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(YB3) Prelimary Rules (Comments and Criticism Wanted Please?)
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<blockquote data-quote="Phoenix8008" data-source="post: 1369589" data-attributes="member: 211"><p>Okay guys, I just had a fun thought on the way home from getting groceries. Gotta put it out here and see what you think. This option would make this version of YB a little different from previous versions without going crazy with changes. And it fits in perfectly with the stuff you already have above, especially how the powers affect the raising and lowering of <strong><span style="font-size: 12px">damage</span></strong> in a fight. I highlight that because it was your use of that word instead of 'flags' which gave me this idea.</p><p> </p><p>Change number one: It is possible to win a fight in <strong>TWO</strong> ways- accquire the agreed upon number of flags through winning needed number of rounds; <strong>OR BY KNOCK-OUT</strong>.</p><p> </p><p>To define when a knock-out happens I introduce one new stat for characters- <strong>LIFE POINTS</strong> (or whatever other name you want to call it. Hit Points, or whatever.</p><p> </p><p>A character's <strong>LIFE POINTS</strong> are equal to his Tier number and are tracked throughout a match, but reset between each fight.</p><p> </p><p>The way the Knock-out can happen is this: During a combat round, <strong>ONLY</strong> the first point of damage done to a fighter losing the round is applied towards the winner gaining a flag. <u>So ONLY one flag can be gained per round</u>. Any additional damage done (by signature styles for instance) is inflicted upon the fighter's LIFE POINTS. When a fighter's LIFE POINTS are reduced to zero, he is knocked-out.</p><p> </p><p>An additional possibility is this: if a defensive move reduces the damage done to a negative number, the fighter actually <em>heals</em> that many Life Points or steals that number of life points away from his/her opponent. I haven't got the rules in my head enough to even know if this is strictly possible, but I thought I'd throw it out there as a possibility.</p><p> </p><p>The only problem I see with this so far is that white belts start at Tier 0 so they would technically have 0 Life Points and instantly pass out in a fight. Two fixes for this that I see. Make the white belts Tier 1 (easiest solution), or make the fighter only be knocked out when he takes additional damage that drops him below zero. Also, since Novice fighters have no special abilities that can inflict more than 1 damage, they would be unable to knock out another fighter.</p><p> </p><p>________________________________________________________________</p><p><strong>Example:</strong> Fight between a Tier 1 Mystic and a Tier 2 Aristocrat. The Mystic uses his Stellar Alignment power to make his current move do an additional point of damage due to his Zodiac Warrior power. He wins the round with this move and the 2 damage dealt gets him 1 flag out of the 4 he needs and also reduces the Aristocrat from 2 Life Points to 1. On a later round of the fight when the Mystic is on the verge of winning by having 3 of the 4 needed flags, the Aristocrat gets lucky and draws a powerful attack that uses one of his Sig styles. He wins the round with this move and gets 1 flag as well as dropping the Mystic's Life Points from 1 to 0, thus knocking him out and winning the fight for the Aristocrat.</p><p>________________________________________________________________</p><p> </p><p>So Kal, Rathan, and anyone else, tell me what you think...</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 1369589, member: 211"] Okay guys, I just had a fun thought on the way home from getting groceries. Gotta put it out here and see what you think. This option would make this version of YB a little different from previous versions without going crazy with changes. And it fits in perfectly with the stuff you already have above, especially how the powers affect the raising and lowering of [b][size=3]damage[/size][/b] in a fight. I highlight that because it was your use of that word instead of 'flags' which gave me this idea. Change number one: It is possible to win a fight in [b]TWO[/b] ways- accquire the agreed upon number of flags through winning needed number of rounds; [b]OR BY KNOCK-OUT[/b]. To define when a knock-out happens I introduce one new stat for characters- [b]LIFE POINTS[/b] (or whatever other name you want to call it. Hit Points, or whatever. A character's [b]LIFE POINTS[/b] are equal to his Tier number and are tracked throughout a match, but reset between each fight. The way the Knock-out can happen is this: During a combat round, [b]ONLY[/b] the first point of damage done to a fighter losing the round is applied towards the winner gaining a flag. [u]So ONLY one flag can be gained per round[/u]. Any additional damage done (by signature styles for instance) is inflicted upon the fighter's LIFE POINTS. When a fighter's LIFE POINTS are reduced to zero, he is knocked-out. An additional possibility is this: if a defensive move reduces the damage done to a negative number, the fighter actually [i]heals[/i] that many Life Points or steals that number of life points away from his/her opponent. I haven't got the rules in my head enough to even know if this is strictly possible, but I thought I'd throw it out there as a possibility. The only problem I see with this so far is that white belts start at Tier 0 so they would technically have 0 Life Points and instantly pass out in a fight. Two fixes for this that I see. Make the white belts Tier 1 (easiest solution), or make the fighter only be knocked out when he takes additional damage that drops him below zero. Also, since Novice fighters have no special abilities that can inflict more than 1 damage, they would be unable to knock out another fighter. ________________________________________________________________ [b]Example:[/b] Fight between a Tier 1 Mystic and a Tier 2 Aristocrat. The Mystic uses his Stellar Alignment power to make his current move do an additional point of damage due to his Zodiac Warrior power. He wins the round with this move and the 2 damage dealt gets him 1 flag out of the 4 he needs and also reduces the Aristocrat from 2 Life Points to 1. On a later round of the fight when the Mystic is on the verge of winning by having 3 of the 4 needed flags, the Aristocrat gets lucky and draws a powerful attack that uses one of his Sig styles. He wins the round with this move and gets 1 flag as well as dropping the Mystic's Life Points from 1 to 0, thus knocking him out and winning the fight for the Aristocrat. ________________________________________________________________ So Kal, Rathan, and anyone else, tell me what you think... [/QUOTE]
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