Creamsteak
Explorer
Session Start: Fri Oct 25 22:34:09 2002
Session Ident: #yb
* Logging #yb to 'logs\#yb.#dnd3e.log'
<Tisvon> I'll have a char in a sec
<Tisvon> Krug
<Evil_DM> k
<Tisvon> Nat hits 1
<Tisvon> Hits 2
<Tisvon> Leather armor
<Tisvon> yen: 0
<Tisvon> Powers: none
<Tisvon> Ok, i'm ready
<Evil_DM> any particular area or place you want to venture in
<Evil_DM> or any motivation
<Evil_DM> or do you mind me running my old dungoen?
<Evil_DM> dungeon*
* Tisvon has quit IRC (QUIT: Leaving)
<Evil_DM> weird
* Tisvon has joined #yb
<Tisvon> Grr.. it Kicked me out
<Tisvon> Any old dungeon is fine
<Evil_DM> k
<Tisvon> I'm just a thug looking for a quick yen
<Evil_DM> you might want to change your nick
<Tisvon> How do I do that?
<Evil_DM> . /nick Krug
<Evil_DM> without the .
<Evil_DM> ^_^
* Tisvon is now known as Krug
<Krug> Ok
<Evil_DM> Krug finds himself at the base of a large, rusty iron gate, to which the doors have been knocked down long ago-just about an hour ago, he was driven into the forest and found himself here after it dark, omnious clouds starting pouring
<Evil_DM> with unearthly fury
<Evil_DM> Night of the Lightning, Location varies with which section of the dungeon you choose to enter
<Krug> Krug walks through the gate
<Evil_DM> Krug walks through the gate with ease, up ahead he notices two different paths
<Krug> I head for the right
<Evil_DM> one, leading off to the right, seems to head to a cemetery, the main one, seeming to lead to a large maze made up of various shrubbery
<Evil_DM> are you sure?
<Krug> With that... the left
<Evil_DM> Are you sure about that!
<Krug> yes!
<Evil_DM> Krug heads towards the main path
<Evil_DM> the maze meets him shortly, but he does notice an old sign stacked up close to the maze's wall
<Krug> What does it say?
<Evil_DM> Krug reads the sign, it says
<Evil_DM> all across
<Evil_DM> "Keep Out" "Beware!" "Do not desecrate the maze!" "Worship Beshaba!"
<Krug> Krug heads into the maze
<Evil_DM> Krug enters the maze as the entrance behind him closes
<Evil_DM> the bushes moving to cover it up
<Evil_DM> it seems getting out will be a hard deal
<Krug> Uh oh
<Evil_DM> from where he is standing, he can see an old, decrepid house at the very end of the maze
<Evil_DM> occasionally an odd yellow light pops up in one of the windows, though Krug doesn't know what he sees
<Krug> Krug walks toward the house, keeping an eye out for trouble
<Evil_DM> the maze is in the way, but Krug walks forward as far as he can
<Evil_DM> pretty soon, he comes across an intersection
<Evil_DM> he may go either left, or right
<Krug> "Keep hand to right wall"
<Krug> "And me get out"
<Evil_DM> Krug moves forward, keeping to the right hand wall
<Evil_DM> do you touch the wall?
<Krug> Why not?
<Krug> Although that was probobly the wrong thing to do
<Evil_DM> as Krugs hand touches the wall, it stings as black, flowing energy crackles out of the maze's wall and onto the thug
<Evil_DM> (negative energy)
<Krug> Eek!
<Evil_DM> The maze doesn't react otherwise though, but you probably draw back your hand
<Krug> Krug keeps going
<Evil_DM> Krug continues along the maze, and after a bout a minute, something seems to pop right out of the wall
<Krug> (with his hand away from the wall
<Krug> Huh?
<Krug> "me no understand"
<Evil_DM> Krug faces a small, wooden figure, resembling a puppet or doll
<Evil_DM> overgrown puppet or doll
<Evil_DM> it looks at him with a blank expression, for it truly has no face carved upon its wooden head of a block
<Evil_DM> it takes a few moments for it to react, but it attacks Krug with one of its arms, moving clumsily
<Evil_DM> Small Wooden Manikin
<Evil_DM> CR 1
<Evil_DM> Hits 1
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The northstar slays the prairie; fends off the aggression of the star! *yen*
<Evil_DM> (btw, give me a description of Krug)
<Krug> !mb ybmove
<MechaMeowth> Krug: The whip scourges the bluff; dodges the storm of the ledge!
<Evil_DM> Note-I am using my own custom rule, most of the creatures in my game have a reduced yen score or a yen factor of 0, however, I will be keeping a seperate tally, and these creatures will have a hidden yen score-this score is used to factor in the amount of treasure given, either in chests or extras to monsters who guard the items
<Krug> Appearence or motives
<Evil_DM> apperance
<Evil_DM> Krug takes a hit
<Evil_DM> 1/1
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami rends the peaks; shields the chi of the abomination! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The trident torments the city; parries the blood of the grass!
<Krug> Krug looks like a tipical half orc, exsept he is missing one ear.
<Evil_DM> k
<Krug> Gawd, my spelling was horrible.
<Evil_DM> Krug's attack knocks the manikin back, and it falls to several wooden pieces
<Evil_DM> (don't worry)
<Evil_DM> you gain 1 hit worth of exp
<Evil_DM> or do you use the old system
<Krug> 1/5
<Evil_DM> k
<Evil_DM> walk further down the path?
<Krug> Krug marches on
<Evil_DM> Krug moves forward, after about half a minute, he comes to another intersection, he can either go forward or to his left
<Krug> Forward
<Evil_DM> Krug marches on forwards
<Evil_DM> he marches on for a little bit
<Evil_DM> but up ahead he notices another one of those strange dummies
<Evil_DM> this time a bit larger than the last, standing a head smaller than Krug
<Krug> Krug smash!
