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<blockquote data-quote="Caim" data-source="post: 5924043" data-attributes="member: 6667065"><p>[sblock=Colvin Strick]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Fighter</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common</p><p>Deity: Dol Dorn[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 16 (5 PB, +2 Racial)</p><p>DEX: 14 (5 PB)</p><p>CON: 14 (5 PB)</p><p>INT: 13 (3 PB)</p><p>WIS: 12 (2 PB)</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 13 = [1d10=10] + 2 (CON) + 1 (Fighter)</p><p>AC: 17 = 10 + 5 (Scale Mail) + 2 (DEX)#</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 15 = 10 + 5 (Scale Mail)#</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +1 = +1 (Fighter)</p><p>CMB: +4 = +3 (STR) + 1 (BAB)*</p><p>CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)**</p><p>Fort: +4 = +2 (Fighter) + 2 (CON)</p><p>Reflex: +2 = +0 (Fighter) + 2 (DEX)</p><p>Will: +1 = +0 (Fighter) + 1 (WILL)</p><p>Speed: 20' (30' Base)</p><p>Damage Reduction: N/A</p><p>Spell Resistance: N/A</p><p>Arcane Spell Failure: 25% (40%)</p><p></p><p>* Trip CMB (+6)</p><p>** Trip CMD (19)</p><p># AC Shield (19), Flatfooted (17)[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Heavy Flail(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d10+3(B), CRIT 19-20 x2, Special: Trip or Disarm</p><p>Flail(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(B), CRIT x2, Special: Trip or Disarm</p><p>Halbred(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d10+3(S or P), CRIT x3, Special: Trip</p><p>Silver Short Sword: +4 = +1 (BAB) +3 (STR)/DMG = 1d6+3(P), CRIT 19-20 x2, Special: Alchemical silver, -1 damage</p><p>Dagger(melee): +4 = +1 (BAB) +3 (STR)/ DMG = 1d4+3(P), CRIT 19-20 x2, Range: 10 ft.</p><p>Shortbow(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d6(P, CRIT x3, Range: 60 ft., Arrows: 20</p><p>Chakram(ranged): +3 = +1 (BAB) + 2 (DEX)/ DMG = 1d8+3(S), CRIT x2, Range: 30 ft.</p><p>Light Hammer(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d4+3(B), CRIT x2, Range: 20 ft.[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p></p><p>Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p></p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p></p><p>Bonus Feat: Humans select one extra feat at 1st level.</p><p></p><p>Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p></p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p>Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”</p><p></p><p>Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.[/sblock] </p><p>[sblock=Feats]</p><p>Human- Combat Expertise: Trade attack bonus for AC bonus.</p><p>1st lvl- Quick Draw: Draw weapon as a free action.</p><p>Fighter- Improved Trip: +2 on trip attempts, no AoO. +2 CMD vs. Trip attempts.[/sblock]</p><p>[sblock=Traits]</p><p>World Traveler: +1 on Knowledge: Local checks and Knowledge: Local is a class skill.</p><p>Eyes and Ears of the City: +1 on Perception checks and Perception is a class skill.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 04 = [2 (Fighter) + 01 (INT)] x 01 (LvL) + 01 (Skilled)</p><p>Max Ranks: 01 </p><p>ACP: -6</p><p></p><p>Skills: </p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-04 = Acrobatics +02 +00 +0 +00 -6 DEX</p><p>+01 = Appraise +01 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>-03 = Climb +03 +00 +0 +00 -6 STR</p><p>+00 = Craft:_____ +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>-04 = Escape Artist +02 +00 +0 +00 -6 DEX</p><p>+00 = Fly +00 +00 +0 +00 -0 DEX</p><p>+00 = Handle Animal^ +00 +00 +0 +00 CHA</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>+04 = Intimidate +00 +01 +3 +00 CHA</p><p>+05 = Know:Dungeoneering^ +01 +01 +3 +00 INT</p><p>+01 = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+05 = Know:Local^ +01 +01 +3 +00 INT</p><p>+06 = Perception +01 +01 +3 +01 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+01 = Profession^:_____ +01 +00 +0 +00 WIS</p><p>-04 = Ride +02 +00 +0 +00 -6 DEX</p><p>+01 = Sense Motive +01 +00 +0 +00 WIS</p><p>-04 = Stealth +02 +00 +0 +00 -6 DEX</p><p>+01 = Survival +01 +00 +0 +00 WIS</p><p>-03 = Swim +03 +00 +0 +00 -6 STR</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Scale Mail 50 gp 30 lbs.</p><p>Heavy Wooden Shield 7 gp 10 lbs.</p><p>Heavy Flail 15 gp 10 lbs.</p><p>Flail 8 gp 5 lbs.</p><p>Halbred 10 gp 12 lbs.</p><p>Dagger 2 gp 1 lb.</p><p>Shortbow 30 gp 2 lbs.</p><p>-Arrows (20) 1 gp 3 lbs.</p><p>Chakram (3) 3 gp 3 lbs.</p><p>Light Hammer (3) 3 gp 6 lbs.</p><p>Waterskin 1 gp 4 lbs.</p><p>Backpack 2 gp 2 lbs.</p><p>-Bedroll 1 sp 5 lbs.</p><p>-Waterproof Bag x2 10 sp 1 lb.</p><p>-Case 1 gp .5 lb.</p><p>-Sacks, empty (2) 2 sp 1 lb.</p><p>-Torch (5) 5 cp 5 lbs.</p><p>-Crowbar 2 gp 5 lbs.</p><p>-Blanket, common 2 sp 1 lb.</p><p>-Trail Rations (3 days) 15 sp 3 lbs.