In all of the discussions that I've seen on game balance, whether it be about magic items like the vorpal weapon, spells such as Haste and Harm, or Prestige Classes ("OMG, the Order of the Bow Init./Deepwood Sniper/Cleric combo is SOOO broken"), the discussion ends up becoming a jumble of statistics and "what if situations". Oddly enough, a lot of issues just never rear their heads when I'm actually DMing or playing the game.
What supposedly unbalanced game mechanics have you run across that end up not really being such the bogeyman they were cracked up to be when the dice and the character sheets are on the table?
Or, what supposedly well-balanced mechanics end up being never-ending sources of headaches?
What supposedly unbalanced game mechanics have you run across that end up not really being such the bogeyman they were cracked up to be when the dice and the character sheets are on the table?
Or, what supposedly well-balanced mechanics end up being never-ending sources of headaches?