<Evil_DM> do you attack it?
<Krug> !mb ybmove
<MechaMeowth> Krug: The cautious kama prances facing the rapids; averts the violence of the river!
<Krug> Does that ansour your question?
<Evil_DM> k
<Evil_DM> Medium Wooden Manikin
<Evil_DM> CR 2
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> Toughness
<Evil_DM> It attacks back
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The wolf drops before the volcano; dodges the motion of the sands!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> it takes a hit (more suicidical attack)
<Evil_DM> 2/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The lightning quells the bluff; shields against the tempest of the sky!
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The lotus blossom leaps in the midst of the city; conceals the gaze of the farm!
<Evil_DM> done
<Evil_DM> Krug again wins by superior muscle strength
<Evil_DM> 1/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The hammer kicks within the temple; dodges the thrust of the iron!
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The hammer swims below the fountain; removes the aggression of the spring!
<Evil_DM> done
<Evil_DM> once again, Krug beats his opponent, unscathed
<Evil_DM> the manakin falls to pieces
<Evil_DM> you gain 2 hits worth of experience
<Krug> 3/5
<Evil_DM> do you continue on?
<Krug> yes
<Krug> keep the hand to the right hand wall (but dont touch it!
<Evil_DM> k
<Evil_DM> (that's what I was waiting for ^_^, you to give word you were continuing)
<Evil_DM> you continue onwards, shortly hitting a corner, do you keep on going?
<Krug> Oh sorry
<Krug> Yes
<Krug> (just assume I keep going)
<Krug> (unless I say otherwise)
<Evil_DM> k
<Evil_DM> well
<Evil_DM> sometimes these turns can be dangerous...in the maze
<Evil_DM> ^_^
<Evil_DM> Krug rounds the bend, up ahead he notices a the entrance to what seems to be a small room
<Krug> Doo doo dee doo
<Krug> Krug walks in
<Evil_DM> inside Krug can hear the sounds of something hissing
<Evil_DM> do you still want to continue?
<Evil_DM> (location is labyrinth, btw0
<Krug> yes, I do
<Evil_DM> Krug continues in
<Evil_DM> what he sees is the corpse of perhaps someone who came in before him
<Evil_DM> ontop of it, lying coiled, is a large snake
<Evil_DM> some minor valuables seem to be laid upon the corpse, but Krug would have to get closer to search it
<Krug> Krug slowly walk toward the snake
<Evil_DM> The snake hisses in reply, bringing its head up, poised to strike
<Krug> Eek!
<Evil_DM> do you get any closer?
<Krug> Krug hits the snake
<Krug> !mb ybmove
<MechaMeowth> Krug: The leaping east wind cuts the well; guards against the push of the blade!
<Evil_DM> (you seem to be lucky tonight)
<Evil_DM> Large Snake
<Evil_DM> CR 2
<Evil_DM> Hits 2
<Evil_DM> Yen Factor: 0
<Evil_DM> Master of the Ferocious Snake
<Evil_DM> The snake strikes back at you
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The ki-rin stands through the labyrinth; dominates the foray of the lash!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> snake has location advantage
<Evil_DM> but you have the better overall move
<Evil_DM> the snake takes a hit
<Evil_DM> 1/2
<Krug> !mb ybmove
<MechaMeowth> Krug: The cherry blossom sweeps across the clearing; reduces the efforts of the mountain!
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The spider glides by the orchard; mercilessly conceals the motion of the sands!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> you slay the snake
<Evil_DM> you gain 2 hits worth of exp, and level
<Evil_DM> do you wish to search the warrior's corpse?
<Krug> Ok
<Krug> Whats on it?
<Evil_DM> You search the corpse, and you find a rusty dagger on it
<Evil_DM> Rusty Dagger (+1 Dagger)
<Krug> Krug takes the dagger
<Evil_DM> what's your updated stats?
<Krug> I'll buy Dirty Trick and Student of the Hammer
<Evil_DM> k
<Evil_DM> the room is a dead end, you can track back to get further in the maze
<Evil_DM> post your updated stats here real quick please
<Krug> Krug
<Krug> Nat Hits 2
<Krug> Hits 3
<Krug> Possestions: rusty dagger
<Krug> Leather armor
<Krug> Powers: Dirty Trick
<Krug> Student of the Hammer
<Krug> Yen: 0
<Krug> Is that all?
<Evil_DM> think so
<Krug> Ok, krug backtraks
<Evil_DM> do you want to go to the last path that you missed?
<Krug> I guess so
<Evil_DM> Krug backtracks, heading towards the last path that he passed
<Evil_DM> he moves ahead forward without worry
<Evil_DM> but then he comes across towards another fork in the path
<Evil_DM> he can head left or right
<Krug> I go to the right.
<Evil_DM> k
<Evil_DM> Krug heads towards the right
<Evil_DM> he quickly finds himself having the option of going to the left or right again
<Krug> Right
<Evil_DM> left heading towards the house's side
<Evil_DM> k
<Evil_DM> after a few more minutes of walking
<Evil_DM> Krug enters a large, square room
<Evil_DM> with a large fountain in the middle
<Evil_DM> layed across the ground are several bodies, fresh bodies...
<Evil_DM> (well, not fresh)
<Evil_DM> (but not decayed)
<Krug> Krug loots the bodies
<Krug> Anything on them?
<Evil_DM> as Krug approaches nearer
<Evil_DM> the one he inspects animates
<Evil_DM> attacking him with lifeless fury
<Evil_DM> he is at first startled by the creature, and it takes advantage of that
<Evil_DM> Zombie
<Evil_DM> CR 2
<Evil_DM> Hits 4
<Evil_DM> Yen Factor: 1
<Evil_DM> Undead
<Evil_DM> Toughness
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The dagger wracks the clouds; quells the efforts of the tree!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The tiger prances near the city; absorbs the beauty of the pole!
