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(YB - Meta - Rules) Sash
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<blockquote data-quote="Wicht" data-source="post: 11681" data-attributes="member: 221"><p>How are these for sash rules?</p><p></p><p><span style="color: deeppink"><strong><u><span style="font-size: 12px">The Path of the Yen</span></u></strong></span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Concept:</strong> Sash fighters are not overly concerned with good and evil, honor or power. They are more interested in where their next yen is coming from. Some are gladiotors, some are bounty hunters, all of them look for an easy win and a fast yen.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><u><strong>Progression and ranks</strong></u></span></p><p><span style="color: deeppink"><strong>White Belt:</strong> <em>No ranks</em></span></p><p><span style="color: deeppink"><strong>Copper Sash:</strong> 0-2</span></p><p><span style="color: deeppink"><strong>Silver Sash:</strong> 0-4</span></p><p><span style="color: deeppink"><strong>Gold Sash:</strong> 0-6</span></p><p><span style="color: deeppink"><strong>Diamond Sash:</strong> 0-8</span></p><p><span style="color: deeppink"><strong>Master Sash:</strong> 0-10</span></p><p><span style="color: deeppink"><strong>?:</strong> <em>No ranks</em></span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Special Rules:</strong>Sashes have no buffer ranks, instead a sash who loses a fight may pay the winner a number of yen equal to the sash's tier (i.e. two yen for copper, three for silver, etc.) in order not to lose a rank. Likewise a sash who wins a fight may, if the loser has yen, claim a number of yen from the loser up to an amount equal to the sash's tier. The sash always has the option if the loser of whether to pay the other. If the sash is the winner the other must pay if they are able. Paying a sash does not affect the rank of the other fighter unless they are a sash. If two sashes of different tiers fight, use the higher tier to determine the amount owed. </span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink">If a Sash of the 7th tier loses a fight he drops immediately to Master Sash 10</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong><u>Powers and Abilities</u></strong></span></p><p><span style="color: deeppink"><strong>Copper sash:</strong> Signature Style, Profiteer, Arena Fighter, Bribe Judges</span></p><p><span style="color: deeppink"><strong>Silver sash:</strong> Signature Location, Bribe Judges, Master of Wealth </span></p><p><span style="color: deeppink"><strong>Gold Sash:</strong> Hard hitter, Crowd Pleaser </span></p><p><span style="color: deeppink"><strong>Diamond Sash:</strong> Signature Location, Purchased power, Crowd Pleaser </span></p><p><span style="color: deeppink"><strong>Master Sash:</strong> Signature Style, Purchased power, Puchased power</span></p><p><span style="color: deeppink"><strong>?:</strong> Signature Style, Perfect Attack or Perfect Defense, Purchased power</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong><u>Explanation of Powers</u></strong></span></p><p><span style="color: deeppink"><strong>Signature Style:</strong> As Honor Path</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Signature Location:</strong> As Yakuza Path</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Profiteer:</strong> Any time a yen move shows up, the sash fighter earns double the yen shown if his move was successful.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Arena Fighter:</strong> The fighter gains the location of the fight as a signature location and anytime he generates that location, he earns 1 yen.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Bribe Judges:</strong> After the judges have called a round, the Sash fighter can pay them two yen to cancel the call and reset the flags. This ability can be used once per bribe judges known.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Hard Hitter</strong>Anytime the sash fighter himself generates a yen move, he scores one extra point for each yen shown if the move is successful. </span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Crowd Pleaser</strong> The sash can declare any one move to be a crowd pleaser. If the move is successful, the sash fighter recieves 3 yen. If the move is not successful, the sash fighter recieves 1 yen.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Purchased Power</strong> The Sash can pay 6 yen per purchased and acquire one of the following powers - The choice does not have to be made immediatelly, the sash can purchase them at any time during his stay on the relevant tier. Once purchased however, the choice is irrevocable. </span></p><p><span style="color: deeppink"> - Chi Strike, Fist of Fury, Poisoned Blade.