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Yedan's Troubleshooters (Eberron)
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<blockquote data-quote="ghostcat" data-source="post: 5745477" data-attributes="member: 30034"><p>OK First draft. Still not sure about the character name. That is definitely draft.</p><p></p><p>[sblock="Unirse"]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Magus - Kensai Archetype (1)</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, ?, ?, ?</p><p>Deity: [/sblock]</p><p>[sblock=Abilities]</p><p>STR 14 (+2) [base 14] {5 pts}</p><p>DEX 14 (+2) [base 14] {5 pts}</p><p>CON 12 (+1) [base 12] {2 pts}</p><p>INT 18 (+4) [base 16] {10 pts}</p><p>WIS 10 (+0) [base 10] {0 pts}</p><p>CHA 08 (-1) [base 08] {-2 pts}</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [(1d8=8) + 1 (CON) + 1 (Favoured Class)</p><p>AC: 12/13 = 10 + 0 [Armor] + 0 [shield] + 2 [DEX]/(+ 1 (Canny Defence)</p><p>Touch: 12/13 = 10 + 2 [DEX]/(+ 1 (Canny Defence)</p><p>Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]</p><p>INIT: +4 = +2 [DEX] +2 [Reactionary Trait]</p><p>BAB: +0 = +0 (Magus)</p><p>CMB: +2 = +2 (STR) +0 (BAB)</p><p>CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB)</p><p>Fort: +3 = +2 [base] + 1 [CON]</p><p>Reflex: +2 = +0 [base] + 2 [DEX]</p><p>Will: +2 = +2 [base] + 0 [WIS]</p><p>Speed: 30 ft.[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Crossbow, Heavy +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d10, 19-20x2, 120 ft. [Range]</p><p>Dagger +2 = +0 [BAB] +2 [STR] +0 [feat] +0 [misc] / DMG = 1d4+2, 19-20x2</p><p>Dagger (Thrown) +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d4+2, 19-20x2, 10 ft. [Range]</p><p>Sword, Bastard (One-handed) +2 = +0 [BAB] +2 [STR] +1 [Weapon Focus] +0 [misc] / DMG = 1d10+3, 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 INT</p><p>Bonus Feat</p><p>Skilled</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Magus:</p><p>Arcane Pool: 5 = 1 (Class) + 4 (INT)</p><p>Concentration Check: +11 = [+1 (Level) +4 (INT) +4 (Feat: Combat Casting) +2 (Trait: Focused Mind)</p><p>Cantrips</p><p>Spell Combat</p><p></p><p>Kenasai:</p><p>Canny Defense</p><p>Diminished Spellcasting</p><p>Weapon Focus - Bastard Sword</p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Class Feats:</p><p>Simple Weapon Proficiency</p><p>Exotic Weapon Proficiency - Bastard Sword</p><p></p><p>Feats:</p><p>1st Level: Arcane Strike</p><p>Human Bonus: Combat Casting</p><p></p><p>Traits:</p><p>Focused Mind</p><p>Reactionary[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 7 = [2 (class) +4 (INT) +1 (Skilled Racial Trait)] x 1 (LvL) + 00 (misc) + 00 (Favored Class)</p><p>Max Ranks: 1</p><p>ACP: -0</p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+02 = Acrobatics +02 +00 +0 +00 -0 DEX</p><p>+04 = Appraise +04 +00 +0 +00 INT</p><p>-01 = Bluff -01 +00 +0 +00 CHA</p><p>+06 = Climb +02 +01 +3 +00 -0 STR</p><p>+04 = Craft (Untrained) +04 +00 +0 +00 INT</p><p>-01 = Diplomacy -01 +00 +0 +00 CHA</p><p>-01 = Disguise -01 +00 +0 +00 CHA</p><p>+02 = Escape Artist +02 +00 +0 +00 -0 DEX</p><p>+02 = Fly +02 +00 +0 +00 -0 