<Krug> done
<Evil_DM> you take a hit
<Krug> 2/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The blizzard flies above the cemetery; shields against the beauty of the flame!
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The oak rains upon the paradise; conceals the chaos of the maze!
<Evil_DM> (sorry, it should go first)
<Evil_DM> hrmm
<Evil_DM> your move carries more synergy, it takes a hit
<Evil_DM> 3/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The whip demolishes the glacier; leaps over the speed of the barrens!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The southern cross breaks the tundra; protects against the kick of the fortification!
<Evil_DM> done?
<Krug> yes
<Evil_DM> it takes another hit as you hear bones crunching from your last attack
<Evil_DM> 2/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The thunder burns the swamp; guards against the violence of the barrens!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The ki-rin ravages the tundra; shields the blood of the fortification! *yen*
<Krug> done
<Evil_DM> thunder doesn't burn, lightning does
<Evil_DM> the creature takes another hit
<Evil_DM> 1/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The mantis swims across the beach; shreds the energy of the sands!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The northstar vanquishes the sea; removes the quickening of the wind!
<Evil_DM> no question about it, you finish off the zombie
<Evil_DM> you gain 2 hits worth of experience
<Krug> 2/10
<Evil_DM> after searching the corpse, you find a single, shiny yen in one of its pockets
<Krug> Yay!
<Krug> Krug whacks another corpse
<Krug> !mb ybmove
<MechaMeowth> Krug: The foot severs the ravine; shields the chi of the iron!
<Evil_DM> the next one doesn't animate, but he does hit it good
<Krug> Oh well..
<Krug> Krug approuches the fountain
<Evil_DM> As you approach it, you can smell something salty, as if you were on a beach by the ocean
<Krug> Is there a passage leading out of the room
<Evil_DM> yep, sorry for me not mentioning it
<Evil_DM> its to the left of the fountain
<Evil_DM> from where you entered
<Krug> Krug looks into the fountain
<Krug> (anything inside?)
<Evil_DM> it seems pretty deep for a fountain
<Evil_DM> some algae growing on the sides
<Krug> Ok, krug heads down the passage
<Krug> (the new one)
<Evil_DM> k
<Evil_DM> Krug heads down the passage and finds that it branches out to the left and right again
<Krug> To the Right!
<Evil_DM> k
<Evil_DM> Krug heads towards the right *once again*
<Evil_DM> which bends towards the left
<Evil_DM> he then continues that down a bit more
<Evil_DM> and walks through the hallway of the maze
* Disconnected
Session Close: Fri Oct 25 23:45:42 2002
Session Start: Fri Oct 25 23:46:00 2002
Session Ident: #yb
* Now talking in #yb
* Topic is 'YB Fight Club! http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=16 || 25080 Moves MechaGenerated'
* Set by Reiella on Fri Oct 25 16:42:20
<Evil_DM> wb
<Evil_DM> logging here Gustaf?
* #yb is being logged
<Gustaf> (Logging on)
<Evil_DM> k
<Evil_DM> Krug enters the new room
<Evil_DM> he notices a black, hooded figure resting in the room
<Evil_DM> a pile of bones resting next to him
<Krug> "Who you?"
<Evil_DM> He seems to have been taking a nap, but startles
<Evil_DM> "You come to kill me, don't you!"
<Krug> "Why me kill you?"
<Evil_DM> "Of course you'd kill me!
<Evil_DM> "You fear me!"
<Krug> "Why me supposed to fear you?"
<Evil_DM> "My power! Foolish mortal!"
<Evil_DM> The man talking to you looks relatively young...but old at the same time as his skin is withered, white, and wrinkled
<Evil_DM> he claps his hands and the pile of bones next to him animates, forming a wicked skeleton
<Evil_DM> "Attack my minion of death!"
<Evil_DM> Necromancer Acolyte
<Evil_DM> CR 2
<Evil_DM> Hits 2
<Evil_DM> Yen Factor: 1
<Evil_DM> Student of the Cemetary
<Evil_DM> Chair Shot
<Evil_DM> Dirty Trick (x1)
<Evil_DM> Skeleton
<Evil_DM> CR 1
<Evil_DM> Yen Factor: 1
<Evil_DM> Hits 2
<Evil_DM> Undead
<Evil_DM> (don't you love insane, paranoid weakling wizards? I do
)
<Evil_DM> Skeleton
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The crane splits the brush; absorbs the offensive of the fortification!
<Evil_DM> done
<Evil_DM> The Necromancer's arms move in weird gestures as he conjures a missile of pure force at you
<Evil_DM> Chair Shot!
<Krug> at wizard
<Krug> !mb ybmove
<MechaMeowth> Krug: The east wind bashes the orchard; dominates the throw of the holy ground!
<Evil_DM> you can't attack him
<Evil_DM> he automatically wins vs. you
<Evil_DM> chair shot rule
<Krug> At the skeletin, then
<Evil_DM> k
<Evil_DM> skeleton takes a hit, you take a hit
<Krug> 2/3
<Evil_DM> 1/2, 2/2
<Evil_DM> Skeleton, You, Necromancer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The scorpion penetrates the wastelands; scatters the chaos of the body! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The hammer scourges the shrine; silences the tempest of the ice!
<Krug> at wizzie
<Evil_DM> Necromancer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The wolf thrusts the tundra; dodges the punch of the wood!
<Evil_DM> done
<Evil_DM> the wizard takes 1 hit
<Evil_DM> 1/2, 1/2
<Evil_DM> Skeleton, Necromancer, Krug
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The staff slashes above the glacier; waves away the touch of the isle!
