Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
YAGT: Yet Another Grappling Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4985069" data-attributes="member: 4937"><p>This reminds me of the GULLIVER rules (for GURPS) that adjusted your effective strength based on what percentage of your body you could actually bring to bear in the grapple. Your rules adopt the same sort of approach, although a good bit simplier than the infamously complicated GULLIVER rules.</p><p></p><p>I've been wrestling with how to bring that sort of thing into the game primarily because the grapple bonuses for huge creatures are unnecessarily high in most cases. A Kraken or a giant can't really use its full strength and weight when grappling a human. If a giant picks up a human with one hand it's the human full strength versus the strength of the giants thumb and fingers - much fairer of a contest than the RAW imply.</p><p></p><p>Right at the moment, the best variation I've come up with is to do away with the grapple bonus for size entirely, and simply rule that if you are bigger than the thing you are grappling, you get a +4 bonus on your rolls. </p><p></p><p>One of the examples of the validity of reducing grapple bonuses is how easily you can grapple a small insect, for example. Swat, yes, grapple, not so much.</p><p></p><p>For a fairly wide variaty of situations, your proposed rules and this variation yield the exact same results. However, my variation is a good bit simplier. After attempting to play GULLIVER/GURPS with a very high level of realism and versimilitude, I have to say that I've become - at least in some cases - a convert to simplicity (though not at the cost of reducing a players implicit in game options).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4985069, member: 4937"] This reminds me of the GULLIVER rules (for GURPS) that adjusted your effective strength based on what percentage of your body you could actually bring to bear in the grapple. Your rules adopt the same sort of approach, although a good bit simplier than the infamously complicated GULLIVER rules. I've been wrestling with how to bring that sort of thing into the game primarily because the grapple bonuses for huge creatures are unnecessarily high in most cases. A Kraken or a giant can't really use its full strength and weight when grappling a human. If a giant picks up a human with one hand it's the human full strength versus the strength of the giants thumb and fingers - much fairer of a contest than the RAW imply. Right at the moment, the best variation I've come up with is to do away with the grapple bonus for size entirely, and simply rule that if you are bigger than the thing you are grappling, you get a +4 bonus on your rolls. One of the examples of the validity of reducing grapple bonuses is how easily you can grapple a small insect, for example. Swat, yes, grapple, not so much. For a fairly wide variaty of situations, your proposed rules and this variation yield the exact same results. However, my variation is a good bit simplier. After attempting to play GULLIVER/GURPS with a very high level of realism and versimilitude, I have to say that I've become - at least in some cases - a convert to simplicity (though not at the cost of reducing a players implicit in game options). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
YAGT: Yet Another Grappling Thread
Top