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[yb2-meta] Generator thought/Psuedo Random

reiella

Explorer
Something I was thinking of before in order to spread out some of the psuedo-random behavior at least in terms of the modifier generated, as they currently are grouped in the generator by their package family. It wouldn't be too difficult (just tedious) to reorder the element list so it's in some other order (alpha I'd like just as it's easier to look at). It would have a minor benefit of not at least the psuedo-random number gen bundler not pulling two items from the same modifier bundle in the same short span of clock ticks (for the psuedo-random generator seed).

It's a fairly insigifincant thing in all truth, but it something to consider (especially with the hand gen function...).
 

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It's quite a poor RNG if it picks close numbers only because they get asked at close intervals. AFAIK, most RNGs only use the clock for seeding when started, and then they use the last generated number as seed.
 

Actually that mostly depends on the algorithim, but check the hand functions and start hitting them.

It's alot more noticable with those. And most random number generators in fact do not reseed each time they run... Couple programs do reseed this as appropiatem, but it is something that requires and intentional coding, which is lacking in the webgen.

Anycase, it is alot more noticable with the hand gen now, but other players have mentioned it before with the normal web gen at least.

In all truth there is limited need for it, and it actually doesn't occur much at all for the modifiers at least. It's more so a visible result in the styles, locations, and def target fields.
 
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