<Evil_DM> Nec
<Krug> Hammer is my sig style
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The weasel masterfully destroys the desert; parts the onslaught of the ice!
<Evil_DM> done
<Evil_DM> ahh
<Evil_DM> the necromancer falls to your violent attack
<Evil_DM> (good too, that 2nd move of his was devestating)
<Evil_DM> the skeleton continues attacking mindlessly
<Evil_DM> ignore the second move
<Krug> Ok, so do I go now?
<Evil_DM> yep
<Krug> !mb ybmove
<MechaMeowth> Krug: The dragon moves in the midst of the swamp; protects against the motion of the venom!
<Evil_DM> you take a hit
<Evil_DM> 1/2
<Evil_DM> 1/2, 0/2
<Krug> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami strikes below the tundra; averts the descent of the club and shields the offensive of the body!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The southern cross bows in the midst of the wastelands; scatters the offensive of the sky!
<Evil_DM> your lights are knocked out
<Krug> ow
<Evil_DM> (you have DT, use it!
)
<Evil_DM> you wake up some time later
<Evil_DM> the necromancer's body and the skeleton's bones, un-animated, lying next to you
<Evil_DM> once the necromancer was gone, the negative energies animating the skeleton quickly faded
<Evil_DM> you gain 2 hits worth of experience
<Evil_DM> do you want to search the corpses?
<Krug> yes
<Krug> 4/10
<Evil_DM> you find 1 yen on the necromancer's body
<Krug> Ok, is there an exit to the room?
<Evil_DM> nope
<Krug> k
<Krug> Krug backtracks to the last intersection
<Krug> Once there, he turns left
<Evil_DM> k
<Evil_DM> Krug heads left
<Evil_DM> he then finds another branch
<Evil_DM> forward or left
<Krug> Forward
<Evil_DM> Krug heads forward for several minutes
<Evil_DM> until he finds himself at another intersection
<Evil_DM> left, forward, or right?
<Krug> Right
<Krug> As always
<Evil_DM> Krug heads right once again
<Evil_DM> there seems to be some strange plant right in the way of his path
<Krug> Krug edges his way past the plant
<Evil_DM> Man Eating Plant
<Evil_DM> CR 3
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Master of the Ferocious Brush
<Evil_DM> Fist of Fury (x1)
<Evil_DM> The creature snaps at him as he comes closer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The southern cross obliterates the cliff; grasps the tempest of the bone!
<Evil_DM> fist of fury
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore slashes the clouds; beautifully parts the terror of the holy ground!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The scorpion tranquilly drowns the clearing; quells the descent of the tides!
<Evil_DM> krug takes 2 hits
<Evil_DM> (you have a dirty trick, use it)
<Evil_DM> Man Eating plant
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The cherry blossom leaps over the labyrinth; grasps the drive of the garden!
<Evil_DM> (learn how to use it, that is)
<Evil_DM> done
<Krug> DT and run!
<Evil_DM> k
<Evil_DM> Krug runs
<Evil_DM> (you could have used it to cancel the things FoF)
<Evil_DM> back to the intersection
<Evil_DM> the thing tries to follow, but it can't crawl that fast
<Krug> Krug heads down the forward path
<Krug> At a walk
<Evil_DM> k
<Evil_DM> krug heads into a room at a pace
<Krug> Anything inside?
<Evil_DM> two medium sized manikins stand across two paths, one forward, one right
<Evil_DM> and a third path to the left remains unguarded
<Krug> Krug charges the manikin on the right
<Krug> !mb ybmove
<MechaMeowth> Krug: The spear silences the tundra; averts the assailment of the farm!
<Evil_DM> Medium Wooden Manikin
<Evil_DM> CR 2
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> Toughness
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore withers the heavens; dominates the storm of the fires!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> the manikin takes 1 hit
<Evil_DM> 2/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami splits the fountain; shields the slash of the mire! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The chimera slashes atop the sea; grasps the energy of the ledge!
<Evil_DM> you take a hit
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore shatters the glacier; absorbs the kick of the sky!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The northstar destroys the fountain; waves away the pain of the star!
<Krug> done
<Evil_DM> it takes a hit
<Evil_DM> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The east wind annihilates the plain; fends off the drive of the crevice!
<Evil_DM> (you do have a DT)
<Krug> !mb ybmove
<MechaMeowth> Krug: The dragon drops before the well; fends off the thrust of the storm!
<Krug> (but i dont want to use it now)
<Krug> done
<Evil_DM> you take a hit
<Krug> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The east wind devours the volcano; protects against the push of the tides!
<Evil_DM> done
<Krug> DT and run!
<Evil_DM> k
<Evil_DM> it can't really hurt you
<Evil_DM> Krug the Koward
<Evil_DM> Krug runs back to before the intersection
<Krug> LOL
<Krug> Krug heads toward the ungaurded left passage
<Evil_DM> you walk for about 10 minutes
<Evil_DM> bend around the corner
<Evil_DM> and walk some more...
<Evil_DM> and find...
<Evil_DM> something very very strange
<Evil_DM> you find...
<Evil_DM> nothing
<Evil_DM> dead end
<Krug> Krug prods the dead end with his dagger
<Evil_DM> how hard
<Evil_DM> ^_^
<Krug> Hard
<Evil_DM> the maze crackles with negative energy as it attacks Krug
<Gustaf> K I have to leave, I'll post logs later
<Gustaf> bye
Session Close: Sat Oct 26 00:22:05 2002
Session Ident: #yb
* Logging #yb to 'logs\#yb.#dnd3e.log'
<Tisvon> I'll have a char in a sec
<Tisvon> Krug
<Evil_DM> k
<Tisvon> Nat hits 1
<Tisvon> Hits 2
<Tisvon> Leather armor
<Tisvon> yen: 0
<Tisvon> Powers: none
<Tisvon> Ok, i'm ready
<Evil_DM> any particular area or place you want to venture in
<Evil_DM> or any motivation
<Evil_DM> or do you mind me running my old dungoen?
