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YAAT Good is just passe?
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<blockquote data-quote="JLXC" data-source="post: 217979" data-attributes="member: 2663"><p>Heh I have had a TPK once. Only once mind you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I would NEVER call my players stupid after they all died. Isn't dying bad enough? If your DM is sending "Secret" messages of when you should run, and when you should not, then WTF is wrong with him? I'm straight with my players. Make YOUR decisions. I don't give them hints and hopes. That makes them dependent on You the DM to think and that sucks. Make YOUR own decision, but You as the player have to live with it.</p><p></p><p>WHERE did I evar say that? You read WAY too much into what I have said there friend. I've said several times that if you are GOOD, and there are innocents in deadly danger, even when the odds suck, if you don't do something... and Right NOW... you are not good. You better have a REALLY REALLY good reason beyond "I'm scared to die". If you are nowhere, or in a dungeon, and there's nobody but You and many monsters and you're all gonna die if you don't retreat... then For God's Sake RETREAT! There are TIMES for caution and TIMES for Bravery, and being GOOD makes it easy to know when that is.</p><p></p><p>If you have 5 days to stop the X from finishing a spell to blow up the town you like, and you are Good, and you COULD maybe do it but are afraid. You SUCK. You're not good. If you are battling the evil minions in the evil dungeon of this wizard, and you must retreat to heal, and there is time, DO IT. If you have one HOUR to do it, and you are down some HPs, down many spells, and items have been used... it's time to PRESS ON or Change alignment. It's simple. Heroes Dare. That's what makes them heroes.</p><p></p><p>Just because 6 EVIL Giants are sitting on a hill does not mean you have to rush into them for no reason. Why would you?</p><p></p><p>If those Jerks are waiting to jump some people who are close to them and don't see them... WELL if you are Good the LEAST you can do is WARN the people and maybe shoot a few LONG distance arrows at the brute. Make some noise! Do something! Maybe you'll even have to Charge in there... maybe you MIGHT die. A Good person (Especially an Adventurer with magic and abilities well beyond most men) who does nothing while Evil destroys a bunch of innocent people, just because they are AFRAID!!!!! That's Neutral my friend. There's an Alignment for that.</p><p></p><p>Good Acts. Neutrals do what is safe. Evil does whatever it likes.</p></blockquote><p></p>
[QUOTE="JLXC, post: 217979, member: 2663"] Heh I have had a TPK once. Only once mind you. :) I would NEVER call my players stupid after they all died. Isn't dying bad enough? If your DM is sending "Secret" messages of when you should run, and when you should not, then WTF is wrong with him? I'm straight with my players. Make YOUR decisions. I don't give them hints and hopes. That makes them dependent on You the DM to think and that sucks. Make YOUR own decision, but You as the player have to live with it. WHERE did I evar say that? You read WAY too much into what I have said there friend. I've said several times that if you are GOOD, and there are innocents in deadly danger, even when the odds suck, if you don't do something... and Right NOW... you are not good. You better have a REALLY REALLY good reason beyond "I'm scared to die". If you are nowhere, or in a dungeon, and there's nobody but You and many monsters and you're all gonna die if you don't retreat... then For God's Sake RETREAT! There are TIMES for caution and TIMES for Bravery, and being GOOD makes it easy to know when that is. If you have 5 days to stop the X from finishing a spell to blow up the town you like, and you are Good, and you COULD maybe do it but are afraid. You SUCK. You're not good. If you are battling the evil minions in the evil dungeon of this wizard, and you must retreat to heal, and there is time, DO IT. If you have one HOUR to do it, and you are down some HPs, down many spells, and items have been used... it's time to PRESS ON or Change alignment. It's simple. Heroes Dare. That's what makes them heroes. Just because 6 EVIL Giants are sitting on a hill does not mean you have to rush into them for no reason. Why would you? If those Jerks are waiting to jump some people who are close to them and don't see them... WELL if you are Good the LEAST you can do is WARN the people and maybe shoot a few LONG distance arrows at the brute. Make some noise! Do something! Maybe you'll even have to Charge in there... maybe you MIGHT die. A Good person (Especially an Adventurer with magic and abilities well beyond most men) who does nothing while Evil destroys a bunch of innocent people, just because they are AFRAID!!!!! That's Neutral my friend. There's an Alignment for that. Good Acts. Neutrals do what is safe. Evil does whatever it likes. [/QUOTE]
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