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<blockquote data-quote="Sollir Furryfoot" data-source="post: 2072720" data-attributes="member: 748"><p>I really appreciate the feedback, keep it coming!</p><p></p><p>I can't honestly say I haven't thought about doing it your way, KDLadage, and while I can't speak for Kalanyr, the main problem I see with such an open system like that is that it encourages min/maxing even more than usual. Last YB for instance we had a few stacking problems with Fist of Fury + 2 Poison Blades, +Masteries, etc... I'll toss over the idea to Kal and co. though and we'll definately consider it.</p><p></p><p>The way things are going now however, you might be pleased to see at least part of your system in operation. The system you speak of is very similar to the one we're using for Artifacts, which, in combination with the path system, would give a player a good option to customize his own character (including unique powers for his character, as long as its approved by the committee) without upsetting the overall balance too much (due to the sacrifice of yen and the risk of losing the artifact). We hope to make it in some ways more limited than last YB (with the sheer amount of powers on an artifact) while making it more open in others (open to more unique powers, artifacts more easily affordable/accessible to all fighters).</p><p></p><p>And about your last comment, most definately! We're thinking about wrapping up playtesting early (within the next 2 weeks about) in hopes of increasing interest and doing a bit more tweaking during the game, something akin to the good ol' 'Yb original' days. The only thing stopping us from beginning is some last minute fixes on the classes and fine-tuning on the artifact rules themselves.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 2072720, member: 748"] I really appreciate the feedback, keep it coming! I can't honestly say I haven't thought about doing it your way, KDLadage, and while I can't speak for Kalanyr, the main problem I see with such an open system like that is that it encourages min/maxing even more than usual. Last YB for instance we had a few stacking problems with Fist of Fury + 2 Poison Blades, +Masteries, etc... I'll toss over the idea to Kal and co. though and we'll definately consider it. The way things are going now however, you might be pleased to see at least part of your system in operation. The system you speak of is very similar to the one we're using for Artifacts, which, in combination with the path system, would give a player a good option to customize his own character (including unique powers for his character, as long as its approved by the committee) without upsetting the overall balance too much (due to the sacrifice of yen and the risk of losing the artifact). We hope to make it in some ways more limited than last YB (with the sheer amount of powers on an artifact) while making it more open in others (open to more unique powers, artifacts more easily affordable/accessible to all fighters). And about your last comment, most definately! We're thinking about wrapping up playtesting early (within the next 2 weeks about) in hopes of increasing interest and doing a bit more tweaking during the game, something akin to the good ol' 'Yb original' days. The only thing stopping us from beginning is some last minute fixes on the classes and fine-tuning on the artifact rules themselves. [/QUOTE]
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