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[YB meta] Speed Match varient: First Blood
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<blockquote data-quote="Jeph" data-source="post: 470408" data-attributes="member: 6738"><p>Essentially, First Blood matches are 1-flagt speed matches, but there is a catch: In order for a move to count as a hit, it must <em>both</em> deal more damage than their opponent's move, and deal as much damage as their opponent's tier. Fists of Fury are counted as <em>seperate</em> moves. </p><p></p><p>For instance, a Tier 3 Silver Sash and a Tier 3 Gang Boss are dueling. The Yakuza's move matches their Signature Style, and they use Sneaky Trick to make it match their location, for a total of 1 (base) +1 (style) +1 (location) = 3 damage.</p><p>The Sash generates a Ruby move, and uses a Poisoned Blade power that they baught for their custom item. The Sash had fought that Yakuza before, and purchased a Mark on their weapon against them. They deal 1 (base) +1 (modifier) +1 (poisoned blade) +1 (mark) = 4 damage, higher than both the Yakuza's damage and tier. </p><p>The Sash scores a hit, and wins the fight. If the Yakuza had had an unused Dirty Trick, they could have used it, and forced the Sash to generate a new move, which probably would not include a Wealth modifier. The fight would then have continued on to the next round.</p><p></p><p>In another example, two White Belts are in a match. One generates a normal move, and the other generates a move that uses Manticore, which happens to be the Day of the fight. They deal 1 (base) +1 (day) = 2 damage, higher than both the damage and tier of their adversary. They score a hit and win the fight.</p><p></p><p>Any comments are appreciated.</p></blockquote><p></p>
[QUOTE="Jeph, post: 470408, member: 6738"] Essentially, First Blood matches are 1-flagt speed matches, but there is a catch: In order for a move to count as a hit, it must [i]both[/i] deal more damage than their opponent's move, and deal as much damage as their opponent's tier. Fists of Fury are counted as [i]seperate[/i] moves. For instance, a Tier 3 Silver Sash and a Tier 3 Gang Boss are dueling. The Yakuza's move matches their Signature Style, and they use Sneaky Trick to make it match their location, for a total of 1 (base) +1 (style) +1 (location) = 3 damage. The Sash generates a Ruby move, and uses a Poisoned Blade power that they baught for their custom item. The Sash had fought that Yakuza before, and purchased a Mark on their weapon against them. They deal 1 (base) +1 (modifier) +1 (poisoned blade) +1 (mark) = 4 damage, higher than both the Yakuza's damage and tier. The Sash scores a hit, and wins the fight. If the Yakuza had had an unused Dirty Trick, they could have used it, and forced the Sash to generate a new move, which probably would not include a Wealth modifier. The fight would then have continued on to the next round. In another example, two White Belts are in a match. One generates a normal move, and the other generates a move that uses Manticore, which happens to be the Day of the fight. They deal 1 (base) +1 (day) = 2 damage, higher than both the damage and tier of their adversary. They score a hit and win the fight. Any comments are appreciated. [/QUOTE]
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