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Ye old Birthright
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<blockquote data-quote="Marius Delphus" data-source="post: 4980057" data-attributes="member: 447"><p>At a guess, I'd say Birthright suffered from a combination of:</p><p></p><ul> <li data-xf-list-type="ul"> Late-TSR setting multiplicity</li> <li data-xf-list-type="ul">Trying to do too many things at once</li> <li data-xf-list-type="ul"> High concept</li> <li data-xf-list-type="ul">Quirks</li> </ul><p>I'll tell you what I wanted from Birthright. I wanted a system that would let my existing high-level PCs settle down and run baronies, duchies, and what have you.* Possibly something that was reminiscent of Battlesystem but a little simpler for mass battles.</p><p></p><p><span style="font-size: 9px">* I know, the OD&D Companion box. But it wasn't Adva-a-a-anced (whine) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-size: 9px"></span> </p><p>I got a complete campaign world and the way-too-abstract "cards" system for mass battles [EDIT] and a regency system that at its core depended on the campaign world's unique quirks [/EDIT]. I wasn't enthused.</p><p></p><p>In hindsight, I find there's a lot to like about Birthright. I particularly like the implications of the awnsheghlien: the idea that (despite what the MM says), there's not an entire species of manticores out there, but there <strong>is</strong> the Manticore (and he's <em>freaking dangerous</em>). And the Banshee (Banshegh?). Et cetera. I also liked the xenophobic elves (I'd have permitted PC elf druids, at least, though), the refugee halflings, and the elemental dwarves. The notion that there really <strong>is</strong> a divine right of kings in the world, and that managing that gift properly is downright essential.</p><p></p><p>I'm not surprised it was doomed, frankly. But I was glad to know it stayed alive on the Web (and will return, to all appearances).</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 4980057, member: 447"] At a guess, I'd say Birthright suffered from a combination of: [LIST] [*] Late-TSR setting multiplicity [*]Trying to do too many things at once [*] High concept [*]Quirks [/LIST] I'll tell you what I wanted from Birthright. I wanted a system that would let my existing high-level PCs settle down and run baronies, duchies, and what have you.* Possibly something that was reminiscent of Battlesystem but a little simpler for mass battles. [SIZE=1]* I know, the OD&D Companion box. But it wasn't Adva-a-a-anced (whine) :) [/SIZE] I got a complete campaign world and the way-too-abstract "cards" system for mass battles [EDIT] and a regency system that at its core depended on the campaign world's unique quirks [/EDIT]. I wasn't enthused. In hindsight, I find there's a lot to like about Birthright. I particularly like the implications of the awnsheghlien: the idea that (despite what the MM says), there's not an entire species of manticores out there, but there [B]is[/B] the Manticore (and he's [I]freaking dangerous[/I]). And the Banshee (Banshegh?). Et cetera. I also liked the xenophobic elves (I'd have permitted PC elf druids, at least, though), the refugee halflings, and the elemental dwarves. The notion that there really [B]is[/B] a divine right of kings in the world, and that managing that gift properly is downright essential. I'm not surprised it was doomed, frankly. But I was glad to know it stayed alive on the Web (and will return, to all appearances). [/QUOTE]
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