Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Yahtzee Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MichaelSomething" data-source="post: 7330716" data-attributes="member: 51168"><p>Everyone has their own idea on how to remake the Fighter so I might as well throw mine in.</p><p></p><p>What if the fighter turn was basically a mini game of Yahtzee? You would roll a bunch (around six or so) of D6s and you could exchange various combinations of numbers for certain effects.</p><p></p><p>Like trading in 4/4/4 to gain extra attacks, or a 3/4/5 to boost damage, or 6/6/6/6/6/6 for some crazy super power? </p><p></p><p>At low levels you would just have a few options and would gain new ones as you gain more levels.</p><p></p><p></p><p>This could best represent how a fighter would actually fight. Instead of managing daily resources or selecting powers, every turn would be about using what you have at that particular moment in order to maximize effectiveness. It would also satisfy people who want more then roll attack/damage every turn. If you like stunt dice, think of it as SUPER STUNT DICE!!!!! (or a dice pool maybe??)</p><p></p><p>The flaws of this is that it would make the fighter SUPER RNG dependent. You could vary from ultra powerful to useless on any given turn depending on the roll of the dice. It would also be fairly complex to manage. You could have up to six completely different ways to execute a turn. Players who have trouble selecting among many decisions could easily become parlayed. </p><p></p><p>Is this a good idea, or will it end up like the time I suggested miming in D&D?</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 7330716, member: 51168"] Everyone has their own idea on how to remake the Fighter so I might as well throw mine in. What if the fighter turn was basically a mini game of Yahtzee? You would roll a bunch (around six or so) of D6s and you could exchange various combinations of numbers for certain effects. Like trading in 4/4/4 to gain extra attacks, or a 3/4/5 to boost damage, or 6/6/6/6/6/6 for some crazy super power? At low levels you would just have a few options and would gain new ones as you gain more levels. This could best represent how a fighter would actually fight. Instead of managing daily resources or selecting powers, every turn would be about using what you have at that particular moment in order to maximize effectiveness. It would also satisfy people who want more then roll attack/damage every turn. If you like stunt dice, think of it as SUPER STUNT DICE!!!!! (or a dice pool maybe??) The flaws of this is that it would make the fighter SUPER RNG dependent. You could vary from ultra powerful to useless on any given turn depending on the roll of the dice. It would also be fairly complex to manage. You could have up to six completely different ways to execute a turn. Players who have trouble selecting among many decisions could easily become parlayed. Is this a good idea, or will it end up like the time I suggested miming in D&D? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Yahtzee Fighter?
Top