunter's Mercy is not singularly more powerful than a paladin's smite evil ability, and the additional uses per day compensate the ranger for having fewer abilities than a paladin.)
---
Ok, that's it, what do you think?