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General Tabletop Discussion
*Dungeons & Dragons
YART: Adding Ranger Spell Options to Class Features.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9691455" data-attributes="member: 6704184"><p>[USER=63508]@Minigiant[/USER] hey what about this for a pet:</p><p></p><p>You learn Find Familiar, it’s your favored spell, etc etc. You do not have to pay the component cost unless you cast it as a ritual.</p><p>Your familiar has HP equal to twice your ranger level, and can attack, using your Spellcasting attack modifier and dealing 1d6 plus your wisdom modifier damage on a hit. You can spend a spell slot and concentrate as if on a spell for up to one hour to give the familiar a bonus to damage and to HP equal to 1d6 per spell level.</p><p></p><p>This way there is a use for the concentration stuff, and a die for it to upgrade at higher levels, without nerfing FF the rest of the time.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9691455, member: 6704184"] [USER=63508]@Minigiant[/USER] hey what about this for a pet: You learn Find Familiar, it’s your favored spell, etc etc. You do not have to pay the component cost unless you cast it as a ritual. Your familiar has HP equal to twice your ranger level, and can attack, using your Spellcasting attack modifier and dealing 1d6 plus your wisdom modifier damage on a hit. You can spend a spell slot and concentrate as if on a spell for up to one hour to give the familiar a bonus to damage and to HP equal to 1d6 per spell level. This way there is a use for the concentration stuff, and a die for it to upgrade at higher levels, without nerfing FF the rest of the time. [/QUOTE]
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Community
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*Dungeons & Dragons
YART: Adding Ranger Spell Options to Class Features.
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