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Yedan's Troubleshooters (Eberron)
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<blockquote data-quote="Walking Dad" data-source="post: 5750062" data-attributes="member: 59043"><p>Combat styles are here:</p><p><a href="http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/ranger.html" target="_blank">Ranger</a></p><p></p><p></p><p></p><p>Heck, may I throw away my character so far and instead bring a different one? With jkason bowing out, I would like to play a half-orc druid from the Child of Winter sect (lawful neutral).</p><p></p><p>Vermin companions are no problem. But I would like to get a conversion for the Vermin Shape and the Child of Winter basic feats.</p><p></p><p>Thanks!</p><p></p><p>Old druid below, will make the changes ASAP</p><p></p><p>[sblock=Morgan Sorrowful]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Druid</p><p>Level: 1</p><p>Experience: 0</p><p>Alignment: TN</p><p>Languages: Common, Druidic, Orc</p><p>Deity: Balinor [/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 (5)</p><p>DEX: 14 (5)</p><p>CON: 14 (5)</p><p>INT: 12 (2)</p><p>WIS: 16 (5) + racial mod</p><p>CHA: 8 (-2)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 11 = [8+ 2 (CON) + 1 (fav. class)</p><p>AC: 18 = 10 + 4 (armor) + 2 (shield) + 2 (DEX)</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 16 = 10 + 4 (armor) + 2 (shield)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +0 = +0 (class/es)</p><p>CMB: +2 = +2 (STR) + 0 (BAB)</p><p>CMD: 14 = 10 + 0 (BAB) + 2 (STR) + 2 (DEX)</p><p>Fort: +4 = +2 (base) + 2 (stat) + 0 (misc)</p><p>Reflex: +2 = +0 (base) + 2 (stat) + 0 (misc)</p><p>Will: +5 = +2 (base) + 3 (stat) + 0 (misc)</p><p>Speed: 20' (in armor)</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p> # +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p># Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p># Normal Speed: Humans have a base speed of 30 feet.</p><p># Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.</p><p># Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Bond-Ex-" target="_blank">Nature Bond</a></span><span style="font-size: 10px"> (centipede, giant), </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Sense-Ex-" target="_blank">nature sense</a></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Orisons-Sp-" target="_blank">orisons</a></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Empathy-Ex-" target="_blank">wild empathy</a> </span>[/sblock]</p><p>[sblock=Feats]</p><p>Child of Witer (1st level)</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 6 = [4 + 1 +1]</p><p>Max Ranks: 1 ACP: -3</p><p>Skill List:</p><p></p><p>Handle Animal: +3= +1 (ranks) - 1 (modifier) + 3 (class skill) (+4 to handle companion)</p><p>Heal: +7= +1 (ranks) + 3 (modifier) + 3 (class skill) </p><p>Survival: +9= +1 (ranks) + 3 (modifier) + 3 (class skill) +2 (misc)</p><p>Know (nature): +7= +1 (ranks) + 1 (modifier) + 3 (class skill) +2 (misc)</p><p>Spell craft: +5= +1 (ranks) + 1 (modifier) + 3 (class skill) </p><p>Perception: +7= +1 (ranks) + 3 (modifier) + 3 (class skill) </p><p></p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight[/U]</p><p>Hide armor 15gp 25lb </p><p>heavy wooden shield 7gp 10lb</p><p>club --- 3lb</p><p>scimitar 15gp 4lb</p><p>cold weather outfit --- 0lb</p><p>Backpack 2gp 2lb</p><p>Bedroll 0.1gp 5lb</p><p>blanket, winter 0.5gp 3lb</p><p>Holly & Mistletoe --- 0lb</p><p>Waterskin 1gp 4lb[/code]Treasure: 24gp, 4sp, 0cp</p><p>Gems: none</p><p></p><p><strong>Carrying Capacity: </strong></p><p>Total weight carried: 56 lbs (light) </p><p>light: 00 - 58 lbs</p><p>medium: 59 - 116 lbs</p><p>heavy: 117 - 175 lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: ?</p><p>Height: ?'?"