<Evil_DM> dungeon*
* Tisvon has quit IRC (QUIT: Leaving)
<Evil_DM> weird
* Tisvon has joined #yb
<Tisvon> Grr.. it Kicked me out
<Tisvon> Any old dungeon is fine
<Evil_DM> k
<Tisvon> I'm just a thug looking for a quick yen
<Evil_DM> you might want to change your nick
<Tisvon> How do I do that?
<Evil_DM> . /nick Krug
<Evil_DM> without the .
<Evil_DM> ^_^
* Tisvon is now known as Krug
<Krug> Ok
<Evil_DM> Krug finds himself at the base of a large, rusty iron gate, to which the doors have been knocked down long ago-just about an hour ago, he was driven into the forest and found himself here after it dark, omnious clouds starting pouring
<Evil_DM> with unearthly fury
<Evil_DM> Night of the Lightning, Location varies with which section of the dungeon you choose to enter
<Krug> Krug walks through the gate
<Evil_DM> Krug walks through the gate with ease, up ahead he notices two different paths
<Krug> I head for the right
<Evil_DM> one, leading off to the right, seems to head to a cemetery, the main one, seeming to lead to a large maze made up of various shrubbery
<Evil_DM> are you sure?
<Krug> With that... the left
<Evil_DM> Are you sure about that!

<Krug> yes!
<Evil_DM> Krug heads towards the main path
<Evil_DM> the maze meets him shortly, but he does notice an old sign stacked up close to the maze's wall
<Krug> What does it say?
<Evil_DM> Krug reads the sign, it says
<Evil_DM> all across
<Evil_DM> "Keep Out" "Beware!" "Do not desecrate the maze!" "Worship Beshaba!"
<Krug> Krug heads into the maze
<Evil_DM> Krug enters the maze as the entrance behind him closes
<Evil_DM> the bushes moving to cover it up
<Evil_DM> it seems getting out will be a hard deal
<Krug> Uh oh
<Evil_DM> from where he is standing, he can see an old, decrepid house at the very end of the maze
<Evil_DM> occasionally an odd yellow light pops up in one of the windows, though Krug doesn't know what he sees
<Krug> Krug walks toward the house, keeping an eye out for trouble
<Evil_DM> the maze is in the way, but Krug walks forward as far as he can
<Evil_DM> pretty soon, he comes across an intersection
<Evil_DM> he may go either left, or right
<Krug> "Keep hand to right wall"
<Krug> "And me get out"
<Evil_DM> Krug moves forward, keeping to the right hand wall
<Evil_DM> do you touch the wall?
<Krug> Why not?
<Krug> Although that was probobly the wrong thing to do
<Evil_DM> as Krugs hand touches the wall, it stings as black, flowing energy crackles out of the maze's wall and onto the thug
<Evil_DM> (negative energy)
<Krug> Eek!
<Evil_DM> The maze doesn't react otherwise though, but you probably draw back your hand
<Krug> Krug keeps going
<Evil_DM> Krug continues along the maze, and after a bout a minute, something seems to pop right out of the wall
<Krug> (with his hand away from the wall
<Krug> Huh?
<Krug> "me no understand"
<Evil_DM> Krug faces a small, wooden figure, resembling a puppet or doll
<Evil_DM> overgrown puppet or doll
<Evil_DM> it looks at him with a blank expression, for it truly has no face carved upon its wooden head of a block
<Evil_DM> it takes a few moments for it to react, but it attacks Krug with one of its arms, moving clumsily
<Evil_DM> Small Wooden Manikin
<Evil_DM> CR 1
<Evil_DM> Hits 1
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The northstar slays the prairie; fends off the aggression of the star! *yen*
<Evil_DM> (btw, give me a description of Krug)
<Krug> !mb ybmove
<MechaMeowth> Krug: The whip scourges the bluff; dodges the storm of the ledge!
<Evil_DM> Note-I am using my own custom rule, most of the creatures in my game have a reduced yen score or a yen factor of 0, however, I will be keeping a seperate tally, and these creatures will have a hidden yen score-this score is used to factor in the amount of treasure given, either in chests or extras to monsters who guard the items
<Krug> Appearence or motives
<Evil_DM> apperance
<Evil_DM> Krug takes a hit
<Evil_DM> 1/1
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami rends the peaks; shields the chi of the abomination! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The trident torments the city; parries the blood of the grass!
<Krug> Krug looks like a tipical half orc, exsept he is missing one ear.
<Evil_DM> k
<Krug> Gawd, my spelling was horrible.
<Evil_DM> Krug's attack knocks the manikin back, and it falls to several wooden pieces
<Evil_DM> (don't worry)
<Evil_DM> you gain 1 hit worth of exp
<Evil_DM> or do you use the old system
<Krug> 1/5
<Evil_DM> k
<Evil_DM> walk further down the path?
<Krug> Krug marches on
<Evil_DM> Krug moves forward, after about half a minute, he comes to another intersection, he can either go forward or to his left
<Krug> Forward
<Evil_DM> Krug marches on forwards
<Evil_DM> he marches on for a little bit
<Evil_DM> but up ahead he notices another one of those strange dummies
<Evil_DM> this time a bit larger than the last, standing a head smaller than Krug
<Krug> Krug smash!
<Evil_DM> do you attack it?
<Krug> !mb ybmove
<MechaMeowth> Krug: The cautious kama prances facing the rapids; averts the violence of the river!