DEX</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>-01 = Intimidate -01 +00 +0 +00 CHA</p><p>+08 = Knowledge (Arcana)^ +04 +01 +3 +00 INT</p><p>+01 = Perception +00 +01 +0 +00 WIS</p><p>-01 = Perform (Untrained) -01 +00 +0 +00 CHA</p><p>+02 = Ride +02 +00 +0 +00 -0 DEX</p><p>+00 = Sense Motive +00 +00 +0 +00 WIS</p><p>+08 = Spellcraft^ +04 +01 +3 +00 INT</p><p>+02 = Stealth +02 +00 +0 +00 -0 DEX</p><p>+00 = Survival +00 +00 +0 +00 WIS</p><p>+06 = Swim +02 +01 +3 +00 -0 STR</p><p>+03 = Use Magic Device^ -01 +01 +3 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Backpack 2gp 2lbs</p><p>- Bedroll 1sp 5lbs</p><p>- Blanket (Winter) 5sp 3lbs</p><p>- Grappling Hook 1gp 4lbs</p><p>- Lantern (Bullseye) 12gp 3lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Oil (1 Pint Flask) 1sp 1lbs</p><p>- Rope (Silk/50 ft.) 10gp 5lbs</p><p>- Spellbook (Wizard's/Blank) 15gp 3lbs</p><p>- Waterskin (Filled) 1gp 4lbs</p><p>- Waterskin (Filled) 1gp 4lbs</p><p>Bolts, Crossbow (10) 1gp 1lbs</p><p>Crossbow, Heavy 50gp 8lbs</p><p>Dagger 2gp 1lbs</p><p>Explorer's Outfit 0cp 8lbs</p><p>Pouch (Belt) 1gp 0.5lbs</p><p>- Chalk (1 Piece) 1cp 0lbs</p><p>- Chalk (1 Piece) 1cp 0lbs</p><p>- Twine (50 ft.) 1cp 0.5lbs</p><p>- Whetstone 2cp 1lbs</p><p>- Whistle, Signal 8sp 0lbs</p><p>Spell Component Pouch 5gp 2lbs</p><p>Sword, Bastard 35gp 6lbs</p><p>Total weight carried: 55 lbs.</p><p>[/code]</p><p>Treasure: 2gp, 3sp, 5cp Gems:</p><p></p><p><u>Carrying Capacity</u></p><p>Light: 0 to 58lbs</p><p>Medium: 59 to 116lbs</p><p>Heavy: 117 to 175lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 24</p><p>Height: 5' 9"</p><p>Weight: 175 lbs.</p><p>Hair Color: Black</p><p>Eye Color: Brown</p><p>Skin Color: Pale</p><p>Apperance: [/sblock]</p><p>[sblock=Spellbook]<strong>Magus Level 0:</strong> Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark</p><p></p><p><strong>Magus Level 1:</strong> Chill Touch, Color Spray, Grease, Obscuring Mist, Shocking Grasp, True Strike[/sblock] [sblock=Background]Acryinton and Stanley were a couple of elderly and, if the truth be told slightly senile, members of House Deneith. They had both had long and distinguished career as scholar specialising in magic and fighter tactics respectively. However, Baron Breven d'Deneith finally decided that the pair were starting to become a liability to the house and put them out to grass. So the pair were installed in one of the house's villas near Castla Arakhain in Breland.</p><p></p><p>The two scholars were not pleased at there enforced retirement, especially as they were so far away from their native Aundair. So they then decided to show everyone that they were not passed it and to produce a more effective warrior by seamlessly combining magic use and sword mastery.</p><p></p><p>Having searched the nearby towns for a likely candidate, they choose a 10 year old orphan who was barely surviving by begging and was delighted at his lucky break. Even though it meant him giving up his old life and assuming a new identity.