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Yeah that's right, I killed a DRAGON single handed
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<blockquote data-quote="Brother MacLaren" data-source="post: 2118838" data-attributes="member: 15999"><p>The problem is that players <em>must </em> use player knowledge to survive in that situation.</p><p>Characters might logically think this way: "That 10' tall giant could be a problem. But, we took down a 9' tall giant last week in three hits. And we've seen halflings defeat warriors twice their size, so why can't we? We can handle this guy."</p><p>No, that was a CR 3 ogre and this is a CR 7 hill giant. The 2nd-level party is quickly slaughtered. </p><p>Likewise for dragons: "We've taken out a 25' long poison-stinging dragon. This one is also 25' but it can breathe fire - fortunately we have spells to protect against that. We can take it." No, sorry - a Huge dragon is a much bigger threat than an equally-sized wyvern. But how could PCs know that?</p><p></p><p>How can characters possibly judge the CR of an opponent? Players can, because they know the color-size-DC correlations. But, unless the PCs have heard that this creature has slaughtered an entire tribe of giants, the PCs will likely decide based on its size compared to other things they've fought - which will have them overmatched. They won't have any way to know the relative power of its breath weapon versus their protections until they fight it.</p><p>A PC might be confident because he has used Hold Monster to great effect. It's probably a very high knowledge (arcana) DC to know that dragons are immune to paralysis. </p><p>Or the PC might be confident because he has used Confusion to great effect. It's probably a very high DC to know that dragons have both SR and outstanding mental fortitude.</p><p></p><p>Unless you're prepared to give the PCs fairly precise information on just how tough this dragon is and how resistant it is to everything they can do, they shouldn't be faulted for trying to be heroes.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2118838, member: 15999"] The problem is that players [I]must [/I] use player knowledge to survive in that situation. Characters might logically think this way: "That 10' tall giant could be a problem. But, we took down a 9' tall giant last week in three hits. And we've seen halflings defeat warriors twice their size, so why can't we? We can handle this guy." No, that was a CR 3 ogre and this is a CR 7 hill giant. The 2nd-level party is quickly slaughtered. Likewise for dragons: "We've taken out a 25' long poison-stinging dragon. This one is also 25' but it can breathe fire - fortunately we have spells to protect against that. We can take it." No, sorry - a Huge dragon is a much bigger threat than an equally-sized wyvern. But how could PCs know that? How can characters possibly judge the CR of an opponent? Players can, because they know the color-size-DC correlations. But, unless the PCs have heard that this creature has slaughtered an entire tribe of giants, the PCs will likely decide based on its size compared to other things they've fought - which will have them overmatched. They won't have any way to know the relative power of its breath weapon versus their protections until they fight it. A PC might be confident because he has used Hold Monster to great effect. It's probably a very high knowledge (arcana) DC to know that dragons are immune to paralysis. Or the PC might be confident because he has used Confusion to great effect. It's probably a very high DC to know that dragons have both SR and outstanding mental fortitude. Unless you're prepared to give the PCs fairly precise information on just how tough this dragon is and how resistant it is to everything they can do, they shouldn't be faulted for trying to be heroes. [/QUOTE]
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