<Krug> Does that ansour your question?
<Evil_DM> k
<Evil_DM> Medium Wooden Manikin
<Evil_DM> CR 2
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> Toughness
<Evil_DM> It attacks back
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The wolf drops before the volcano; dodges the motion of the sands!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> it takes a hit (more suicidical attack)
<Evil_DM> 2/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The lightning quells the bluff; shields against the tempest of the sky!
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The lotus blossom leaps in the midst of the city; conceals the gaze of the farm!
<Evil_DM> done
<Evil_DM> Krug again wins by superior muscle strength
<Evil_DM> 1/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The hammer kicks within the temple; dodges the thrust of the iron!
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The hammer swims below the fountain; removes the aggression of the spring!
<Evil_DM> done
<Evil_DM> once again, Krug beats his opponent, unscathed
<Evil_DM> the manakin falls to pieces
<Evil_DM> you gain 2 hits worth of experience
<Krug> 3/5
<Evil_DM> do you continue on?
<Krug> yes
<Krug> keep the hand to the right hand wall (but dont touch it!
<Evil_DM> k
<Evil_DM> (that's what I was waiting for ^_^, you to give word you were continuing)
<Evil_DM> you continue onwards, shortly hitting a corner, do you keep on going?
<Krug> Oh sorry
<Krug> Yes
<Krug> (just assume I keep going)
<Krug> (unless I say otherwise)
<Evil_DM> k
<Evil_DM> well
<Evil_DM> sometimes these turns can be dangerous...in the maze
<Evil_DM> ^_^
<Evil_DM> Krug rounds the bend, up ahead he notices a the entrance to what seems to be a small room
<Krug> Doo doo dee doo
<Krug> Krug walks in
<Evil_DM> inside Krug can hear the sounds of something hissing
<Evil_DM> do you still want to continue?
<Evil_DM> (location is labyrinth, btw0
<Krug> yes, I do
<Evil_DM> Krug continues in
<Evil_DM> what he sees is the corpse of perhaps someone who came in before him
<Evil_DM> ontop of it, lying coiled, is a large snake
<Evil_DM> some minor valuables seem to be laid upon the corpse, but Krug would have to get closer to search it
<Krug> Krug slowly walk toward the snake
<Evil_DM> The snake hisses in reply, bringing its head up, poised to strike
<Krug> Eek!
<Evil_DM> do you get any closer?
<Krug> Krug hits the snake
<Krug> !mb ybmove
<MechaMeowth> Krug: The leaping east wind cuts the well; guards against the push of the blade!
<Evil_DM> (you seem to be lucky tonight)
<Evil_DM> Large Snake
<Evil_DM> CR 2
<Evil_DM> Hits 2
<Evil_DM> Yen Factor: 0
<Evil_DM> Master of the Ferocious Snake
<Evil_DM> The snake strikes back at you
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The ki-rin stands through the labyrinth; dominates the foray of the lash!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> snake has location advantage
<Evil_DM> but you have the better overall move
<Evil_DM> the snake takes a hit
<Evil_DM> 1/2
<Krug> !mb ybmove
<MechaMeowth> Krug: The cherry blossom sweeps across the clearing; reduces the efforts of the mountain!
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The spider glides by the orchard; mercilessly conceals the motion of the sands!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> you slay the snake
<Evil_DM> you gain 2 hits worth of exp, and level
<Evil_DM> do you wish to search the warrior's corpse?
<Krug> Ok
<Krug> Whats on it?
<Evil_DM> You search the corpse, and you find a rusty dagger on it
<Evil_DM> Rusty Dagger (+1 Dagger)
<Krug> Krug takes the dagger
<Evil_DM> what's your updated stats?
<Krug> I'll buy Dirty Trick and Student of the Hammer
<Evil_DM> k
<Evil_DM> the room is a dead end, you can track back to get further in the maze
<Evil_DM> post your updated stats here real quick please
<Krug> Krug
<Krug> Nat Hits 2
<Krug> Hits 3
<Krug> Possestions: rusty dagger
<Krug> Leather armor
<Krug> Powers: Dirty Trick
<Krug> Student of the Hammer
<Krug> Yen: 0
<Krug> Is that all?
<Evil_DM> think so
<Krug> Ok, krug backtraks
<Evil_DM> do you want to go to the last path that you missed?
<Krug> I guess so
<Evil_DM> Krug backtracks, heading towards the last path that he passed
<Evil_DM> he moves ahead forward without worry
<Evil_DM> but then he comes across towards another fork in the path
<Evil_DM> he can head left or right
<Krug> I go to the right.
<Evil_DM> k
<Evil_DM> Krug heads towards the right
<Evil_DM> he quickly finds himself having the option of going to the left or right again
<Krug> Right
<Evil_DM> left heading towards the house's side
<Evil_DM> k
<Evil_DM> after a few more minutes of walking
<Evil_DM> Krug enters a large, square room
<Evil_DM> with a large fountain in the middle
<Evil_DM> layed across the ground are several bodies, fresh bodies...
<Evil_DM> (well, not fresh)
<Evil_DM> (but not decayed)
<Krug> Krug loots the bodies
<Krug> Anything on them?
<Evil_DM> as Krug approaches nearer
<Evil_DM> the one he inspects animates
<Evil_DM> attacking him with lifeless fury
<Evil_DM> he is at first startled by the creature, and it takes advantage of that
<Evil_DM> Zombie
<Evil_DM> CR 2
<Evil_DM> Hits 4
<Evil_DM> Yen Factor: 1
<Evil_DM> Undead
<Evil_DM> Toughness
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The dagger wracks the clouds; quells the efforts of the tree!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The tiger prances near the city; absorbs the beauty of the pole!
