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YAAR (yet another alternate ranger)
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<blockquote data-quote="Frostmarrow" data-source="post: 449528" data-attributes="member: 1122"><p>My point is that many classes can be exploited by a clever powergamer to dish out some serious damage. It still won't affect the game too much. I mean what is so bad with a 5d8 arrow attack when the 7d6 sneak attack, Harm spell, or worse already exists in the game? What's the difference from being able to do 2d8 damage once per day from a far when the rogue can deal 2d6 on every sneak attack?</p><p></p><p>The Nimrod was balanced with the core classes through the use of some class-calc engine. Then I added the animal call, wyld call, sleep with one eye open and low-light vision just for flavor since they are rather pointless abilities. They are sort of like the druids ability to travel through briars and thorns, imho. Hong, weren't you in that thread too?</p><p></p><p>Now, let's look at your ranger, Jake. I think it looks pretty good. I'ts certainly better than the PHB one. But there is one thing I don't fancy with it. Allow me to explain: In fiction the man from the wilderness always possess a range of strange skills and knowledge which amazes the city folks. The savage becomes a curiosity. However, as the story progresses the savage always manage to prove to the city folks why his skills are just as usable in a civilized setting as they are in the wild. There are countless examples; Crocodile Dundee and Tarzan to name just a couple. This is why I don't like the favored terrain ability (or that enemy nonsense for that matter). I don't think it should matter for a man of the wild where he is. I mean in my mind, a ranger is the best survivalist out there regardless if he is in the outback or on the streets of New York. In the jungle or in London. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 449528, member: 1122"] My point is that many classes can be exploited by a clever powergamer to dish out some serious damage. It still won't affect the game too much. I mean what is so bad with a 5d8 arrow attack when the 7d6 sneak attack, Harm spell, or worse already exists in the game? What's the difference from being able to do 2d8 damage once per day from a far when the rogue can deal 2d6 on every sneak attack? The Nimrod was balanced with the core classes through the use of some class-calc engine. Then I added the animal call, wyld call, sleep with one eye open and low-light vision just for flavor since they are rather pointless abilities. They are sort of like the druids ability to travel through briars and thorns, imho. Hong, weren't you in that thread too? Now, let's look at your ranger, Jake. I think it looks pretty good. I'ts certainly better than the PHB one. But there is one thing I don't fancy with it. Allow me to explain: In fiction the man from the wilderness always possess a range of strange skills and knowledge which amazes the city folks. The savage becomes a curiosity. However, as the story progresses the savage always manage to prove to the city folks why his skills are just as usable in a civilized setting as they are in the wild. There are countless examples; Crocodile Dundee and Tarzan to name just a couple. This is why I don't like the favored terrain ability (or that enemy nonsense for that matter). I don't think it should matter for a man of the wild where he is. I mean in my mind, a ranger is the best survivalist out there regardless if he is in the outback or on the streets of New York. In the jungle or in London. :rolleyes: [/QUOTE]
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