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[YBA] Log: Krug in the Maze
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<blockquote data-quote="Creamsteak" data-source="post: 440392" data-attributes="member: 552"><p>Session Start: Fri Oct 25 22:34:09 2002</p><p>Session Ident: #yb</p><p>* Logging #yb to 'logs\#yb.#dnd3e.log'</p><p><Tisvon> I'll have a char in a sec</p><p><Tisvon> Krug</p><p><Evil_DM> k</p><p><Tisvon> Nat hits 1</p><p><Tisvon> Hits 2</p><p><Tisvon> Leather armor</p><p><Tisvon> yen: 0</p><p><Tisvon> Powers: none</p><p><Tisvon> Ok, i'm ready</p><p><Evil_DM> any particular area or place you want to venture in</p><p><Evil_DM> or any motivation</p><p><Evil_DM> or do you mind me running my old dungoen?</p><p><Evil_DM> dungeon*</p><p>* Tisvon has quit IRC (QUIT: Leaving)</p><p><Evil_DM> weird</p><p>* Tisvon has joined #yb</p><p><Tisvon> Grr.. it Kicked me out</p><p><Tisvon> Any old dungeon is fine</p><p><Evil_DM> k</p><p><Tisvon> I'm just a thug looking for a quick yen</p><p><Evil_DM> you might want to change your nick</p><p><Tisvon> How do I do that?</p><p><Evil_DM> . /nick Krug</p><p><Evil_DM> without the .</p><p><Evil_DM> ^_^</p><p>* Tisvon is now known as Krug</p><p><Krug> Ok</p><p><Evil_DM> Krug finds himself at the base of a large, rusty iron gate, to which the doors have been knocked down long ago-just about an hour ago, he was driven into the forest and found himself here after it dark, omnious clouds starting pouring</p><p><Evil_DM> with unearthly fury</p><p><Evil_DM> Night of the Lightning, Location varies with which section of the dungeon you choose to enter</p><p><Krug> Krug walks through the gate</p><p><Evil_DM> Krug walks through the gate with ease, up ahead he notices two different paths</p><p><Krug> I head for the right</p><p><Evil_DM> one, leading off to the right, seems to head to a cemetery, the main one, seeming to lead to a large maze made up of various shrubbery</p><p><Evil_DM> are you sure?</p><p><Krug> With that... the left</p><p><Evil_DM> Are you sure about that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><Krug> yes!</p><p><Evil_DM> Krug heads towards the main path</p><p><Evil_DM> the maze meets him shortly, but he does notice an old sign stacked up close to the maze's wall</p><p><Krug> What does it say?</p><p><Evil_DM> Krug reads the sign, it says</p><p><Evil_DM> all across</p><p><Evil_DM> "Keep Out" "Beware!" "Do not desecrate the maze!" "Worship Beshaba!"</p><p><Krug> Krug heads into the maze</p><p><Evil_DM> Krug enters the maze as the entrance behind him closes</p><p><Evil_DM> the bushes moving to cover it up</p><p><Evil_DM> it seems getting out will be a hard deal</p><p><Krug> Uh oh</p><p><Evil_DM> from where he is standing, he can see an old, decrepid house at the very end of the maze</p><p><Evil_DM> occasionally an odd yellow light pops up in one of the windows, though Krug doesn't know what he sees</p><p><Krug> Krug walks toward the house, keeping an eye out for trouble</p><p><Evil_DM> the maze is in the way, but Krug walks forward as far as he can</p><p><Evil_DM> pretty soon, he comes across an intersection</p><p><Evil_DM> he may go either left, or right</p><p><Krug> "Keep hand to right wall"</p><p><Krug> "And me get out"</p><p><Evil_DM> Krug moves forward, keeping to the right hand wall</p><p><Evil_DM> do you touch the wall?</p><p><Krug> Why not?</p><p><Krug> Although that was probobly the wrong thing to do</p><p><Evil_DM> as Krugs hand touches the wall, it stings as black, flowing energy crackles out of the maze's wall and onto the thug</p><p><Evil_DM> (negative energy)</p><p><Krug> Eek!</p><p><Evil_DM> The maze doesn't react otherwise though, but you probably draw back your hand</p><p><Krug> Krug keeps going</p><p><Evil_DM> Krug continues along the maze, and after a bout a minute, something seems to pop right out of the wall</p><p><Krug> (with his hand away from the wall</p><p><Krug> Huh?</p><p><Krug> "me no understand"</p><p><Evil_DM> Krug faces a small, wooden figure, resembling a puppet or doll</p><p><Evil_DM> overgrown puppet or doll</p><p><Evil_DM> it looks at him with a blank expression, for it truly has no face carved upon its wooden head of a block</p><p><Evil_DM> it takes a few moments for it to react, but it attacks Krug with one of its arms, moving clumsily</p><p><Evil_DM> Small Wooden Manikin </p><p><Evil_DM> CR 1</p><p><Evil_DM> Hits 1</p><p><Evil_DM> Yen Factor: 0</p><p><Evil_DM> Expert of the Oak</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The northstar slays the prairie; fends off the aggression of the star! *yen*</p><p><Evil_DM> (btw, give me a description of Krug)</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The whip scourges the bluff; dodges the storm of the ledge!</p><p><Evil_DM> Note-I am using my own custom rule, most of the creatures in my game have a reduced yen score or a yen factor of 0, however, I will be keeping a seperate tally, and these creatures will have a hidden yen score-this score is used to factor in the amount of treasure given, either in chests or extras to monsters who guard the items</p><p><Krug> Appearence or motives</p><p><Evil_DM> apperance</p><p><Evil_DM> Krug takes a hit</p><p><Evil_DM> 1/1</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The tsunami rends the peaks; shields the chi of the abomination! *yen*</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The trident torments the city; parries the blood of the grass!</p><p><Krug> Krug looks like a tipical half orc, exsept he is missing one ear.</p><p><Evil_DM> k</p><p><Krug> Gawd, my spelling was horrible.</p><p><Evil_DM> Krug's attack knocks the manikin back, and it falls to several wooden pieces</p><p><Evil_DM> (don't worry)</p><p><Evil_DM> you gain 1 hit worth of exp</p><p><Evil_DM> or do you use the old system</p><p><Krug> 1/5 </p><p><Evil_DM> k</p><p><Evil_DM> walk further down the path?