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[yb2-meta] Generator Talk
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<blockquote data-quote="reiella" data-source="post: 71887" data-attributes="member: 160"><p>Yes it is a game. But if it were just that, but we've updated the generator more than a few times since it's inception <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>There's also a difference between 'vague' and making no sense.</p><p></p><p>Again, also that's why there is some need for talk, since while yes, there is differing opinion on just what is odd and if it is a good or a bad thing. And before commenting too much on 'odd' moves being a good thing, you may want to look a some of the test-generated moves from the 'new' generator before it was 'fixed' up. Also something of concern was the related issue of just some styles that read bad (which caused more of a problem admittantly)... In truth, I do feel you can maintain a move being bad but still have some sort of logical sense by just changing some of the noun and defensive target table entries (and in general they aren't that bad), but also this is the reason why I want talks, and comments from the community. Could very be that the majority like some of the nonsensical specials that are possible now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />...</p><p></p><p>For alot of a bits (conjunction, I agree with, modifier I agree with, I would personally like to rebalance some of the special tables in all truth to make it slightly more likly that they make a move 'weaker' in general, and also at least hopefully have it so each modifier bundle has the same 'weak' moves... But that is rules based and would need some other help)...</p><p></p><p>So, who is volunteering for the generator talk? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> And when works for you (would be in the irc chat).</p></blockquote><p></p>
[QUOTE="reiella, post: 71887, member: 160"] Yes it is a game. But if it were just that, but we've updated the generator more than a few times since it's inception :). There's also a difference between 'vague' and making no sense. Again, also that's why there is some need for talk, since while yes, there is differing opinion on just what is odd and if it is a good or a bad thing. And before commenting too much on 'odd' moves being a good thing, you may want to look a some of the test-generated moves from the 'new' generator before it was 'fixed' up. Also something of concern was the related issue of just some styles that read bad (which caused more of a problem admittantly)... In truth, I do feel you can maintain a move being bad but still have some sort of logical sense by just changing some of the noun and defensive target table entries (and in general they aren't that bad), but also this is the reason why I want talks, and comments from the community. Could very be that the majority like some of the nonsensical specials that are possible now :)... For alot of a bits (conjunction, I agree with, modifier I agree with, I would personally like to rebalance some of the special tables in all truth to make it slightly more likly that they make a move 'weaker' in general, and also at least hopefully have it so each modifier bundle has the same 'weak' moves... But that is rules based and would need some other help)... So, who is volunteering for the generator talk? :P And when works for you (would be in the irc chat). [/QUOTE]
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