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<blockquote data-quote="KDLadage" data-source="post: 2069439" data-attributes="member: 88"><p>Suggestions:</p><p></p><p>Version 3 here looks a lot like the Version 2 preliminary draft I suggested back in the day... I do have a couple of suggestions:</p><p></p><ol> <li data-xf-list-type="ol"> I think from a flavor standpoint, the <strong>Stamina Points</strong> should probably be renamed to <strong>Ki</strong> or <strong>Chi</strong>.</li> <li data-xf-list-type="ol"> Have the advancement either be *slower* such that you get a real chance to understand and work with the powers... or have each tier only grant *one* power for the same reason.</li> <li data-xf-list-type="ol"> Any uses of Stamina/Ki/Chi should fall outside of victory conditions. In other words, the flag system should remain pure with the other effects (damage, if you want to go that far, etc), being outside of that. The game should always be able to be won with 2 (or 3?) flags on one side of a bout. Granted, you might take a fighter tot he point of 0 Stamina/Ki/Chi and have some effect for having "negative values" here... but voctory should still require the flags and they should be passed backa nd forth without regard for the other effects attacks may have.</li> <li data-xf-list-type="ol"> I wrote the code that currently drives the move generators. I am more than willing to aid in the construction of YB3 via acting as a code-monkey, if you so desire.</li> </ol><p></p><p>Who are the current members of the "YB3 Rules Committee" -- if such a body currently exists?</p></blockquote><p></p>
[QUOTE="KDLadage, post: 2069439, member: 88"] Suggestions: Version 3 here looks a lot like the Version 2 preliminary draft I suggested back in the day... I do have a couple of suggestions: [list=1] [*] I think from a flavor standpoint, the [b]Stamina Points[/b] should probably be renamed to [b]Ki[/b] or [b]Chi[/b]. [*] Have the advancement either be *slower* such that you get a real chance to understand and work with the powers... or have each tier only grant *one* power for the same reason. [*] Any uses of Stamina/Ki/Chi should fall outside of victory conditions. In other words, the flag system should remain pure with the other effects (damage, if you want to go that far, etc), being outside of that. The game should always be able to be won with 2 (or 3?) flags on one side of a bout. Granted, you might take a fighter tot he point of 0 Stamina/Ki/Chi and have some effect for having "negative values" here... but voctory should still require the flags and they should be passed backa nd forth without regard for the other effects attacks may have. [*] I wrote the code that currently drives the move generators. I am more than willing to aid in the construction of YB3 via acting as a code-monkey, if you so desire.[/list] Who are the current members of the "YB3 Rules Committee" -- if such a body currently exists? [/QUOTE]
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