</p><p><Krug> Krug marches on</p><p><Evil_DM> Krug moves forward, after about half a minute, he comes to another intersection, he can either go forward or to his left</p><p><Krug> Forward</p><p><Evil_DM> Krug marches on forwards</p><p><Evil_DM> he marches on for a little bit</p><p><Evil_DM> but up ahead he notices another one of those strange dummies</p><p><Evil_DM> this time a bit larger than the last, standing a head smaller than Krug</p><p><Krug> Krug smash!</p><p><Evil_DM> do you attack it?</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The cautious kama prances facing the rapids; averts the violence of the river!</p><p><Krug> Does that ansour your question?</p><p><Evil_DM> k</p><p><Evil_DM> Medium Wooden Manikin</p><p><Evil_DM> CR 2</p><p><Evil_DM> Hits 3</p><p><Evil_DM> Yen Factor: 0</p><p><Evil_DM> Expert of the Oak</p><p><Evil_DM> Toughness</p><p><Evil_DM> It attacks back</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The wolf drops before the volcano; dodges the motion of the sands!</p><p><Evil_DM> done</p><p><Evil_DM> hrmmm</p><p><Evil_DM> it takes a hit (more suicidical attack)</p><p><Evil_DM> 2/3</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The lightning quells the bluff; shields against the tempest of the sky!</p><p><Krug> done</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The lotus blossom leaps in the midst of the city; conceals the gaze of the farm!</p><p><Evil_DM> done</p><p><Evil_DM> Krug again wins by superior muscle strength</p><p><Evil_DM> 1/3</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The hammer kicks within the temple; dodges the thrust of the iron!</p><p><Krug> done</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The hammer swims below the fountain; removes the aggression of the spring!</p><p><Evil_DM> done</p><p><Evil_DM> once again, Krug beats his opponent, unscathed</p><p><Evil_DM> the manakin falls to pieces</p><p><Evil_DM> you gain 2 hits worth of experience</p><p><Krug> 3/5</p><p><Evil_DM> do you continue on?</p><p><Krug> yes</p><p><Krug> keep the hand to the right hand wall (but dont touch it!</p><p><Evil_DM> k</p><p><Evil_DM> (that's what I was waiting for ^_^, you to give word you were continuing)</p><p><Evil_DM> you continue onwards, shortly hitting a corner, do you keep on going?</p><p><Krug> Oh sorry</p><p><Krug> Yes</p><p><Krug> (just assume I keep going)</p><p><Krug> (unless I say otherwise)</p><p><Evil_DM> k</p><p><Evil_DM> well</p><p><Evil_DM> sometimes these turns can be dangerous...in the maze</p><p><Evil_DM> ^_^</p><p><Evil_DM> Krug rounds the bend, up ahead he notices a the entrance to what seems to be a small room</p><p><Krug> Doo doo dee doo</p><p><Krug> Krug walks in</p><p><Evil_DM> inside Krug can hear the sounds of something hissing</p><p><Evil_DM> do you still want to continue?</p><p><Evil_DM> (location is labyrinth, btw0</p><p><Krug> yes, I do</p><p><Evil_DM> Krug continues in</p><p><Evil_DM> what he sees is the corpse of perhaps someone who came in before him</p><p><Evil_DM> ontop of it, lying coiled, is a large snake</p><p><Evil_DM> some minor valuables seem to be laid upon the corpse, but Krug would have to get closer to search it</p><p><Krug> Krug slowly walk toward the snake</p><p><Evil_DM> The snake hisses in reply, bringing its head up, poised to strike</p><p><Krug> Eek! </p><p><Evil_DM> do you get any closer?</p><p><Krug> Krug hits the snake</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The leaping east wind cuts the well; guards against the push of the blade!</p><p><Evil_DM> (you seem to be lucky tonight)</p><p><Evil_DM> Large Snake</p><p><Evil_DM> CR 2</p><p><Evil_DM> Hits 2</p><p><Evil_DM> Yen Factor: 0</p><p><Evil_DM> Master of the Ferocious Snake</p><p><Evil_DM> The snake strikes back at you</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The ki-rin stands through the labyrinth; dominates the foray of the lash!</p><p><Evil_DM> done</p><p><Evil_DM> hrmmm</p><p><Evil_DM> snake has location advantage</p><p><Evil_DM> but you have the better overall move</p><p><Evil_DM> the snake takes a hit</p><p><Evil_DM> 1/2</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The cherry blossom sweeps across the clearing; reduces the efforts of the mountain!</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The spider glides by the orchard; mercilessly conceals the motion of the sands!</p><p><Evil_DM> done</p><p><Evil_DM> hrmmm</p><p><Evil_DM> you slay the snake</p><p><Evil_DM> you gain 2 hits worth of exp, and level</p><p><Evil_DM> do you wish to search the warrior's corpse?</p><p><Krug> Ok</p><p><Krug> Whats on it?</p><p><Evil_DM> You search the corpse, and you find a rusty dagger on it</p><p><Evil_DM> Rusty Dagger (+1 Dagger)</p><p><Krug> Krug takes the dagger</p><p><Evil_DM> what's your updated stats?</p><p><Krug> I'll buy Dirty Trick and Student of the Hammer</p><p><Evil_DM> k</p><p><Evil_DM> the room is a dead end, you can track back to get further in the maze</p><p><Evil_DM> post your updated stats here real quick please</p><p><Krug> Krug</p><p><Krug> Nat Hits 2</p><p><Krug> Hits 3</p><p><Krug> Possestions: rusty dagger</p><p><Krug> Leather armor</p><p><Krug> Powers: Dirty Trick</p><p><Krug> Student of the Hammer</p><p><Krug> Yen: 0</p><p><Krug> Is that all?</p><p><Evil_DM> think so</p><p><Krug> Ok, krug backtraks</p><p><Evil_DM> do you want to go to the last path that you missed?</p><p><Krug> I guess so</p><p><Evil_DM> Krug backtracks, heading towards the last path that he passed</p><p><Evil_DM> he moves ahead forward without worry</p><p><Evil_DM> but then he comes across towards another fork in the path</p><p><Evil_DM> he can head left or right</p><p><Krug> I go to the right.</p><p><Evil_DM> k</p><p><Evil_DM> Krug heads towards the right</p><p><Evil_DM> he quickly finds himself having the option of going to the left or right again</p><p><Krug> Right</p><p><Evil_DM> left heading towards the house's side</p><p><Evil_DM> k</p><p><Evil_DM> after a few more minutes of walking</p><p><Evil_DM> Krug enters a large, square room</p><p><Evil_DM> with a large fountain in the middle</p><p><Evil_DM> layed across the ground are several bodies, fresh bodies...