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<blockquote data-quote="Mythmere" data-source="post: 426783" data-attributes="member: 7995"><p>One of the Galtic gods of the Continent of Rowan (see <a href="http://mythmere.tripod.com/index.html" target="_blank">http://mythmere.tripod.com/index.html</a> for more on the campaign and other resources).</p><p></p><p><strong>Dagnos</strong> </p><p>Short Description: God of drinking, strength and belching</p><p>Symbols: Cup</p><p>Code: Be strong, drink deep, belch mightily.</p><p>Culture of Prominence: Galtic and Teut (both Barbarian and High Teuton)</p><p>Alignment: CG</p><p>Domains: Strength, Chaos, Stamina.</p><p>Typical Worshippers: Dagnos has a broad appeal, though his male followers (oddly enough) tend to outnumber female ones.</p><p></p><p> Great Dagnos is known and worshipped across the Western half of the Rowan continent. He is a refreshingly simple god with a refreshingly simple ethos: “Be strong, drink deep, belch mightily.” This creed has been carried by the faithful into many a roadside tavern, and the cry is heard over many a tankard of ale. The only other tenet of the faith of Dagnos is the hatred of bullies and tyrants. And closing time. The benefit of such a minimalist dogma is that it can be memorized by clerics and worshippers whose necks are larger than their heads. People whose necks are larger than their heads need divine guidance more than most. Dagnos provides that guidance. Be strong. Drink deep. Belch mightily.</p><p></p><p>Stamina (New Domain)</p><p></p><p>Granted power: Shake off blow. After any one physical attack damages you, you may reduce the damage from the blow by two points per cleric level. You must declare that you are shaking off the blow immediately after receiving the damage. Falling damage may be shaken off. This ability may be used once per day.</p><p></p><p>1 Endure elements</p><p>2 Endurance</p><p>3 Protection from Elements</p><p>4 Freedom of Movement</p><p>5 Break Enchantment</p><p>6 Heroes’ Feast</p><p>7 Regenerate</p><p>8 Iron Body</p><p>9 Unstoppable Fortitude</p><p></p><p>Unstoppable Fortitude</p><p>Transmutation</p><p>Level: Clr9</p><p>Components: V, S, M</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 minute/level</p><p>This spell hardens the caster’s body and imbues him or her with great toughness. The character gains +1 natural armor bonus to AC and damage reduction 50/+3. The character is immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration. The character takes only half damage from acid and fire of all kinds. </p><p>The character gains a +4 enhancement bonus to the character's Strength score.</p></blockquote><p></p>
[QUOTE="Mythmere, post: 426783, member: 7995"] One of the Galtic gods of the Continent of Rowan (see [url]http://mythmere.tripod.com/index.html[/url] for more on the campaign and other resources). [B]Dagnos[/B] Short Description: God of drinking, strength and belching Symbols: Cup Code: Be strong, drink deep, belch mightily. Culture of Prominence: Galtic and Teut (both Barbarian and High Teuton) Alignment: CG Domains: Strength, Chaos, Stamina. Typical Worshippers: Dagnos has a broad appeal, though his male followers (oddly enough) tend to outnumber female ones. Great Dagnos is known and worshipped across the Western half of the Rowan continent. He is a refreshingly simple god with a refreshingly simple ethos: “Be strong, drink deep, belch mightily.” This creed has been carried by the faithful into many a roadside tavern, and the cry is heard over many a tankard of ale. The only other tenet of the faith of Dagnos is the hatred of bullies and tyrants. And closing time. The benefit of such a minimalist dogma is that it can be memorized by clerics and worshippers whose necks are larger than their heads. People whose necks are larger than their heads need divine guidance more than most. Dagnos provides that guidance. Be strong. Drink deep. Belch mightily. Stamina (New Domain) Granted power: Shake off blow. After any one physical attack damages you, you may reduce the damage from the blow by two points per cleric level. You must declare that you are shaking off the blow immediately after receiving the damage. Falling damage may be shaken off. This ability may be used once per day. 1 Endure elements 2 Endurance 3 Protection from Elements 4 Freedom of Movement 5 Break Enchantment 6 Heroes’ Feast 7 Regenerate 8 Iron Body 9 Unstoppable Fortitude Unstoppable Fortitude Transmutation Level: Clr9 Components: V, S, M Range: Personal Target: You Duration: 1 minute/level This spell hardens the caster’s body and imbues him or her with great toughness. The character gains +1 natural armor bonus to AC and damage reduction 50/+3. The character is immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration. The character takes only half damage from acid and fire of all kinds. The character gains a +4 enhancement bonus to the character's Strength score. [/QUOTE]
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