</p><p></p><p>Calling their new protege Unirse, they started his training in earnest. Unirse was less pleased at the exhaustive regimen to which he was subjected. However he stuck to too it and had just finished his initial training when a letter arrived ordering him to a meeting with the Mayor of Amrovel Vileema Falkur.</p><p></p><p>To say that Acryinton and Stanley were irritated is a gross understatement. Not only was the mayor taking their experiment away before they had time to study how well it worked. The project was supposed to be a secret and they had no idea how the mayor knew about Unirse.</p><p>[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5745477, member: 30034"] OK First draft. Still not sure about the character name. That is definitely draft. [sblock="Unirse"] [sblock=Game Info] Race: Human Class: Magus - Kensai Archetype (1) Level: 1 Alignment: Chaotic Good Languages: Common, ?, ?, ? Deity: [/sblock] [sblock=Abilities] STR 14 (+2) [base 14] {5 pts} DEX 14 (+2) [base 14] {5 pts} CON 12 (+1) [base 12] {2 pts} INT 18 (+4) [base 16] {10 pts} WIS 10 (+0) [base 10] {0 pts} CHA 08 (-1) [base 08] {-2 pts} [/sblock] [sblock=Combat] HP: 10 = [(1d8=8) + 1 (CON) + 1 (Favoured Class) AC: 12/13 = 10 + 0 [Armor] + 0 [shield] + 2 [DEX]/(+ 1 (Canny Defence) Touch: 12/13 = 10 + 2 [DEX]/(+ 1 (Canny Defence) Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield] INIT: +4 = +2 [DEX] +2 [Reactionary Trait] BAB: +0 = +0 (Magus) CMB: +2 = +2 (STR) +0 (BAB) CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) Fort: +3 = +2 [base] + 1 [CON] Reflex: +2 = +0 [base] + 2 [DEX] Will: +2 = +2 [base] + 0 [WIS] Speed: 30 ft.[/sblock] [sblock=Weapon Stats] Crossbow, Heavy +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d10, 19-20x2, 120 ft. [Range] Dagger +2 = +0 [BAB] +2 [STR] +0 [feat] +0 [misc] / DMG = 1d4+2, 19-20x2 Dagger (Thrown) +2 = +0 [BAB] +2 [DEX] +0 [feat] / DMG = 1d4+2, 19-20x2, 10 ft. [Range] Sword, Bastard (One-handed) +2 = +0 [BAB] +2 [STR] +1 [Weapon Focus] +0 [misc] / DMG = 1d10+3, 19-20x2 [/sblock] [sblock=Racial Traits] +2 INT Bonus Feat Skilled [/sblock] [sblock=Class Features] Magus: Arcane Pool: 5 = 1 (Class) + 4 (INT) Concentration Check: +11 = [+1 (Level) +4 (INT) +4 (Feat: Combat Casting) +2 (Trait: Focused Mind) Cantrips Spell Combat Kenasai: Canny Defense Diminished Spellcasting Weapon Focus - Bastard Sword [/sblock] [sblock=Feats & Traits] Class Feats: Simple Weapon Proficiency Exotic Weapon Proficiency - Bastard Sword Feats: 1st Level: Arcane Strike Human Bonus: Combat Casting Traits: Focused Mind Reactionary[/sblock] [sblock=Skills] Skill Ranks: 7 = [2 (class) +4 (INT) +1 (Skilled Racial Trait)] x 1 (LvL) + 00 (misc) + 00 (Favored Class) Max Ranks: 1 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +02 = Acrobatics +02 +00 +0 +00 -0 DEX +04 = Appraise +04 +00 +0 +00 INT -01 = Bluff -01 +00 +0 +00 CHA +06 = Climb +02 +01 +3 +00 -0 STR +04 = Craft (Untrained) +04 +00 +0 +00 INT -01 = Diplomacy -01 +00 +0 +00 CHA -01 = Disguise -01 +00 +0 +00 CHA +02 = Escape Artist +02 +00 +0 +00 -0 DEX +02 = Fly +02 +00 +0 +00 -0 DEX +00 = Heal +00 +00 +0 +00 WIS -01 = Intimidate -01 +00 +0 +00 CHA +08 = Knowledge (Arcana)^ +04 +01 +3 +00 INT +01 = Perception +00 +01 +0 +00 WIS -01 = Perform (Untrained) -01 +00 +0 +00 CHA +02 = Ride +02 +00 +0 +00 -0 DEX +00 = Sense Motive +00 +00 +0 +00 WIS +08 = Spellcraft^ +04 +01 +3 +00 INT +02 = Stealth +02 +00 +0 +00 -0 DEX +00 = Survival +00 +00 +0 +00 WIS +06 = Swim +02 +01 +3 +00 -0 STR +03 = Use Magic Device^ -01 +01 +3 +00 CHA [/code][/sblock] [sblock=Equipment] [code] Equipment Cost Weight Backpack 2gp 2lbs - Bedroll 1sp 5lbs - Blanket (Winter) 5sp 3lbs - Grappling Hook 1gp 4lbs - Lantern (Bullseye) 12gp 3lbs - Oil (1 Pint Flask) 1sp 1lbs - Oil (1 Pint Flask) 1sp 1lbs - Rope (Silk/50 ft.) 10gp 5lbs - Spellbook (Wizard's/Blank) 15gp 3lbs - Waterskin (Filled) 1gp 4lbs - Waterskin (Filled) 1gp 4lbs Bolts, Crossbow (10) 1gp 1lbs Crossbow, Heavy 50gp 8lbs Dagger 2gp 1lbs Explorer's Outfit 0cp 8lbs Pouch (Belt) 1gp 0.5lbs - Chalk (1 Piece) 1cp 0lbs - Chalk (1 Piece) 1cp 0lbs - Twine (50 ft.) 1cp 0.5lbs - Whetstone 2cp 1lbs - Whistle, Signal 8sp 0lbs Spell Component Pouch 5gp 2lbs Sword, Bastard 35gp 6lbs Total weight carried: 55 lbs. [/code] Treasure: 2gp, 3sp, 5cp Gems: [u]Carrying Capacity[/u] Light: 0 to 58lbs Medium: 59 to 116lbs Heavy: 117 to 175lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 24 Height: 5' 9" Weight: 175 lbs. Hair Color: Black Eye Color: Brown Skin Color: Pale Apperance: [/sblock] [sblock=Spellbook][b]Magus Level 0:[/b] Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark [b]Magus Level 1:[/b] Chill Touch, Color Spray, Grease, Obscuring Mist, Shocking Grasp, True Strike[/sblock] [sblock=Background]Acryinton and Stanley were a couple of elderly and, if the truth be told slightly senile, members of House Deneith. They had both had long and distinguished career as scholar specialising in magic and fighter tactics respectively. However, Baron Breven d'Deneith finally decided that the pair were starting to become a liability to the house and put them out to grass. So the pair were installed in one of the house's villas near Castla Arakhain in Breland. The two scholars were not pleased at there enforced retirement, especially as they were so far away from their native Aundair. So they then decided to show everyone that they were not passed it and to produce a more effective warrior by seamlessly combining magic use and sword mastery. Having searched the nearby towns for a likely candidate, they choose a 10 year old orphan who was barely surviving by begging and was delighted at his lucky break. Even though it meant him giving up his old life and assuming a new identity. Calling their new protege Unirse, they started his training in earnest. Unirse was less pleased at the exhaustive regimen to which he was subjected. However he stuck to too it and had just finished his initial training when a letter arrived ordering him to a meeting with the Mayor of Amrovel Vileema Falkur. To say that Acryinton and Stanley were irritated is a gross understatement. Not only was the mayor taking their experiment away before they had time to study how well it worked. The project was supposed to be a secret and they had no idea how the mayor knew about Unirse. [/sblock] [/sblock] [/QUOTE]
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