</p><p><Evil_DM> (well, not fresh)</p><p><Evil_DM> (but not decayed)</p><p><Krug> Krug loots the bodies</p><p><Krug> Anything on them?</p><p><Evil_DM> as Krug approaches nearer</p><p><Evil_DM> the one he inspects animates</p><p><Evil_DM> attacking him with lifeless fury</p><p><Evil_DM> he is at first startled by the creature, and it takes advantage of that</p><p><Evil_DM> Zombie</p><p><Evil_DM> CR 2</p><p><Evil_DM> Hits 4</p><p><Evil_DM> Yen Factor: 1</p><p><Evil_DM> Undead</p><p><Evil_DM> Toughness</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The dagger wracks the clouds; quells the efforts of the tree!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The tiger prances near the city; absorbs the beauty of the pole!</p><p><Krug> done</p><p><Evil_DM> you take a hit</p><p><Krug> 2/3</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The blizzard flies above the cemetery; shields against the beauty of the flame!</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The oak rains upon the paradise; conceals the chaos of the maze!</p><p><Evil_DM> (sorry, it should go first)</p><p><Evil_DM> hrmm</p><p><Evil_DM> your move carries more synergy, it takes a hit</p><p><Evil_DM> 3/4</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The whip demolishes the glacier; leaps over the speed of the barrens!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The southern cross breaks the tundra; protects against the kick of the fortification!</p><p><Evil_DM> done?</p><p><Krug> yes</p><p><Evil_DM> it takes another hit as you hear bones crunching from your last attack</p><p><Evil_DM> 2/4</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The thunder burns the swamp; guards against the violence of the barrens!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The ki-rin ravages the tundra; shields the blood of the fortification! *yen*</p><p><Krug> done</p><p><Evil_DM> thunder doesn't burn, lightning does</p><p><Evil_DM> the creature takes another hit</p><p><Evil_DM> 1/4</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The mantis swims across the beach; shreds the energy of the sands!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The northstar vanquishes the sea; removes the quickening of the wind!</p><p><Evil_DM> no question about it, you finish off the zombie</p><p><Evil_DM> you gain 2 hits worth of experience</p><p><Krug> 2/10</p><p><Evil_DM> after searching the corpse, you find a single, shiny yen in one of its pockets</p><p><Krug> Yay!</p><p><Krug> Krug whacks another corpse</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The foot severs the ravine; shields the chi of the iron!</p><p><Evil_DM> the next one doesn't animate, but he does hit it good</p><p><Krug> Oh well..</p><p><Krug> Krug approuches the fountain</p><p><Evil_DM> As you approach it, you can smell something salty, as if you were on a beach by the ocean</p><p><Krug> Is there a passage leading out of the room </p><p><Evil_DM> yep, sorry for me not mentioning it</p><p><Evil_DM> its to the left of the fountain</p><p><Evil_DM> from where you entered</p><p><Krug> Krug looks into the fountain</p><p><Krug> (anything inside?)</p><p><Evil_DM> it seems pretty deep for a fountain</p><p><Evil_DM> some algae growing on the sides</p><p><Krug> Ok, krug heads down the passage</p><p><Krug> (the new one)</p><p><Evil_DM> k</p><p><Evil_DM> Krug heads down the passage and finds that it branches out to the left and right again</p><p><Krug> To the Right!</p><p><Evil_DM> k</p><p><Evil_DM> Krug heads towards the right *once again*</p><p><Evil_DM> which bends towards the left</p><p><Evil_DM> he then continues that down a bit more</p><p><Evil_DM> and walks through the hallway of the maze</p><p>* Disconnected</p><p>Session Close: Fri Oct 25 23:45:42 2002</p><p></p><p>Session Start: Fri Oct 25 23:46:00 2002</p><p>Session Ident: #yb</p><p>* Now talking in #yb</p><p>* Topic is 'YB Fight Club! <a href="http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=16" target="_blank">http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=16</a> || 25080 Moves MechaGenerated'</p><p>* Set by Reiella on Fri Oct 25 16:42:20</p><p><Evil_DM> wb</p><p><Evil_DM> logging here Gustaf?</p><p>* #yb is being logged</p><p><Gustaf> (Logging on)</p><p><Evil_DM> k</p><p><Evil_DM> Krug enters the new room</p><p><Evil_DM> he notices a black, hooded figure resting in the room</p><p><Evil_DM> a pile of bones resting next to him</p><p><Krug> "Who you?"</p><p><Evil_DM> He seems to have been taking a nap, but startles</p><p><Evil_DM> "You come to kill me, don't you!"</p><p><Krug> "Why me kill you?"</p><p><Evil_DM> "Of course you'd kill me!</p><p><Evil_DM> "You fear me!"</p><p><Krug> "Why me supposed to fear you?"</p><p><Evil_DM> "My power! Foolish mortal!"</p><p><Evil_DM> The man talking to you looks relatively young...but old at the same time as his skin is withered, white, and wrinkled</p><p><Evil_DM> he claps his hands and the pile of bones next to him animates, forming a wicked skeleton</p><p><Evil_DM> "Attack my minion of death!"</p><p><Evil_DM> Necromancer Acolyte</p><p><Evil_DM> CR 2</p><p><Evil_DM> Hits 2</p><p><Evil_DM> Yen Factor: 1</p><p><Evil_DM> Student of the Cemetary</p><p><Evil_DM> Chair Shot</p><p><Evil_DM> Dirty Trick (x1)</p><p><Evil_DM> Skeleton</p><p><Evil_DM> CR 1</p><p><Evil_DM> Yen Factor: 1</p><p><Evil_DM> Hits 2</p><p><Evil_DM> Undead</p><p><Evil_DM> (don't you love insane, paranoid weakling wizards? I do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p><Evil_DM> Skeleton</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The crane splits the brush; absorbs the offensive of the fortification!</p><p><Evil_DM> done</p><p><Evil_DM> The Necromancer's arms move in weird gestures as he conjures a missile of pure force at you</p><p><Evil_DM> Chair Shot!