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(YB! Meta) A New Path Suggestion!
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<blockquote data-quote="Rathan" data-source="post: 1087976" data-attributes="member: 1322"><p>Well I've been working on this off anf on for a few days now... and I think I've come up with a new path that most will like.... it uses the defence of a move instead of the style and loc of the move..... they gain immunities from the defences and makes the defence of the move as they are now more usefull.. kal kinda liked the idea.. lets see how many of you will... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>The Path of the Defender</p><p></p><p>Concept: The defender is skilled in using key defences aginst their opponets moves. They learn these defeces slowly but they are potent.</p><p></p><p>Progression and Ranks</p><p></p><p>White Belt: No Ranks</p><p>Apprentice Defender: 0-2</p><p>Skilled Defender: 0-4</p><p>Advanced Defender: 0-6</p><p>Master Defender: 0-8</p><p>True Defender: 0-10</p><p>The Untouchable: No Ranks</p><p></p><p>Special Powers and Abilities:</p><p></p><p>Apprentice Defender: Sig Defense, Sprit of the Defender, Chi Strike</p><p>Skilled Defender: Sig Defense, Courage of the Defender, Purity of Focus</p><p>Advanced Defender: Dirty Trick, Master of Movement, Fists of Fury </p><p>Master Defender: Sig Defense, Might of the Defender, Purtiy of Focus</p><p>True Defender: Sig Defense, Fists of Fury</p><p>The Untouchable: Sig Defense, Perfect Defense, Counterstrike</p><p></p><p>Sig Defense: Grants Immunity to the two styles attatched to the defense</p><p></p><p>Sprit of the Defender: A Defender gains the defence of his first move (this has no bearing on his first move) as a sig defense for the remainer of the match.</p><p></p><p>Courage of the Defender: You are able to resist one trick per match. (Call call resist after a trick is called).</p><p></p><p>Might of the Defender: You body can withstand a massive strike and remain unharmed. ( Call Resist to one round won by your opponent per match).</p><p></p><p>Counterstrike: Before judgement is called in a round you may call counterstrike and deal as much damage to your opponet as he has to you if you lose the round.</p></blockquote><p></p>
[QUOTE="Rathan, post: 1087976, member: 1322"] Well I've been working on this off anf on for a few days now... and I think I've come up with a new path that most will like.... it uses the defence of a move instead of the style and loc of the move..... they gain immunities from the defences and makes the defence of the move as they are now more usefull.. kal kinda liked the idea.. lets see how many of you will... :D The Path of the Defender Concept: The defender is skilled in using key defences aginst their opponets moves. They learn these defeces slowly but they are potent. Progression and Ranks White Belt: No Ranks Apprentice Defender: 0-2 Skilled Defender: 0-4 Advanced Defender: 0-6 Master Defender: 0-8 True Defender: 0-10 The Untouchable: No Ranks Special Powers and Abilities: Apprentice Defender: Sig Defense, Sprit of the Defender, Chi Strike Skilled Defender: Sig Defense, Courage of the Defender, Purity of Focus Advanced Defender: Dirty Trick, Master of Movement, Fists of Fury Master Defender: Sig Defense, Might of the Defender, Purtiy of Focus True Defender: Sig Defense, Fists of Fury The Untouchable: Sig Defense, Perfect Defense, Counterstrike Sig Defense: Grants Immunity to the two styles attatched to the defense Sprit of the Defender: A Defender gains the defence of his first move (this has no bearing on his first move) as a sig defense for the remainer of the match. Courage of the Defender: You are able to resist one trick per match. (Call call resist after a trick is called). Might of the Defender: You body can withstand a massive strike and remain unharmed. ( Call Resist to one round won by your opponent per match). Counterstrike: Before judgement is called in a round you may call counterstrike and deal as much damage to your opponet as he has to you if you lose the round. [/QUOTE]
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