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<blockquote data-quote="KDLadage" data-source="post: 2073521" data-attributes="member: 88"><p>WHat I suggest is that all powers be divided into two types:</p><p></p><p><strong>Passive</strong>: these are your "always on" type powers that are activated by various events in the game (ie: when a key-word comes up in your move). These never cost Chi to use; they activate automatically. I suggest above that no more than 2 of these can be applied to any one move. If, for example, 3 passive abilities are triggered in one turn, then the player will need to select which two to apply to that round.</p><p></p><p><strong>Active</strong>: these are you "I can do these if I want to" type powers that are activated at will through the expendature of Chi. They are not dependent upon specific triggers within the game. I suggest that no more than 1 of these can be applied to any one move. If, for example, a fighter has four activated abilities and the Chi to activate one or more of then, they are limited to activating one that round -- even if they had the Chi to activate all of them...</p><p></p><p>It is true that a fighter may not have the ability to activate all of them in a given fight. But if we design the abilities correctly, then all of them can have a place within the game. In other words, more powerful abilities have a higher cost to obtain, as well as a higher cost in Chi to activate... meaning that if it is used at the wrong time... then it can leave you vulnerable in later rounds... The game should, after all, have some element of skill in knowing when to use the resources you have available to you.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 2073521, member: 88"] WHat I suggest is that all powers be divided into two types: [b]Passive[/b]: these are your "always on" type powers that are activated by various events in the game (ie: when a key-word comes up in your move). These never cost Chi to use; they activate automatically. I suggest above that no more than 2 of these can be applied to any one move. If, for example, 3 passive abilities are triggered in one turn, then the player will need to select which two to apply to that round. [b]Active[/b]: these are you "I can do these if I want to" type powers that are activated at will through the expendature of Chi. They are not dependent upon specific triggers within the game. I suggest that no more than 1 of these can be applied to any one move. If, for example, a fighter has four activated abilities and the Chi to activate one or more of then, they are limited to activating one that round -- even if they had the Chi to activate all of them... It is true that a fighter may not have the ability to activate all of them in a given fight. But if we design the abilities correctly, then all of them can have a place within the game. In other words, more powerful abilities have a higher cost to obtain, as well as a higher cost in Chi to activate... meaning that if it is used at the wrong time... then it can leave you vulnerable in later rounds... The game should, after all, have some element of skill in knowing when to use the resources you have available to you. [/QUOTE]
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