</p><p><Krug> at wizard</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The east wind bashes the orchard; dominates the throw of the holy ground!</p><p><Evil_DM> you can't attack him</p><p><Evil_DM> he automatically wins vs. you</p><p><Evil_DM> chair shot rule</p><p><Krug> At the skeletin, then</p><p><Evil_DM> k</p><p><Evil_DM> skeleton takes a hit, you take a hit</p><p><Krug> 2/3</p><p><Evil_DM> 1/2, 2/2</p><p><Evil_DM> Skeleton, You, Necromancer</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The scorpion penetrates the wastelands; scatters the chaos of the body! *yen*</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The hammer scourges the shrine; silences the tempest of the ice!</p><p><Krug> at wizzie</p><p><Evil_DM> Necromancer</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The wolf thrusts the tundra; dodges the punch of the wood!</p><p><Evil_DM> done</p><p><Evil_DM> the wizard takes 1 hit</p><p><Evil_DM> 1/2, 1/2</p><p><Evil_DM> Skeleton, Necromancer, Krug</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The staff slashes above the glacier; waves away the touch of the isle!</p><p><Evil_DM> Nec</p><p><Krug> Hammer is my sig style</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The weasel masterfully destroys the desert; parts the onslaught of the ice!</p><p><Evil_DM> done</p><p><Evil_DM> ahh</p><p><Evil_DM> the necromancer falls to your violent attack</p><p><Evil_DM> (good too, that 2nd move of his was devestating)</p><p><Evil_DM> the skeleton continues attacking mindlessly</p><p><Evil_DM> ignore the second move</p><p><Krug> Ok, so do I go now?</p><p><Evil_DM> yep</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The dragon moves in the midst of the swamp; protects against the motion of the venom!</p><p><Evil_DM> you take a hit</p><p><Evil_DM> 1/2</p><p><Evil_DM> 1/2, 0/2</p><p><Krug> 1/3</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The tsunami strikes below the tundra; averts the descent of the club and shields the offensive of the body!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The southern cross bows in the midst of the wastelands; scatters the offensive of the sky!</p><p><Evil_DM> your lights are knocked out</p><p><Krug> ow</p><p><Evil_DM> (you have DT, use it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p><Evil_DM> you wake up some time later</p><p><Evil_DM> the necromancer's body and the skeleton's bones, un-animated, lying next to you</p><p><Evil_DM> once the necromancer was gone, the negative energies animating the skeleton quickly faded</p><p><Evil_DM> you gain 2 hits worth of experience</p><p><Evil_DM> do you want to search the corpses?</p><p><Krug> yes</p><p><Krug> 4/10</p><p><Evil_DM> you find 1 yen on the necromancer's body</p><p><Krug> Ok, is there an exit to the room?</p><p><Evil_DM> nope</p><p><Krug> k</p><p><Krug> Krug backtracks to the last intersection</p><p><Krug> Once there, he turns left</p><p><Evil_DM> k</p><p><Evil_DM> Krug heads left</p><p><Evil_DM> he then finds another branch</p><p><Evil_DM> forward or left</p><p><Krug> Forward</p><p><Evil_DM> Krug heads forward for several minutes</p><p><Evil_DM> until he finds himself at another intersection</p><p><Evil_DM> left, forward, or right?</p><p><Krug> Right</p><p><Krug> As always</p><p><Evil_DM> Krug heads right once again</p><p><Evil_DM> there seems to be some strange plant right in the way of his path</p><p><Krug> Krug edges his way past the plant</p><p><Evil_DM> Man Eating Plant</p><p><Evil_DM> CR 3</p><p><Evil_DM> Hits 3</p><p><Evil_DM> Yen Factor: 0</p><p><Evil_DM> Master of the Ferocious Brush</p><p><Evil_DM> Fist of Fury (x1)</p><p><Evil_DM> The creature snaps at him as he comes closer</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The southern cross obliterates the cliff; grasps the tempest of the bone!</p><p><Evil_DM> fist of fury</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The manticore slashes the clouds; beautifully parts the terror of the holy ground!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The scorpion tranquilly drowns the clearing; quells the descent of the tides!</p><p><Evil_DM> krug takes 2 hits</p><p><Evil_DM> (you have a dirty trick, use it)</p><p><Evil_DM> Man Eating plant</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The cherry blossom leaps over the labyrinth; grasps the drive of the garden!</p><p><Evil_DM> (learn how to use it, that is)</p><p><Evil_DM> done</p><p><Krug> DT and run!</p><p><Evil_DM> k</p><p><Evil_DM> Krug runs</p><p><Evil_DM> (you could have used it to cancel the things FoF)</p><p><Evil_DM> back to the intersection</p><p><Evil_DM> the thing tries to follow, but it can't crawl that fast</p><p><Krug> Krug heads down the forward path</p><p><Krug> At a walk</p><p><Evil_DM> k</p><p><Evil_DM> krug heads into a room at a pace</p><p><Krug> Anything inside?</p><p><Evil_DM> two medium sized manikins stand across two paths, one forward, one right</p><p><Evil_DM> and a third path to the left remains unguarded</p><p><Krug> Krug charges the manikin on the right</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The spear silences the tundra; averts the assailment of the farm!</p><p><Evil_DM> Medium Wooden Manikin</p><p><Evil_DM> CR 2</p><p><Evil_DM> Hits 3</p><p><Evil_DM> Yen Factor: 0</p><p><Evil_DM> Expert of the Oak</p><p><Evil_DM> Toughness</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The manticore withers the heavens; dominates the storm of the fires!</p><p><Evil_DM> done</p><p><Evil_DM> hrmmm</p><p><Evil_DM> the manikin takes 1 hit</p><p><Evil_DM> 2/3</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The tsunami splits the fountain; shields the slash of the mire! *yen*</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The chimera slashes atop the sea; grasps the energy of the ledge!</p><p><Evil_DM> you take a hit</p><p><Krug> done</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The manticore shatters the glacier; absorbs the kick of the sky!