</p><p>Weight: ? lbs</p><p>Hair Color: brown</p><p>Eye Color: green</p><p>Skin Color: Deep Tan</p><p>Appearance: Hide clad wild human</p><p>Demeanor: grumpy, not talking much</p><p>Background:</p><p></p><p>[/sblock]</p><p>[sblock=Adventure Log] none yet [/sblock]</p><p>[sblock=Level Ups] none [/sblock][/sblock]</p><p></p><p>Now my mini stat block:</p><p></p><p>[sblock=Mini Stat Block]</p><p></p><p>HP: 11/11</p><p>AC: 18, Touch 12, Flat Footed 16</p><p>Initiative: +2</p><p>CMB: +2</p><p>CMD: 14</p><p>Fort: +4</p><p>Ref: +2</p><p>Will +5</p><p>Speed 20'</p><p></p><p>Spells prepared:</p><p>0 - Detect Magic, Guidance, Light</p><p>1 - Magic Stone, Shilleagh</p><p></p><p></p><p>Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2</p><p>Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2</p><p></p><p>Perception +7</p><p></p><p>dies at -14</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5750062, member: 59043"] Combat styles are here: [URL="http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/ranger.html"]Ranger[/URL] Heck, may I throw away my character so far and instead bring a different one? With jkason bowing out, I would like to play a half-orc druid from the Child of Winter sect (lawful neutral). Vermin companions are no problem. But I would like to get a conversion for the Vermin Shape and the Child of Winter basic feats. Thanks! Old druid below, will make the changes ASAP [sblock=Morgan Sorrowful] [sblock=Game Info] Race: Human Class: Druid Level: 1 Experience: 0 Alignment: TN Languages: Common, Druidic, Orc Deity: Balinor [/sblock] [sblock=Abilities] STR: 14 (5) DEX: 14 (5) CON: 14 (5) INT: 12 (2) WIS: 16 (5) + racial mod CHA: 8 (-2) [/sblock] [sblock=Combat] HP: 11 = [8+ 2 (CON) + 1 (fav. class) AC: 18 = 10 + 4 (armor) + 2 (shield) + 2 (DEX) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 16 = 10 + 4 (armor) + 2 (shield) INIT: +2 = +2 (DEX) BAB: +0 = +0 (class/es) CMB: +2 = +2 (STR) + 0 (BAB) CMD: 14 = 10 + 0 (BAB) + 2 (STR) + 2 (DEX) Fort: +4 = +2 (base) + 2 (stat) + 0 (misc) Reflex: +2 = +0 (base) + 2 (stat) + 0 (misc) Will: +5 = +2 (base) + 3 (stat) + 0 (misc) Speed: 20' (in armor) Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2 [/sblock] [sblock=Racial Traits] # +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. # Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. # Normal Speed: Humans have a base speed of 30 feet. # Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. # Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [/sblock] [sblock=Class Features] [SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Bond-Ex-"]Nature Bond[/URL][/SIZE][SIZE=2] (centipede, giant), [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Sense-Ex-"]nature sense[/URL][/SIZE][SIZE=2], [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Orisons-Sp-"]orisons[/URL][/SIZE][SIZE=2], [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Empathy-Ex-"]wild empathy[/URL] [/SIZE][/sblock] [sblock=Feats] Child of Witer (1st level) [/sblock] [sblock=Skills] Skill Points: 6 = [4 + 1 +1] Max Ranks: 1 ACP: -3 Skill List: Handle Animal: +3= +1 (ranks) - 1 (modifier) + 3 (class skill) (+4 to handle companion) Heal: +7= +1 (ranks) + 3 (modifier) + 3 (class skill) Survival: +9= +1 (ranks) + 3 (modifier) + 3 (class skill) +2 (misc) Know (nature): +7= +1 (ranks) + 1 (modifier) + 3 (class skill) +2 (misc) Spell craft: +5= +1 (ranks) + 1 (modifier) + 3 (class skill) Perception: +7= +1 (ranks) + 3 (modifier) + 3 (class skill) [/sblock] [sblock=Equipment] [code] [U]Item Cost Weight[/U] Hide armor 15gp 25lb heavy wooden shield 7gp 10lb club --- 3lb scimitar 15gp 4lb cold weather outfit --- 0lb Backpack 2gp 2lb Bedroll 0.1gp 5lb blanket, winter 0.5gp 3lb Holly & Mistletoe --- 0lb Waterskin 1gp 4lb[/code]Treasure: 24gp, 4sp, 0cp Gems: none [B]Carrying Capacity: [/B] Total weight carried: 56 lbs (light) light: 00 - 58 lbs medium: 59 - 116 lbs heavy: 117 - 175 lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: ? Height: ?'?" Weight: ? lbs Hair Color: brown Eye Color: green Skin Color: Deep Tan Appearance: Hide clad wild human Demeanor: grumpy, not talking much Background: [/sblock] [sblock=Adventure Log] none yet [/sblock] [sblock=Level Ups] none [/sblock][/sblock] Now my mini stat block: [sblock=Mini Stat Block] HP: 11/11 AC: 18, Touch 12, Flat Footed 16 Initiative: +2 CMB: +2 CMD: 14 Fort: +4 Ref: +2 Will +5 Speed 20' Spells prepared: 0 - Detect Magic, Guidance, Light 1 - Magic Stone, Shilleagh Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2 Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2 Perception +7 dies at -14 [/sblock] [/QUOTE]
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