Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
YB3 Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalanyr" data-source="post: 1554385" data-attributes="member: 190"><p>I understand what you're saying Rathan, but as far as artifacts on which sacrifices have been spent, if you can't lose the artifact you aren't sacrificing anything for it, you get more back than the sacrifice is worth, we may as well just add that extra power to the paths, there's no point having artifacts (with sacrifices) seperate if everyone WILL have one, thats not the point, my expectation is this: everyone will have an artifact, some people will sacrifice something for it, those who sacrifice something get a stronger artifact but risk falling below their normal level if they lose it (otherwise everyone will sacrifice because there's no ACTUAL price to it and thats just silly (not everyone can destroy a location or forget a sig style, suffer from the curse of ill health etc)). If you lose a non-sacrificed artifact its not such a big deal, you can make another one etc, oh and no someone who takes an artifact cannot destroy it, so you always have a possibility of getting it back (thinking about some kind of system where you can't refuse a challenge with someone who's artifact you've stolen without having to give it back (to prevent a lucky tier 2 nicking of with a Tier 5, Mortal Sacrifice artifact, refusing to fight anyone higher tier ever again and destroying his peers). </p><p></p><p>Actually you can lose an artifact if you're defeated in a battle in which you use it at the moment, but Sollir and I are arguing about that so it may change to something more restrictive.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1554385, member: 190"] I understand what you're saying Rathan, but as far as artifacts on which sacrifices have been spent, if you can't lose the artifact you aren't sacrificing anything for it, you get more back than the sacrifice is worth, we may as well just add that extra power to the paths, there's no point having artifacts (with sacrifices) seperate if everyone WILL have one, thats not the point, my expectation is this: everyone will have an artifact, some people will sacrifice something for it, those who sacrifice something get a stronger artifact but risk falling below their normal level if they lose it (otherwise everyone will sacrifice because there's no ACTUAL price to it and thats just silly (not everyone can destroy a location or forget a sig style, suffer from the curse of ill health etc)). If you lose a non-sacrificed artifact its not such a big deal, you can make another one etc, oh and no someone who takes an artifact cannot destroy it, so you always have a possibility of getting it back (thinking about some kind of system where you can't refuse a challenge with someone who's artifact you've stolen without having to give it back (to prevent a lucky tier 2 nicking of with a Tier 5, Mortal Sacrifice artifact, refusing to fight anyone higher tier ever again and destroying his peers). Actually you can lose an artifact if you're defeated in a battle in which you use it at the moment, but Sollir and I are arguing about that so it may change to something more restrictive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
YB3 Rules
Top