<Krug> done
<Evil_DM> you take a hit
<Krug> 2/3
<Krug> !mb ybmove
<MechaMeowth> Krug: The blizzard flies above the cemetery; shields against the beauty of the flame!
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The oak rains upon the paradise; conceals the chaos of the maze!
<Evil_DM> (sorry, it should go first)
<Evil_DM> hrmm
<Evil_DM> your move carries more synergy, it takes a hit
<Evil_DM> 3/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The whip demolishes the glacier; leaps over the speed of the barrens!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The southern cross breaks the tundra; protects against the kick of the fortification!
<Evil_DM> done?
<Krug> yes
<Evil_DM> it takes another hit as you hear bones crunching from your last attack
<Evil_DM> 2/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The thunder burns the swamp; guards against the violence of the barrens!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The ki-rin ravages the tundra; shields the blood of the fortification! *yen*
<Krug> done
<Evil_DM> thunder doesn't burn, lightning does
<Evil_DM> the creature takes another hit
<Evil_DM> 1/4
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The mantis swims across the beach; shreds the energy of the sands!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The northstar vanquishes the sea; removes the quickening of the wind!
<Evil_DM> no question about it, you finish off the zombie
<Evil_DM> you gain 2 hits worth of experience
<Krug> 2/10
<Evil_DM> after searching the corpse, you find a single, shiny yen in one of its pockets
<Krug> Yay!
<Krug> Krug whacks another corpse
<Krug> !mb ybmove
<MechaMeowth> Krug: The foot severs the ravine; shields the chi of the iron!
<Evil_DM> the next one doesn't animate, but he does hit it good
<Krug> Oh well..
<Krug> Krug approuches the fountain
<Evil_DM> As you approach it, you can smell something salty, as if you were on a beach by the ocean
<Krug> Is there a passage leading out of the room
<Evil_DM> yep, sorry for me not mentioning it
<Evil_DM> its to the left of the fountain
<Evil_DM> from where you entered
<Krug> Krug looks into the fountain
<Krug> (anything inside?)
<Evil_DM> it seems pretty deep for a fountain
<Evil_DM> some algae growing on the sides
<Krug> Ok, krug heads down the passage
<Krug> (the new one)
<Evil_DM> k
<Evil_DM> Krug heads down the passage and finds that it branches out to the left and right again
<Krug> To the Right!
<Evil_DM> k
<Evil_DM> Krug heads towards the right *once again*
<Evil_DM> which bends towards the left
<Evil_DM> he then continues that down a bit more
<Evil_DM> and walks through the hallway of the maze
* Disconnected
Session Close: Fri Oct 25 23:45:42 2002
Session Start: Fri Oct 25 23:46:00 2002
Session Ident: #yb
* Now talking in #yb
* Topic is 'YB Fight Club! http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=16 || 25080 Moves MechaGenerated'
* Set by Reiella on Fri Oct 25 16:42:20
<Evil_DM> wb
<Evil_DM> logging here Gustaf?
* #yb is being logged
<Gustaf> (Logging on)
<Evil_DM> k
<Evil_DM> Krug enters the new room
<Evil_DM> he notices a black, hooded figure resting in the room
<Evil_DM> a pile of bones resting next to him
<Krug> "Who you?"
<Evil_DM> He seems to have been taking a nap, but startles
<Evil_DM> "You come to kill me, don't you!"
<Krug> "Why me kill you?"
<Evil_DM> "Of course you'd kill me!
<Evil_DM> "You fear me!"
<Krug> "Why me supposed to fear you?"
<Evil_DM> "My power! Foolish mortal!"
<Evil_DM> The man talking to you looks relatively young...but old at the same time as his skin is withered, white, and wrinkled
<Evil_DM> he claps his hands and the pile of bones next to him animates, forming a wicked skeleton
<Evil_DM> "Attack my minion of death!"
<Evil_DM> Necromancer Acolyte
<Evil_DM> CR 2
<Evil_DM> Hits 2
<Evil_DM> Yen Factor: 1
<Evil_DM> Student of the Cemetary
<Evil_DM> Chair Shot
<Evil_DM> Dirty Trick (x1)
<Evil_DM> Skeleton
<Evil_DM> CR 1
<Evil_DM> Yen Factor: 1
<Evil_DM> Hits 2
<Evil_DM> Undead
<Evil_DM> (don't you love insane, paranoid weakling wizards? I do

<Evil_DM> Skeleton
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The crane splits the brush; absorbs the offensive of the fortification!
<Evil_DM> done
<Evil_DM> The Necromancer's arms move in weird gestures as he conjures a missile of pure force at you
<Evil_DM> Chair Shot!
<Krug> at wizard
<Krug> !mb ybmove
<MechaMeowth> Krug: The east wind bashes the orchard; dominates the throw of the holy ground!
<Evil_DM> you can't attack him
<Evil_DM> he automatically wins vs. you
<Evil_DM> chair shot rule
<Krug> At the skeletin, then
<Evil_DM> k
<Evil_DM> skeleton takes a hit, you take a hit
<Krug> 2/3
<Evil_DM> 1/2, 2/2
<Evil_DM> Skeleton, You, Necromancer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The scorpion penetrates the wastelands; scatters the chaos of the body! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The hammer scourges the shrine; silences the tempest of the ice!
<Krug> at wizzie
<Evil_DM> Necromancer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The wolf thrusts the tundra; dodges the punch of the wood!
<Evil_DM> done
<Evil_DM> the wizard takes 1 hit
<Evil_DM> 1/2, 1/2
<Evil_DM> Skeleton, Necromancer, Krug
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The staff slashes above the glacier; waves away the touch of the isle!
<Evil_DM> Nec
<Krug> Hammer is my sig style
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The weasel masterfully destroys the desert; parts the onslaught of the ice!