</p><p><Evil_DM> done</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The northstar destroys the fountain; waves away the pain of the star!</p><p><Krug> done</p><p><Evil_DM> it takes a hit</p><p><Evil_DM> 1/3</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The east wind annihilates the plain; fends off the drive of the crevice!</p><p><Evil_DM> (you do have a DT)</p><p><Krug> !mb ybmove</p><p><MechaMeowth> Krug: The dragon drops before the well; fends off the thrust of the storm!</p><p><Krug> (but i dont want to use it now)</p><p><Krug> done</p><p><Evil_DM> you take a hit</p><p><Krug> 1/3</p><p><Evil_DM> !mb ybmove</p><p><MechaMeowth> Evil_DM: The east wind devours the volcano; protects against the push of the tides!</p><p><Evil_DM> done</p><p><Krug> DT and run!</p><p><Evil_DM> k</p><p><Evil_DM> it can't really hurt you</p><p><Evil_DM> Krug the Koward <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><Evil_DM> Krug runs back to before the intersection</p><p><Krug> LOL</p><p><Krug> Krug heads toward the ungaurded left passage</p><p><Evil_DM> you walk for about 10 minutes</p><p><Evil_DM> bend around the corner</p><p><Evil_DM> and walk some more...</p><p><Evil_DM> and find...</p><p><Evil_DM> something very very strange</p><p><Evil_DM> you find...</p><p><Evil_DM> nothing</p><p><Evil_DM> dead end</p><p><Krug> Krug prods the dead end with his dagger</p><p><Evil_DM> how hard</p><p><Evil_DM> ^_^</p><p><Krug> Hard</p><p><Evil_DM> the maze crackles with negative energy as it attacks Krug</p><p><Gustaf> K I have to leave, I'll post logs later</p><p><Gustaf> bye</p><p>Session Close: Sat Oct 26 00:22:05 2002</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 440392, member: 552"] Session Start: Fri Oct 25 22:34:09 2002 Session Ident: #yb * Logging #yb to 'logs\#yb.#dnd3e.log' <Tisvon> I'll have a char in a sec <Tisvon> Krug <Evil_DM> k <Tisvon> Nat hits 1 <Tisvon> Hits 2 <Tisvon> Leather armor <Tisvon> yen: 0 <Tisvon> Powers: none <Tisvon> Ok, i'm ready <Evil_DM> any particular area or place you want to venture in <Evil_DM> or any motivation <Evil_DM> or do you mind me running my old dungoen? <Evil_DM> dungeon* * Tisvon has quit IRC (QUIT: Leaving) <Evil_DM> weird * Tisvon has joined #yb <Tisvon> Grr.. it Kicked me out <Tisvon> Any old dungeon is fine <Evil_DM> k <Tisvon> I'm just a thug looking for a quick yen <Evil_DM> you might want to change your nick <Tisvon> How do I do that? <Evil_DM> . /nick Krug <Evil_DM> without the . <Evil_DM> ^_^ * Tisvon is now known as Krug <Krug> Ok <Evil_DM> Krug finds himself at the base of a large, rusty iron gate, to which the doors have been knocked down long ago-just about an hour ago, he was driven into the forest and found himself here after it dark, omnious clouds starting pouring <Evil_DM> with unearthly fury <Evil_DM> Night of the Lightning, Location varies with which section of the dungeon you choose to enter <Krug> Krug walks through the gate <Evil_DM> Krug walks through the gate with ease, up ahead he notices two different paths <Krug> I head for the right <Evil_DM> one, leading off to the right, seems to head to a cemetery, the main one, seeming to lead to a large maze made up of various shrubbery <Evil_DM> are you sure? <Krug> With that... the left <Evil_DM> Are you sure about that! ;) <Krug> yes! <Evil_DM> Krug heads towards the main path <Evil_DM> the maze meets him shortly, but he does notice an old sign stacked up close to the maze's wall <Krug> What does it say? <Evil_DM> Krug reads the sign, it says <Evil_DM> all across <Evil_DM> "Keep Out" "Beware!" "Do not desecrate the maze!" "Worship Beshaba!" <Krug> Krug heads into the maze <Evil_DM> Krug enters the maze as the entrance behind him closes <Evil_DM> the bushes moving to cover it up <Evil_DM> it seems getting out will be a hard deal <Krug> Uh oh <Evil_DM> from where he is standing, he can see an old, decrepid house at the very end of the maze <Evil_DM> occasionally an odd yellow light pops up in one of the windows, though Krug doesn't know what he sees <Krug> Krug walks toward the house, keeping an eye out for trouble <Evil_DM> the maze is in the way, but Krug walks forward as far as he can <Evil_DM> pretty soon, he comes across an intersection <Evil_DM> he may go either left, or right <Krug> "Keep hand to right wall" <Krug> "And me get out" <Evil_DM> Krug moves forward, keeping to the right hand wall <Evil_DM> do you touch the wall? <Krug> Why not? <Krug> Although that was probobly the wrong thing to do <Evil_DM> as Krugs hand touches the wall, it stings as black, flowing energy crackles out of the maze's wall and onto the thug <Evil_DM> (negative energy) <Krug> Eek! <Evil_DM> The maze doesn't react otherwise though, but you probably draw back your hand <Krug> Krug keeps going <Evil_DM> Krug continues along the maze, and after a bout a minute, something seems to pop right out of the wall <Krug> (with his hand away from the wall <Krug> Huh? <Krug> "me no understand" <Evil_DM> Krug faces a small, wooden figure, resembling a puppet or doll <Evil_DM> overgrown puppet or doll <Evil_DM> it looks at him with a blank expression, for it truly has no face carved upon its wooden head of a block <Evil_DM> it takes a few moments for it to react, but it attacks Krug with one of its arms, moving clumsily <Evil_DM> Small Wooden Manikin <Evil_DM> CR 1 <Evil_DM> Hits 1 <Evil_DM> Yen Factor: 0 <Evil_DM> Expert of the Oak <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The northstar slays the prairie; fends off the aggression of the star! *yen* <Evil_DM> (btw, give me a description of Krug) <Krug> !mb ybmove <MechaMeowth> Krug: The whip scourges the bluff; dodges the storm of the ledge! <Evil_DM> Note-I am using my own custom rule, most of the creatures in my game have a reduced yen score or a yen factor of 0, however, I will be keeping a seperate tally, and these creatures will have a hidden yen score-this score is used to factor in the amount of treasure given, either in chests or extras to monsters who guard the items <Krug> Appearence or motives <Evil_DM> apperance <Evil_DM> Krug takes a hit <Evil_DM> 1/1 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The tsunami rends the peaks; shields the chi of the abomination! *yen* <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The trident torments the city; parries the blood of the grass! <Krug> Krug looks like a tipical half orc, exsept he is missing one ear. <Evil_DM> k <Krug> Gawd, my spelling was horrible. <Evil_DM> Krug's attack knocks the manikin back, and it falls to several wooden pieces <Evil_DM> (don't worry) <Evil_DM> you gain 1 hit worth of exp <Evil_DM> or do you use the old system <Krug> 1/5 <Evil_DM> k <Evil_DM> walk further down the path? <Krug> Krug marches on <Evil_DM> Krug moves forward, after about half a minute, he comes to another intersection, he can either go forward or to his left <Krug> Forward <Evil_DM> Krug marches on forwards <Evil_DM> he marches on for a little bit <Evil_DM> but up ahead he notices another one of those strange dummies <Evil_DM> this time a bit larger than the last, standing a head smaller than Krug <Krug> Krug smash! <Evil_DM> do you attack it? <Krug> !mb ybmove <MechaMeowth> Krug: The cautious kama prances facing the rapids; averts the violence of the river! <Krug> Does that ansour your question? <Evil_DM> k <Evil_DM> Medium Wooden Manikin <Evil_DM> CR 2 <Evil_DM> Hits 3 <Evil_DM> Yen Factor: 0 <Evil_DM> Expert of the Oak <Evil_DM> Toughness <Evil_DM> It attacks back <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The wolf drops before the volcano; dodges the motion of the sands! <Evil_DM> done <Evil_DM> hrmmm <Evil_DM> it takes a hit (more suicidical attack) <Evil_DM> 2/3 <Krug> !mb ybmove <MechaMeowth> Krug: The lightning quells the bluff; shields against the tempest of the sky! <Krug> done <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The lotus blossom leaps in the midst of the city; conceals the gaze of the farm! <Evil_DM> done <Evil_DM> Krug again wins by superior muscle strength <Evil_DM> 1/3 <Krug> !mb ybmove <MechaMeowth> Krug: The hammer kicks within the temple; dodges the thrust of the iron! <Krug> done <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The hammer swims below the fountain; removes the aggression of the spring! <Evil_DM> done <Evil_DM> once again, Krug beats his opponent, unscathed <Evil_DM> the manakin falls to pieces <Evil_DM> you gain 2 hits worth of experience <Krug> 3/5 <Evil_DM> do you continue on? <Krug> yes <Krug> keep the hand to the right hand wall (but dont touch it! <Evil_DM> k <Evil_DM> (that's what I was waiting for ^_^, you to give word you were continuing) <Evil_DM> you continue onwards, shortly hitting a corner, do you keep on going? <Krug> Oh sorry <Krug> Yes <Krug> (just assume I keep going) <Krug> (unless I say otherwise) <Evil_DM> k <Evil_DM> well <Evil_DM> sometimes these turns can be dangerous...in the maze <Evil_DM> ^_^ <Evil_DM> Krug rounds the bend, up ahead he notices a the entrance to what seems to be a small room <Krug> Doo doo dee doo <Krug> Krug walks in <Evil_DM> inside Krug can hear the sounds of something hissing <Evil_DM> do you still want to continue? <Evil_DM> (location is labyrinth, btw0 <Krug> yes, I do <Evil_DM> Krug continues in <Evil_DM> what he sees is the corpse of perhaps someone who came in before him <Evil_DM> ontop of it, lying coiled, is a large snake <Evil_DM> some minor valuables seem to be laid upon the corpse, but Krug would have to get closer to search it <Krug> Krug slowly walk toward the snake <Evil_DM> The snake hisses in reply, bringing its head up, poised to strike <Krug> Eek! <Evil_DM> do you get any closer? <Krug> Krug hits the snake <Krug> !mb ybmove <MechaMeowth> Krug: The leaping east wind cuts the well; guards against the push of the blade! <Evil_DM> (you seem to be lucky tonight) <Evil_DM> Large Snake <Evil_DM> CR 2 <Evil_DM> Hits 2 <Evil_DM> Yen Factor: 0 <Evil_DM> Master of the Ferocious Snake <Evil_DM> The snake strikes back at you <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The ki-rin stands through the labyrinth; dominates the foray of the lash! <Evil_DM> done <Evil_DM> hrmmm <Evil_DM> snake has location advantage <Evil_DM> but you have the better overall move <Evil_DM> the snake takes a hit <Evil_DM> 1/2 <Krug> !mb ybmove <MechaMeowth> Krug: The cherry blossom sweeps across the clearing; reduces the efforts of the mountain! <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The spider glides by the orchard; mercilessly conceals the motion of the sands! <Evil_DM> done <Evil_DM> hrmmm <Evil_DM> you slay the snake <Evil_DM> you gain 2 hits worth of exp, and level <Evil_DM> do you wish to search the warrior's corpse? <Krug> Ok <Krug> Whats on it? <Evil_DM> You search the corpse, and you find a rusty dagger on it <Evil_DM> Rusty Dagger (+1 Dagger) <Krug> Krug takes the dagger <Evil_DM> what's your updated stats? <Krug> I'll buy Dirty Trick and Student of the Hammer <Evil_DM> k <Evil_DM> the room is a dead end, you can track back to get further in the maze <Evil_DM> post your updated stats here real quick please <Krug> Krug <Krug> Nat Hits 2 <Krug> Hits 3 <Krug> Possestions: rusty dagger <Krug> Leather armor <Krug> Powers: Dirty Trick <Krug> Student of the Hammer <Krug> Yen: 0 <Krug> Is that all? <Evil_DM> think so <Krug> Ok, krug backtraks <Evil_DM> do you want to go to the last path that you missed? <Krug> I guess so <Evil_DM> Krug backtracks, heading towards the last path that he passed <Evil_DM> he moves ahead forward without worry <Evil_DM> but then he comes across towards another fork in the path <Evil_DM> he can head left or right <Krug> I go to the right. <Evil_DM> k <Evil_DM> Krug heads towards the right <Evil_DM> he quickly finds himself having the option of going to the left or right again <Krug> Right <Evil_DM> left heading towards the house's side <Evil_DM> k <Evil_DM> after a few more minutes of walking <Evil_DM> Krug enters a large, square room <Evil_DM> with a large fountain in the middle <Evil_DM> layed across the ground are several bodies, fresh bodies... <Evil_DM> (well, not fresh) <Evil_DM> (but not decayed) <Krug> Krug loots the bodies <Krug> Anything on them? <Evil_DM> as Krug approaches nearer <Evil_DM> the one he inspects animates <Evil_DM> attacking him with lifeless fury <Evil_DM> he is at first startled by the creature, and it takes advantage of that <Evil_DM> Zombie <Evil_DM> CR 2 <Evil_DM> Hits 4 <Evil_DM> Yen Factor: 1 <Evil_DM> Undead <Evil_DM> Toughness <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The dagger wracks the clouds; quells the efforts of the tree! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The tiger prances near the city; absorbs the beauty of the pole! <Krug> done <Evil_DM> you take a hit <Krug> 2/3 <Krug> !mb ybmove <MechaMeowth> Krug: The blizzard flies above the cemetery; shields against the beauty of the flame! <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The oak rains upon the paradise; conceals the chaos of the maze! <Evil_DM> (sorry, it should go first) <Evil_DM> hrmm <Evil_DM> your move carries more synergy, it takes a hit <Evil_DM> 3/4 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The whip demolishes the glacier; leaps over the speed of the barrens! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The southern cross breaks the tundra; protects against the kick of the fortification! <Evil_DM> done? <Krug> yes <Evil_DM> it takes another hit as you hear bones crunching from your last attack <Evil_DM> 2/4 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The thunder burns the swamp; guards against the violence of the barrens! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The ki-rin ravages the tundra; shields the blood of the fortification! *yen* <Krug> done <Evil_DM> thunder doesn't burn, lightning does <Evil_DM> the creature takes another hit <Evil_DM> 1/4 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The mantis swims across the beach; shreds the energy of the sands! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The northstar vanquishes the sea; removes the quickening of the wind! <Evil_DM> no question about it, you finish off the zombie <Evil_DM> you gain 2 hits worth of experience <Krug> 2/10 <Evil_DM> after searching the corpse, you find a single, shiny yen in one of its pockets <Krug> Yay! <Krug> Krug whacks another corpse <Krug> !mb ybmove <MechaMeowth> Krug: The foot severs the ravine; shields the chi of the iron! <Evil_DM> the next one doesn't animate, but he does hit it good <Krug> Oh well.. <Krug> Krug approuches the fountain <Evil_DM> As you approach it, you can smell something salty, as if you were on a beach by the ocean <Krug> Is there a passage leading out of the room <Evil_DM> yep, sorry for me not mentioning it <Evil_DM> its to the left of the fountain <Evil_DM> from where you entered <Krug> Krug looks into the fountain <Krug> (anything inside?) <Evil_DM> it seems pretty deep for a fountain <Evil_DM> some algae growing on the sides <Krug> Ok, krug heads down the passage <Krug> (the new one) <Evil_DM> k <Evil_DM> Krug heads down the passage and finds that it branches out to the left and right again <Krug> To the Right! <Evil_DM> k <Evil_DM> Krug heads towards the right *once again* <Evil_DM> which bends towards the left <Evil_DM> he then continues that down a bit more <Evil_DM> and walks through the hallway of the maze * Disconnected Session Close: Fri Oct 25 23:45:42 2002 Session Start: Fri Oct 25 23:46:00 2002 Session Ident: #yb * Now talking in #yb * Topic is 'YB Fight Club! [url]http://enworld.cyberstreet.com/forumdisplay.php?s=&forumid=16[/url] || 25080 Moves MechaGenerated' * Set by Reiella on Fri Oct 25 16:42:20 <Evil_DM> wb <Evil_DM> logging here Gustaf? * #yb is being logged <Gustaf> (Logging on) <Evil_DM> k <Evil_DM> Krug enters the new room <Evil_DM> he notices a black, hooded figure resting in the room <Evil_DM> a pile of bones resting next to him <Krug> "Who you?" <Evil_DM> He seems to have been taking a nap, but startles <Evil_DM> "You come to kill me, don't you!" <Krug> "Why me kill you?" <Evil_DM> "Of course you'd kill me! <Evil_DM> "You fear me!" <Krug> "Why me supposed to fear you?" <Evil_DM> "My power! Foolish mortal!" <Evil_DM> The man talking to you looks relatively young...but old at the same time as his skin is withered, white, and wrinkled <Evil_DM> he claps his hands and the pile of bones next to him animates, forming a wicked skeleton <Evil_DM> "Attack my minion of death!" <Evil_DM> Necromancer Acolyte <Evil_DM> CR 2 <Evil_DM> Hits 2 <Evil_DM> Yen Factor: 1 <Evil_DM> Student of the Cemetary <Evil_DM> Chair Shot <Evil_DM> Dirty Trick (x1) <Evil_DM> Skeleton <Evil_DM> CR 1 <Evil_DM> Yen Factor: 1 <Evil_DM> Hits 2 <Evil_DM> Undead <Evil_DM> (don't you love insane, paranoid weakling wizards? I do ;)) <Evil_DM> Skeleton <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The crane splits the brush; absorbs the offensive of the fortification! <Evil_DM> done <Evil_DM> The Necromancer's arms move in weird gestures as he conjures a missile of pure force at you <Evil_DM> Chair Shot! <Krug> at wizard <Krug> !mb ybmove <MechaMeowth> Krug: The east wind bashes the orchard; dominates the throw of the holy ground! <Evil_DM> you can't attack him <Evil_DM> he automatically wins vs. you <Evil_DM> chair shot rule <Krug> At the skeletin, then <Evil_DM> k <Evil_DM> skeleton takes a hit, you take a hit <Krug> 2/3 <Evil_DM> 1/2, 2/2 <Evil_DM> Skeleton, You, Necromancer <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The scorpion penetrates the wastelands; scatters the chaos of the body! *yen* <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The hammer scourges the shrine; silences the tempest of the ice! <Krug> at wizzie <Evil_DM> Necromancer <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The wolf thrusts the tundra; dodges the punch of the wood! <Evil_DM> done <Evil_DM> the wizard