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YAAT Good is just passe?
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<blockquote data-quote="JLXC" data-source="post: 217955" data-attributes="member: 2663"><p>Luckily Rounser I don't do that. I let the dice and the encounters fall where they may. I told my players that I don't pull puches, and I DON'T! I also let the dice fall where they may. We've had several tragic deaths over a single die roll. That's the way it is. I leave it for my PLAYERS to decide. I don't make encounters with "Built In warnings", EVAR. If you do the Heroic and LIVE, I reward that in my own ways. It matters in my games. If you don't live that is sad, if you can't get raised, at least you are in Heaven for doing it right. Them's the breaks for being GOOD.</p><p></p><p>I let players get in over their heads, they know it. This breeds a cautious group, which is fine! There is a time for caution! Not every battle is the End of the World. You, as the player, makes that decision. You also live with the results. I as the DM play as fairly as I can, and sometimes just have to hope for the best.</p><p></p><p>On a spiritual note, take this for what you will...</p><p></p><p>When my players are doing "Good Deeds" the dice seem to favor them. When they are being selfish they tend to smash them. We have ALL noticed it around the table. Sure, it goes wrong sometimes! Lots of other times, the dice love them when they are in the right. I'm sure most of you will scoff... that's cool. Just my observations. </p><p></p><p>I'd rather DIE a HERO, than live to old age with the screams of those I refused to aid on my soul. YMMV</p></blockquote><p></p>
[QUOTE="JLXC, post: 217955, member: 2663"] Luckily Rounser I don't do that. I let the dice and the encounters fall where they may. I told my players that I don't pull puches, and I DON'T! I also let the dice fall where they may. We've had several tragic deaths over a single die roll. That's the way it is. I leave it for my PLAYERS to decide. I don't make encounters with "Built In warnings", EVAR. If you do the Heroic and LIVE, I reward that in my own ways. It matters in my games. If you don't live that is sad, if you can't get raised, at least you are in Heaven for doing it right. Them's the breaks for being GOOD. I let players get in over their heads, they know it. This breeds a cautious group, which is fine! There is a time for caution! Not every battle is the End of the World. You, as the player, makes that decision. You also live with the results. I as the DM play as fairly as I can, and sometimes just have to hope for the best. On a spiritual note, take this for what you will... When my players are doing "Good Deeds" the dice seem to favor them. When they are being selfish they tend to smash them. We have ALL noticed it around the table. Sure, it goes wrong sometimes! Lots of other times, the dice love them when they are in the right. I'm sure most of you will scoff... that's cool. Just my observations. I'd rather DIE a HERO, than live to old age with the screams of those I refused to aid on my soul. YMMV [/QUOTE]
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