<Evil_DM> done
<Evil_DM> ahh
<Evil_DM> the necromancer falls to your violent attack
<Evil_DM> (good too, that 2nd move of his was devestating)
<Evil_DM> the skeleton continues attacking mindlessly
<Evil_DM> ignore the second move
<Krug> Ok, so do I go now?
<Evil_DM> yep
<Krug> !mb ybmove
<MechaMeowth> Krug: The dragon moves in the midst of the swamp; protects against the motion of the venom!
<Evil_DM> you take a hit
<Evil_DM> 1/2
<Evil_DM> 1/2, 0/2
<Krug> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami strikes below the tundra; averts the descent of the club and shields the offensive of the body!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The southern cross bows in the midst of the wastelands; scatters the offensive of the sky!
<Evil_DM> your lights are knocked out
<Krug> ow
<Evil_DM> (you have DT, use it!

<Evil_DM> you wake up some time later
<Evil_DM> the necromancer's body and the skeleton's bones, un-animated, lying next to you
<Evil_DM> once the necromancer was gone, the negative energies animating the skeleton quickly faded
<Evil_DM> you gain 2 hits worth of experience
<Evil_DM> do you want to search the corpses?
<Krug> yes
<Krug> 4/10
<Evil_DM> you find 1 yen on the necromancer's body
<Krug> Ok, is there an exit to the room?
<Evil_DM> nope
<Krug> k
<Krug> Krug backtracks to the last intersection
<Krug> Once there, he turns left
<Evil_DM> k
<Evil_DM> Krug heads left
<Evil_DM> he then finds another branch
<Evil_DM> forward or left
<Krug> Forward
<Evil_DM> Krug heads forward for several minutes
<Evil_DM> until he finds himself at another intersection
<Evil_DM> left, forward, or right?
<Krug> Right
<Krug> As always
<Evil_DM> Krug heads right once again
<Evil_DM> there seems to be some strange plant right in the way of his path
<Krug> Krug edges his way past the plant
<Evil_DM> Man Eating Plant
<Evil_DM> CR 3
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Master of the Ferocious Brush
<Evil_DM> Fist of Fury (x1)
<Evil_DM> The creature snaps at him as he comes closer
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The southern cross obliterates the cliff; grasps the tempest of the bone!
<Evil_DM> fist of fury
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore slashes the clouds; beautifully parts the terror of the holy ground!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The scorpion tranquilly drowns the clearing; quells the descent of the tides!
<Evil_DM> krug takes 2 hits
<Evil_DM> (you have a dirty trick, use it)
<Evil_DM> Man Eating plant
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The cherry blossom leaps over the labyrinth; grasps the drive of the garden!
<Evil_DM> (learn how to use it, that is)
<Evil_DM> done
<Krug> DT and run!
<Evil_DM> k
<Evil_DM> Krug runs
<Evil_DM> (you could have used it to cancel the things FoF)
<Evil_DM> back to the intersection
<Evil_DM> the thing tries to follow, but it can't crawl that fast
<Krug> Krug heads down the forward path
<Krug> At a walk
<Evil_DM> k
<Evil_DM> krug heads into a room at a pace
<Krug> Anything inside?
<Evil_DM> two medium sized manikins stand across two paths, one forward, one right
<Evil_DM> and a third path to the left remains unguarded
<Krug> Krug charges the manikin on the right
<Krug> !mb ybmove
<MechaMeowth> Krug: The spear silences the tundra; averts the assailment of the farm!
<Evil_DM> Medium Wooden Manikin
<Evil_DM> CR 2
<Evil_DM> Hits 3
<Evil_DM> Yen Factor: 0
<Evil_DM> Expert of the Oak
<Evil_DM> Toughness
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore withers the heavens; dominates the storm of the fires!
<Evil_DM> done
<Evil_DM> hrmmm
<Evil_DM> the manikin takes 1 hit
<Evil_DM> 2/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The tsunami splits the fountain; shields the slash of the mire! *yen*
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The chimera slashes atop the sea; grasps the energy of the ledge!
<Evil_DM> you take a hit
<Krug> done
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The manticore shatters the glacier; absorbs the kick of the sky!
<Evil_DM> done
<Krug> !mb ybmove
<MechaMeowth> Krug: The northstar destroys the fountain; waves away the pain of the star!
<Krug> done
<Evil_DM> it takes a hit
<Evil_DM> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The east wind annihilates the plain; fends off the drive of the crevice!
<Evil_DM> (you do have a DT)
<Krug> !mb ybmove
<MechaMeowth> Krug: The dragon drops before the well; fends off the thrust of the storm!
<Krug> (but i dont want to use it now)
<Krug> done
<Evil_DM> you take a hit
<Krug> 1/3
<Evil_DM> !mb ybmove
<MechaMeowth> Evil_DM: The east wind devours the volcano; protects against the push of the tides!
<Evil_DM> done
<Krug> DT and run!
<Evil_DM> k
<Evil_DM> it can't really hurt you
<Evil_DM> Krug the Koward

<Evil_DM> Krug runs back to before the intersection
<Krug> LOL
<Krug> Krug heads toward the ungaurded left passage
<Evil_DM> you walk for about 10 minutes
<Evil_DM> bend around the corner
<Evil_DM> and walk some more...
<Evil_DM> and find...
<Evil_DM> something very very strange
<Evil_DM> you find...
<Evil_DM> nothing
<Evil_DM> dead end
<Krug> Krug prods the dead end with his dagger
<Evil_DM> how hard
<Evil_DM> ^_^
<Krug> Hard
<Evil_DM> the maze crackles with negative energy as it attacks Krug
<Gustaf> K I have to leave, I'll post logs later
<Gustaf> bye
Session Close: Sat Oct 26 00:22:05 2002