takes 1 hit <Evil_DM> 1/2, 1/2 <Evil_DM> Skeleton, Necromancer, Krug <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The staff slashes above the glacier; waves away the touch of the isle! <Evil_DM> Nec <Krug> Hammer is my sig style <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The weasel masterfully destroys the desert; parts the onslaught of the ice! <Evil_DM> done <Evil_DM> ahh <Evil_DM> the necromancer falls to your violent attack <Evil_DM> (good too, that 2nd move of his was devestating) <Evil_DM> the skeleton continues attacking mindlessly <Evil_DM> ignore the second move <Krug> Ok, so do I go now? <Evil_DM> yep <Krug> !mb ybmove <MechaMeowth> Krug: The dragon moves in the midst of the swamp; protects against the motion of the venom! <Evil_DM> you take a hit <Evil_DM> 1/2 <Evil_DM> 1/2, 0/2 <Krug> 1/3 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The tsunami strikes below the tundra; averts the descent of the club and shields the offensive of the body! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The southern cross bows in the midst of the wastelands; scatters the offensive of the sky! <Evil_DM> your lights are knocked out <Krug> ow <Evil_DM> (you have DT, use it! ;)) <Evil_DM> you wake up some time later <Evil_DM> the necromancer's body and the skeleton's bones, un-animated, lying next to you <Evil_DM> once the necromancer was gone, the negative energies animating the skeleton quickly faded <Evil_DM> you gain 2 hits worth of experience <Evil_DM> do you want to search the corpses? <Krug> yes <Krug> 4/10 <Evil_DM> you find 1 yen on the necromancer's body <Krug> Ok, is there an exit to the room? <Evil_DM> nope <Krug> k <Krug> Krug backtracks to the last intersection <Krug> Once there, he turns left <Evil_DM> k <Evil_DM> Krug heads left <Evil_DM> he then finds another branch <Evil_DM> forward or left <Krug> Forward <Evil_DM> Krug heads forward for several minutes <Evil_DM> until he finds himself at another intersection <Evil_DM> left, forward, or right? <Krug> Right <Krug> As always <Evil_DM> Krug heads right once again <Evil_DM> there seems to be some strange plant right in the way of his path <Krug> Krug edges his way past the plant <Evil_DM> Man Eating Plant <Evil_DM> CR 3 <Evil_DM> Hits 3 <Evil_DM> Yen Factor: 0 <Evil_DM> Master of the Ferocious Brush <Evil_DM> Fist of Fury (x1) <Evil_DM> The creature snaps at him as he comes closer <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The southern cross obliterates the cliff; grasps the tempest of the bone! <Evil_DM> fist of fury <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The manticore slashes the clouds; beautifully parts the terror of the holy ground! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The scorpion tranquilly drowns the clearing; quells the descent of the tides! <Evil_DM> krug takes 2 hits <Evil_DM> (you have a dirty trick, use it) <Evil_DM> Man Eating plant <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The cherry blossom leaps over the labyrinth; grasps the drive of the garden! <Evil_DM> (learn how to use it, that is) <Evil_DM> done <Krug> DT and run! <Evil_DM> k <Evil_DM> Krug runs <Evil_DM> (you could have used it to cancel the things FoF) <Evil_DM> back to the intersection <Evil_DM> the thing tries to follow, but it can't crawl that fast <Krug> Krug heads down the forward path <Krug> At a walk <Evil_DM> k <Evil_DM> krug heads into a room at a pace <Krug> Anything inside? <Evil_DM> two medium sized manikins stand across two paths, one forward, one right <Evil_DM> and a third path to the left remains unguarded <Krug> Krug charges the manikin on the right <Krug> !mb ybmove <MechaMeowth> Krug: The spear silences the tundra; averts the assailment of the farm! <Evil_DM> Medium Wooden Manikin <Evil_DM> CR 2 <Evil_DM> Hits 3 <Evil_DM> Yen Factor: 0 <Evil_DM> Expert of the Oak <Evil_DM> Toughness <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The manticore withers the heavens; dominates the storm of the fires! <Evil_DM> done <Evil_DM> hrmmm <Evil_DM> the manikin takes 1 hit <Evil_DM> 2/3 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The tsunami splits the fountain; shields the slash of the mire! *yen* <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The chimera slashes atop the sea; grasps the energy of the ledge! <Evil_DM> you take a hit <Krug> done <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The manticore shatters the glacier; absorbs the kick of the sky! <Evil_DM> done <Krug> !mb ybmove <MechaMeowth> Krug: The northstar destroys the fountain; waves away the pain of the star! <Krug> done <Evil_DM> it takes a hit <Evil_DM> 1/3 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The east wind annihilates the plain; fends off the drive of the crevice! <Evil_DM> (you do have a DT) <Krug> !mb ybmove <MechaMeowth> Krug: The dragon drops before the well; fends off the thrust of the storm! <Krug> (but i dont want to use it now) <Krug> done <Evil_DM> you take a hit <Krug> 1/3 <Evil_DM> !mb ybmove <MechaMeowth> Evil_DM: The east wind devours the volcano; protects against the push of the tides! <Evil_DM> done <Krug> DT and run! <Evil_DM> k <Evil_DM> it can't really hurt you <Evil_DM> Krug the Koward ;) <Evil_DM> Krug runs back to before the intersection <Krug> LOL <Krug> Krug heads toward the ungaurded left passage <Evil_DM> you walk for about 10 minutes <Evil_DM> bend around the corner <Evil_DM> and walk some more... <Evil_DM> and find... <Evil_DM> something very very strange <Evil_DM> you find... <Evil_DM> nothing <Evil_DM> dead end <Krug> Krug prods the dead end with his dagger <Evil_DM> how hard <Evil_DM> ^_^ <Krug> Hard <Evil_DM> the maze crackles with negative energy as it attacks Krug <Gustaf> K I have to leave, I'll post logs later <Gustaf> bye Session Close: Sat Oct 26 00:22:05 2002 [/QUOTE]
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[YBA] Log: Krug in the Maze
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