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<blockquote data-quote="Ferrix" data-source="post: 1677238" data-attributes="member: 6115"><p>Halfling Carom (skateboard)</p><p>A rare and stylish (at least in some hoods) skill is the ability to ride a carom or skateboard. The most common carom's are still expensive affairs requiring the work of an artificer or other magic user to grant them their legendary ability to glide a few inches off of the ground rather than being bound by the normal wheeled convention of carts or other vehicles. These boards are often made of strong but flexible woods, darkwood is a very common item, with both ends tilting up 10 to 20 degrees from the main section, they can vary in sizes but most halfling boards are about ten to twelve inches in length, although some distance gliding boards can reach up to eighteen to twenty inches, and about four or so inches in width. When used a skater will generally push off with a leg and then glide for a while, using terrain and slope to their advantage to continue their motion. Those who are more skilled can also perform tricks with their carom's, flipping them, lifting them off of the ground, grinding off of rails or edges and so on.</p><p></p><p>Traveling on a carom increases the users speed by 10 feet on a generally level plane. The user can skate up or down slopes, although skating up a slope reduces the users speed to normal, but skating down a slope increases the users speed by another 10 feet. Using a carom is similar to riding a creature, although in place of the ride skill use the balance skill for most checks, or the jump skill to get the carom to jump over objects, etc. Using a carom requires a basic balance check (DC 10) which the user can take 10 on so long as they have ranks in balance, although other circumstances may change the difficulty.</p><p></p><p>Most carom's can carry up to 75 pounds without any trouble, larger carom's can carry greater weight. For every additional 10 pounds on a standard carom, any checks involving the carom receive an incremental -2 penalty.</p><p></p><p>Standard Cost and Weight: 300gp, 3lb.</p><p>Hardness: 5 Hit Points: 5</p><p></p><p>Modifications</p><p>Masterwork: +300gp, +2 to balance checks involving the carom</p><p>Darkwood Deck*: +30gp plus the masterwork cost, weight changes to 1.5 lb, hardness 5, hit points 10</p><p>Mithral Reinforcement*: +500gp, +.5 lb, hardness 10, hit points 15</p><p>Mithril Deck*: +700gp, hardness 15, hit points 30</p><p>Adamantine Reinforcement*: +1000gp, +.5 lb, hardness 15, hit points 20</p><p>Adamantine Deck*: +1500gp, hardness 20, hit points 40</p><p>Bladed Deck: +50gp, +1 lb, able to use the deck as a simple slashing weapon which deals 1d6 damage, critical 20/x2.</p><p>Collapsible Deck: +150gp, reduces hit points by half, able to be folded in half and stored easily.</p><p>Hidden Compartment: +150gp, small hidden compartment (search check DC 25), can hold up to a single tiny sized object, up to one pound.</p><p></p><p>* Those modifications marked with an asterisk (*) are considered masterwork items and receive the benefits of being masterwork.</p><p></p><p>Example magic carom:</p><p></p><p>Carom of Jumping</p><p>This carom is finely crafted out of darkwood and inlaid with mithral reinforcements, etched into the surface of the deck is the image of a cliff edge. Once per day the user of this carom may make a jump check with a +30 enhancement bonus as per the jump spell as if cast by a 9th level caster.</p><p>Cost: 1130gp (board) + 3600gp (magical ability)</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1677238, member: 6115"] Halfling Carom (skateboard) A rare and stylish (at least in some hoods) skill is the ability to ride a carom or skateboard. The most common carom's are still expensive affairs requiring the work of an artificer or other magic user to grant them their legendary ability to glide a few inches off of the ground rather than being bound by the normal wheeled convention of carts or other vehicles. These boards are often made of strong but flexible woods, darkwood is a very common item, with both ends tilting up 10 to 20 degrees from the main section, they can vary in sizes but most halfling boards are about ten to twelve inches in length, although some distance gliding boards can reach up to eighteen to twenty inches, and about four or so inches in width. When used a skater will generally push off with a leg and then glide for a while, using terrain and slope to their advantage to continue their motion. Those who are more skilled can also perform tricks with their carom's, flipping them, lifting them off of the ground, grinding off of rails or edges and so on. Traveling on a carom increases the users speed by 10 feet on a generally level plane. The user can skate up or down slopes, although skating up a slope reduces the users speed to normal, but skating down a slope increases the users speed by another 10 feet. Using a carom is similar to riding a creature, although in place of the ride skill use the balance skill for most checks, or the jump skill to get the carom to jump over objects, etc. Using a carom requires a basic balance check (DC 10) which the user can take 10 on so long as they have ranks in balance, although other circumstances may change the difficulty. Most carom's can carry up to 75 pounds without any trouble, larger carom's can carry greater weight. For every additional 10 pounds on a standard carom, any checks involving the carom receive an incremental -2 penalty. Standard Cost and Weight: 300gp, 3lb. Hardness: 5 Hit Points: 5 Modifications Masterwork: +300gp, +2 to balance checks involving the carom Darkwood Deck*: +30gp plus the masterwork cost, weight changes to 1.5 lb, hardness 5, hit points 10 Mithral Reinforcement*: +500gp, +.5 lb, hardness 10, hit points 15 Mithril Deck*: +700gp, hardness 15, hit points 30 Adamantine Reinforcement*: +1000gp, +.5 lb, hardness 15, hit points 20 Adamantine Deck*: +1500gp, hardness 20, hit points 40 Bladed Deck: +50gp, +1 lb, able to use the deck as a simple slashing weapon which deals 1d6 damage, critical 20/x2. Collapsible Deck: +150gp, reduces hit points by half, able to be folded in half and stored easily. Hidden Compartment: +150gp, small hidden compartment (search check DC 25), can hold up to a single tiny sized object, up to one pound. * Those modifications marked with an asterisk (*) are considered masterwork items and receive the benefits of being masterwork. Example magic carom: Carom of Jumping This carom is finely crafted out of darkwood and inlaid with mithral reinforcements, etched into the surface of the deck is the image of a cliff edge. Once per day the user of this carom may make a jump check with a +30 enhancement bonus as per the jump spell as if cast by a 9th level caster. Cost: 1130gp (board) + 3600gp (magical ability) [/QUOTE]
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