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<blockquote data-quote="rkanodia" data-source="post: 1810304" data-attributes="member: 11681"><p>Here's a few random musings from a 22-year-old who has been playing D&D (on and off) since age 9, when my older brother and I would go to the park and play with some of his classmates.</p><p></p><p>- First, chainmail bikinis, and barbarians in loincloths, are humorous at best and embarassing at worst.</p><p></p><p>- I love Eberron. I love the idea of a fantasy world where magic actually impacts everyday life. I can't stand the 'traditional' D&D world where magic is super-rare and somehow fails to affect politics, warfare, or society in a meaningful manner.</p><p></p><p>- On a related note, I absolutely hate the (wish I could remember who coined this term) 'Epcot Center multiculturalism' of Forgotten Realms and other settings. Wow, we can take a real-world culture, reduce it to a set of stereotypes, add some monsters, and sell it to people. Snooze.</p><p></p><p>- Genres evolve over time. Here's an example: go rent the original version of <em>The Manchurian Candidate</em> - this is not a rhetorical statement; I actually went and did it because all the critics said (of the remake) "It's alright, but you should go and see the original." I dare you to sit through the entire thing. There's absolutely no 'suspense'; they hit you with the big surprise right up front at the beginning of it. The pacing of the movie is stilted, and the narration can be described as quaint at best. I'm not saying the Denzel Washington version is a masterpiece. I'm just saying, by contemporary standards, the original is <em>awful</em>. Times have changed. Movies have changed. Thrillers have changed.</p><p></p><p>Maybe a better way to say this is that I was just coming back to D&D shortly after the release of 3rd edition, when there was still a bunch of furious debate arguing whether or not the Sorceror made for a good addition to the core rules. I was pretty excited about the class until something occurred to me - the Sorceror uses the same casting mechanic as the Black Mage (all mages, really) from the original Final Fantasy - a game over 10 years old, whose mechanics are considered terribly dated by contemporary CRPG standard.</p><p></p><p>- I don't really mind elements stolen from Tolkien, but I don't see any reason to stick to them. Sacred cows are meant to be slaughtered.</p><p></p><p>- Sometimes I miss the illustrations from my AD&D 2nd ed books, those nice full-color, full-page ones. Not a lot of those in 3rd ed. And sometimes dungeonpunk goes a little overboard, and we end up with Iconics who look like Voldo from Soul Edge. But on the whole, I like the new watercolor sorts of illustrations, and the comic-book style illustrations.</p><p></p><p>- I think people who say 'kids will like it for the style, then leave when style changes' are underselling contemporary youth, the way adults always do and always will (and I'm sure I will in another ten years). After all, the style of D&D clearly appealed to them, and much of that has changed, and they're still here.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1810304, member: 11681"] Here's a few random musings from a 22-year-old who has been playing D&D (on and off) since age 9, when my older brother and I would go to the park and play with some of his classmates. - First, chainmail bikinis, and barbarians in loincloths, are humorous at best and embarassing at worst. - I love Eberron. I love the idea of a fantasy world where magic actually impacts everyday life. I can't stand the 'traditional' D&D world where magic is super-rare and somehow fails to affect politics, warfare, or society in a meaningful manner. - On a related note, I absolutely hate the (wish I could remember who coined this term) 'Epcot Center multiculturalism' of Forgotten Realms and other settings. Wow, we can take a real-world culture, reduce it to a set of stereotypes, add some monsters, and sell it to people. Snooze. - Genres evolve over time. Here's an example: go rent the original version of [i]The Manchurian Candidate[/i] - this is not a rhetorical statement; I actually went and did it because all the critics said (of the remake) "It's alright, but you should go and see the original." I dare you to sit through the entire thing. There's absolutely no 'suspense'; they hit you with the big surprise right up front at the beginning of it. The pacing of the movie is stilted, and the narration can be described as quaint at best. I'm not saying the Denzel Washington version is a masterpiece. I'm just saying, by contemporary standards, the original is [i]awful[/i]. Times have changed. Movies have changed. Thrillers have changed. Maybe a better way to say this is that I was just coming back to D&D shortly after the release of 3rd edition, when there was still a bunch of furious debate arguing whether or not the Sorceror made for a good addition to the core rules. I was pretty excited about the class until something occurred to me - the Sorceror uses the same casting mechanic as the Black Mage (all mages, really) from the original Final Fantasy - a game over 10 years old, whose mechanics are considered terribly dated by contemporary CRPG standard. - I don't really mind elements stolen from Tolkien, but I don't see any reason to stick to them. Sacred cows are meant to be slaughtered. - Sometimes I miss the illustrations from my AD&D 2nd ed books, those nice full-color, full-page ones. Not a lot of those in 3rd ed. And sometimes dungeonpunk goes a little overboard, and we end up with Iconics who look like Voldo from Soul Edge. But on the whole, I like the new watercolor sorts of illustrations, and the comic-book style illustrations. - I think people who say 'kids will like it for the style, then leave when style changes' are underselling contemporary youth, the way adults always do and always will (and I'm sure I will in another ten years). After all, the style of D&D clearly appealed to them, and much of that has changed, and they're still here. [/QUOTE]
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