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(YB3) Prelimary Rules (Comments and Criticism Wanted Please?)
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<blockquote data-quote="KDLadage" data-source="post: 1389629" data-attributes="member: 88"><p><strong>Musings from the Vagabond</strong></p><p></p><p>Greetings. Off-line, I was asked for my thoughts on the direction that YB3 was taking. For those of you that do not know me, I am K. David Ladage and I was one of the original three-or-four people involved in the initial development of YB1 (Number47 wrote the original ideas, I wrote one of the original javascripts to generate the moves and did some of the original playtesting; the page you guys use these days for generating moves -- well, I wrote most of that stuff too...)</p><p></p><p>As things developed, I was on the committee for the development of YB2. I had a lot of disagreements with the the others; in the end, it was evident that what I saw as the future of YB and what the others saw werre two very different things. In the end, I am more than happy to admit I was wrong on that -- after all, YB2 has been around a long time. Good job to all (especially Wicht, who was the true inspiration behind the scenes).</p><p></p><p>I played YB2 (and enjoyed it) for a time. But real life (and a plethora of other factors) had my time devoted elsewhere... and so the Vagabond faded into the background (after attaining the highest rank of his path for a time... and having one of the most interesting battles even seen in the game up to that point; a three-way death-match that lasted some 15+ rounds and took out two characters for good -- one of which was Vagabond).</p><p></p><p>Anyway, enough of my day-dreaming of glory days... like I said, I was asked to come in and look at what YB3 had planned, and give some of my comments. Off-line, I gave them. Then someone asked that I post them here. And so here I go. This is a cut-n-paste (with some markup) of the final e-mail that I sent in that conversation:</p></blockquote><p></p>
[QUOTE="KDLadage, post: 1389629, member: 88"] [b]Musings from the Vagabond[/b] Greetings. Off-line, I was asked for my thoughts on the direction that YB3 was taking. For those of you that do not know me, I am K. David Ladage and I was one of the original three-or-four people involved in the initial development of YB1 (Number47 wrote the original ideas, I wrote one of the original javascripts to generate the moves and did some of the original playtesting; the page you guys use these days for generating moves -- well, I wrote most of that stuff too...) As things developed, I was on the committee for the development of YB2. I had a lot of disagreements with the the others; in the end, it was evident that what I saw as the future of YB and what the others saw werre two very different things. In the end, I am more than happy to admit I was wrong on that -- after all, YB2 has been around a long time. Good job to all (especially Wicht, who was the true inspiration behind the scenes). I played YB2 (and enjoyed it) for a time. But real life (and a plethora of other factors) had my time devoted elsewhere... and so the Vagabond faded into the background (after attaining the highest rank of his path for a time... and having one of the most interesting battles even seen in the game up to that point; a three-way death-match that lasted some 15+ rounds and took out two characters for good -- one of which was Vagabond). Anyway, enough of my day-dreaming of glory days... like I said, I was asked to come in and look at what YB3 had planned, and give some of my comments. Off-line, I gave them. Then someone asked that I post them here. And so here I go. This is a cut-n-paste (with some markup) of the final e-mail that I sent in that conversation: [/QUOTE]
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