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Yarr! Me WFRP2 Pirates Campaign be kickin' off ternight!
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<blockquote data-quote="Rel" data-source="post: 3270137" data-attributes="member: 99"><p>Well the game last night went very well. It wasn't the best session that I've ever run but it went quite well considering all the intro stuff that I had to convey. Oh, and it had, hands down, the best opening line that I think I've ever used for any of my campaigns:</p><p></p><p>"You awake in chains with the reek of vomit filling the cramped, stale air around you."</p><p></p><p>The whole party had been press ganged aboard an Imperial Privateer. The were released from their bonds and put to work aboard the ship.</p><p></p><p>The highlights included:</p><p></p><p>The female Halfling cook on the ship brazenly flirting with BOTH of the Halfling PC's "It's been some time since I had myself some Moot-meat!"</p><p></p><p>The Halfling Bone Picker angering and embarassing the ship's Mate ("Dirty Jan") TWICE. There is bound to be trouble there soon.</p><p></p><p>The Toughest guy in the party (the Elf Ferryman of all people) failing five toughness tests in a row such that he was seasick for the first five days of the voyage. The other sailors are calling him "The Puke Fairy" behind his back.</p><p></p><p>My first real running of my ship to ship combat system that held up surprisingly well. They exchanged a couple broadsides with a more heavily armed merchant ship and then closed and boarded her.</p><p></p><p>The HALFLING SCRIBE was the first over the rail, dashing through a throng of merchant sailors and taking attacks from several of them. With 2 Wounds left he managed to fight off the one that chased him and successfully attack AND parry with a Weapon Skill of 21!</p><p></p><p>The rest of the party acquitted themselves fairly well for a few rounds before the Privateer's gunner fired their bow chaser full of grapeshot into a mass of the merchant sailors who were defending the quarterdeck. Combined with the Privateer Captain (a dwarf woman) taking down the merchant Captain with a pistol shot, that ended the combat and the merchant surrendered a cargo of spices.</p><p></p><p>The next adventure will be them trying to limp the ship back to a friendly port with a skeleton crew. After that it's anybody's guess. Will they try to jump ship in port? Will they try to mutiny? Will they try and steal a ship's boat and row for the nearest shore?</p><p></p><p>It'll be fun finding out!</p></blockquote><p></p>
[QUOTE="Rel, post: 3270137, member: 99"] Well the game last night went very well. It wasn't the best session that I've ever run but it went quite well considering all the intro stuff that I had to convey. Oh, and it had, hands down, the best opening line that I think I've ever used for any of my campaigns: "You awake in chains with the reek of vomit filling the cramped, stale air around you." The whole party had been press ganged aboard an Imperial Privateer. The were released from their bonds and put to work aboard the ship. The highlights included: The female Halfling cook on the ship brazenly flirting with BOTH of the Halfling PC's "It's been some time since I had myself some Moot-meat!" The Halfling Bone Picker angering and embarassing the ship's Mate ("Dirty Jan") TWICE. There is bound to be trouble there soon. The Toughest guy in the party (the Elf Ferryman of all people) failing five toughness tests in a row such that he was seasick for the first five days of the voyage. The other sailors are calling him "The Puke Fairy" behind his back. My first real running of my ship to ship combat system that held up surprisingly well. They exchanged a couple broadsides with a more heavily armed merchant ship and then closed and boarded her. The HALFLING SCRIBE was the first over the rail, dashing through a throng of merchant sailors and taking attacks from several of them. With 2 Wounds left he managed to fight off the one that chased him and successfully attack AND parry with a Weapon Skill of 21! The rest of the party acquitted themselves fairly well for a few rounds before the Privateer's gunner fired their bow chaser full of grapeshot into a mass of the merchant sailors who were defending the quarterdeck. Combined with the Privateer Captain (a dwarf woman) taking down the merchant Captain with a pistol shot, that ended the combat and the merchant surrendered a cargo of spices. The next adventure will be them trying to limp the ship back to a friendly port with a skeleton crew. After that it's anybody's guess. Will they try to jump ship in port? Will they try to mutiny? Will they try and steal a ship's boat and row for the nearest shore? It'll be fun finding out! [/QUOTE]
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