</span></p><p><span style="color: deeppink"></span></p><p><span style="color: deeppink"><strong>Perfect Attack/Perfect Defense:<strong> A 7th tier sash can choose which of these he prefers. Once he chooses the choice is irrevocable.</strong></strong></span></p><p><span style="color: deeppink"><strong><strong></strong></strong></span></p><p><span style="color: deeppink"><strong><strong></strong></strong></span><strong><strong> </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The main advantage to the sash at lower levels is their ability to earn money. This money can be used to prevent loss of rank, or if we create item rules they can be used to buy a nice item. At higher levels the main advantage of the sash is they can buy stackable powers (fist of fury, poisoned blade, chi strike) to create some very hard hitting attacks.</strong></strong></p></blockquote><p></p>
[QUOTE="Wicht, post: 11681, member: 221"] How are these for sash rules? [COLOR=deeppink][b][u][size="3"]The Path of the Yen[/size][/u][/b] [b]Concept:[/b] Sash fighters are not overly concerned with good and evil, honor or power. They are more interested in where their next yen is coming from. Some are gladiotors, some are bounty hunters, all of them look for an easy win and a fast yen. [u][b]Progression and ranks[/b][/u] [b]White Belt:[/b] [i]No ranks[/i] [b]Copper Sash:[/b] 0-2 [b]Silver Sash:[/b] 0-4 [b]Gold Sash:[/b] 0-6 [b]Diamond Sash:[/b] 0-8 [b]Master Sash:[/b] 0-10 [b]?:[/b] [i]No ranks[/i] [b]Special Rules:[/b]Sashes have no buffer ranks, instead a sash who loses a fight may pay the winner a number of yen equal to the sash's tier (i.e. two yen for copper, three for silver, etc.) in order not to lose a rank. Likewise a sash who wins a fight may, if the loser has yen, claim a number of yen from the loser up to an amount equal to the sash's tier. The sash always has the option if the loser of whether to pay the other. If the sash is the winner the other must pay if they are able. Paying a sash does not affect the rank of the other fighter unless they are a sash. If two sashes of different tiers fight, use the higher tier to determine the amount owed. If a Sash of the 7th tier loses a fight he drops immediately to Master Sash 10 [b][u]Powers and Abilities[/u][/b] [b]Copper sash:[/b] Signature Style, Profiteer, Arena Fighter, Bribe Judges [b]Silver sash:[/b] Signature Location, Bribe Judges, Master of Wealth [b]Gold Sash:[/b] Hard hitter, Crowd Pleaser [b]Diamond Sash:[/b] Signature Location, Purchased power, Crowd Pleaser [b]Master Sash:[/b] Signature Style, Purchased power, Puchased power [b]?:[/b] Signature Style, Perfect Attack or Perfect Defense, Purchased power [b][u]Explanation of Powers[/u][/b] [b]Signature Style:[/b] As Honor Path [b]Signature Location:[/b] As Yakuza Path [b]Profiteer:[/b] Any time a yen move shows up, the sash fighter earns double the yen shown if his move was successful. [b]Arena Fighter:[/b] The fighter gains the location of the fight as a signature location and anytime he generates that location, he earns 1 yen. [b]Bribe Judges:[/b] After the judges have called a round, the Sash fighter can pay them two yen to cancel the call and reset the flags. This ability can be used once per bribe judges known. [b]Hard Hitter[/b]Anytime the sash fighter himself generates a yen move, he scores one extra point for each yen shown if the move is successful. [b]Crowd Pleaser[/b] The sash can declare any one move to be a crowd pleaser. If the move is successful, the sash fighter recieves 3 yen. If the move is not successful, the sash fighter recieves 1 yen. [b]Purchased Power[/b] The Sash can pay 6 yen per purchased and acquire one of the following powers - The choice does not have to be made immediatelly, the sash can purchase them at any time during his stay on the relevant tier. Once purchased however, the choice is irrevocable. - Chi Strike, Fist of Fury, Poisoned Blade. [b]Perfect Attack/Perfect Defense:[b] A 7th tier sash can choose which of these he prefers. Once he chooses the choice is irrevocable. [/b][/b][/COLOR][b][b] The main advantage to the sash at lower levels is their ability to earn money. This money can be used to prevent loss of rank, or if we create item rules they can be used to buy a nice item. At higher levels the main advantage of the sash is they can buy stackable powers (fist of fury, poisoned blade, chi strike) to create some very hard hitting attacks.[/b][/b] [/QUOTE]
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