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YAGT: Yet Another Grappling Thread
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<blockquote data-quote="Theo R Cwithin" data-source="post: 4985316" data-attributes="member: 75712"><p>@Celebrim: Thanks for the insight: It certainly sounds like your method equates to mine in many cases, if not most cases a PC is likely to encounter!</p><p></p><p>One thing I'd point out is that with the tackle/grasp distinction, it's not necessary to deconstruct then reconstruct the grapple bonus in a published statblock. Rather it's just a simple subtraction: just decide on a grapple mode:</p><p></p><ul> <li data-xf-list-type="ul"> if ( "tackle" ), then use (RAW grapple bonus)</li> <li data-xf-list-type="ul"> if ( "grasp" ), then use (RAW grapple bonus<span style="color: Yellow"> -8</span>)</li> <li data-xf-list-type="ul">optionally, a few monsters that "grasp" use (RAW grapple bonus <span style="color: Yellow">-4</span>) instead</li> </ul><p>The only hard part is deciding which mode to use, and usually that's pretty obvious. Generally,</p><p></p><ul> <li data-xf-list-type="ul">if ( opponent is same size or bigger ) then ("tackle")</li> <li data-xf-list-type="ul">if ( opponent is smaller ) then ( "grasp" )</li> <li data-xf-list-type="ul">certain monsters prefer one or the other, regardless of opponent size</li> </ul><p>I guess I just like differentiating things out a bit. This method serves to reduce the effective strength of one-appendage "graspers", without penalizing the whole-body "tacklers". Thus it's easier to break free of an assassin vine's tendril than from a lion's bite/claw/claw - <em>even though their size and strength bonuses are the same</em>. </p><p></p><p>In all fairness, I should note the other change I buried in the special ability text in the OP: <u>creatures with Improved Grasp only take the <span style="color: Yellow">-8</span> penalty to hold an opponent</u>, whereas creatures with Improved Tackle take the full -20 as per the RAW.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4985316, member: 75712"] @Celebrim: Thanks for the insight: It certainly sounds like your method equates to mine in many cases, if not most cases a PC is likely to encounter! One thing I'd point out is that with the tackle/grasp distinction, it's not necessary to deconstruct then reconstruct the grapple bonus in a published statblock. Rather it's just a simple subtraction: just decide on a grapple mode: [LIST] [*] if ( "tackle" ), then use (RAW grapple bonus) [*] if ( "grasp" ), then use (RAW grapple bonus[COLOR=Yellow] -8[/COLOR]) [*]optionally, a few monsters that "grasp" use (RAW grapple bonus [COLOR=Yellow]-4[/COLOR]) instead [/LIST] The only hard part is deciding which mode to use, and usually that's pretty obvious. Generally, [LIST] [*]if ( opponent is same size or bigger ) then ("tackle") [*]if ( opponent is smaller ) then ( "grasp" ) [*]certain monsters prefer one or the other, regardless of opponent size [/LIST] I guess I just like differentiating things out a bit. This method serves to reduce the effective strength of one-appendage "graspers", without penalizing the whole-body "tacklers". Thus it's easier to break free of an assassin vine's tendril than from a lion's bite/claw/claw - [I]even though their size and strength bonuses are the same[/I]. In all fairness, I should note the other change I buried in the special ability text in the OP: [U]creatures with Improved Grasp only take the [COLOR=Yellow]-8[/COLOR] penalty to hold an opponent[/U], whereas creatures with Improved Tackle take the full -20 as per the RAW. [/QUOTE]
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