</p><p>-Rope (50 ft. Hemp) 1 gp 10 lbs.</p><p>Belt Pouch 1 gp .5 lb.</p><p>-Tindertwigs (5) 5 gp -</p><p>-Flint and Steel 1 gp -</p><p>-Flasks, empty (3) 9 cp 1.5 lbs.</p><p></p><p></p><p></p><p></p><p>Total weight carried: 121.5 lbs.</p><p>[/code]Treasure: gp 48, sp 8, cp 1 Gems: None</p><p></p><p><u>Carrying Capacity:</u> </p><p>Light- 76 lbs.</p><p>Medium- 77 - 153 lbs.</p><p>Heavy- 154 - 230 lbs.[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 22</p><p>Height: 6'1"</p><p>Weight: 202</p><p>Hair Color: Light Brown</p><p>Eye Color: Green</p><p>Skin Color: Tanned</p><p>Appearance: Colvin keeps his hair short with a close cropped beard. His armor and weapons are clean but not polished.</p><p></p><p>Demeanor: Colvin generally has a good outlook and is willing to help those in need. However at times he worries more about his needs than those of others.[/sblock]</p><p>[sblock=Background]</p><p>Colvin has lived on the on the move for as long as he can remember. Each hamlet, village, and city holding its own adventure. His father was a soldier during the Last War and taught him everything he needed to know to manipulate the battlefield in his favor. Colvin was entered into tournament after tournament in his younger days always placing which is how he refined his current skills and put food on the table. But now a higher calling has been placed upon him by Dol Dorn, the competition of life and death.</p><p></p><p>He spends his days now helping those that are in need of his skills for a small fee of course. It would seem that the mercenary life suits quite well. His work has taken him all over Khorvaire and now takes him to Breland once again.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Caim, post: 5924043, member: 6667065"] [sblock=Colvin Strick] [sblock=Game Info] Race: Human Class: Fighter Level: 1 Alignment: Chaotic Good Languages: Common Deity: Dol Dorn[/sblock] [sblock=Abilities] STR: 16 (5 PB, +2 Racial) DEX: 14 (5 PB) CON: 14 (5 PB) INT: 13 (3 PB) WIS: 12 (2 PB) CHA: 10[/sblock] [sblock=Combat] HP: 13 = [1d10=10] + 2 (CON) + 1 (Fighter) AC: 17 = 10 + 5 (Scale Mail) + 2 (DEX)# AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 15 = 10 + 5 (Scale Mail)# INIT: +2 = +2 (DEX) BAB: +1 = +1 (Fighter) CMB: +4 = +3 (STR) + 1 (BAB)* CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)** Fort: +4 = +2 (Fighter) + 2 (CON) Reflex: +2 = +0 (Fighter) + 2 (DEX) Will: +1 = +0 (Fighter) + 1 (WILL) Speed: 20' (30' Base) Damage Reduction: N/A Spell Resistance: N/A Arcane Spell Failure: 25% (40%) * Trip CMB (+6) ** Trip CMD (19) # AC Shield (19), Flatfooted (17)[/sblock] [sblock=Weapon Stats] Heavy Flail(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d10+3(B), CRIT 19-20 x2, Special: Trip or Disarm Flail(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d8+3(B), CRIT x2, Special: Trip or Disarm Halbred(melee): +4 = +1 (BAB) + 3 (STR)/ DMG = 1d10+3(S or P), CRIT x3, Special: Trip Silver Short Sword: +4 = +1 (BAB) +3 (STR)/DMG = 1d6+3(P), CRIT 19-20 x2, Special: Alchemical silver, -1 damage Dagger(melee): +4 = +1 (BAB) +3 (STR)/ DMG = 1d4+3(P), CRIT 19-20 x2, Range: 10 ft. Shortbow(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d6(P, CRIT x3, Range: 60 ft., Arrows: 20 Chakram(ranged): +3 = +1 (BAB) + 2 (DEX)/ DMG = 1d8+3(S), CRIT x2, Range: 30 ft. Light Hammer(ranged): +3 = +1 (BAB) +2 (DEX)/ DMG = 1d4+3(B), CRIT x2, Range: 20 ft.[/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.[/sblock] [sblock=Feats] Human- Combat Expertise: Trade attack bonus for AC bonus. 1st lvl- Quick Draw: Draw weapon as a free action. Fighter- Improved Trip: +2 on trip attempts, no AoO. +2 CMD vs. Trip attempts.[/sblock] [sblock=Traits] World Traveler: +1 on Knowledge: Local checks and Knowledge: Local is a class skill. Eyes and Ears of the City: +1 on Perception checks and Perception is a class skill.[/sblock] [sblock=Skills] Skill Ranks: 04 = [2 (Fighter) + 01 (INT)] x 01 (LvL) + 01 (Skilled) Max Ranks: 01 ACP: -6 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -04 = Acrobatics +02 +00 +0 +00 -6 DEX +01 = Appraise +01 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA -03 = Climb +03 +00 +0 +00 -6 STR +00 = Craft:_____ +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +00 = Disguise +00 +00 +0 +00 CHA -04 = Escape Artist +02 +00 +0 +00 -6 DEX +00 = Fly +00 +00 +0 +00 -0 DEX +00 = Handle Animal^ +00 +00 +0 +00 CHA +00 = Heal +00 +00 +0 +00 WIS +04 = Intimidate +00 +01 +3 +00 CHA +05 = Know:Dungeoneering^ +01 +01 +3 +00 INT +01 = Know:Engineering^ +00 +00 +0 +00 INT +05 = Know:Local^ +01 +01 +3 +00 INT +06 = Perception +01 +01 +3 +01 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +01 = Profession^:_____ +01 +00 +0 +00 WIS -04 = Ride +02 +00 +0 +00 -6 DEX +01 = Sense Motive +01 +00 +0 +00 WIS -04 = Stealth +02 +00 +0 +00 -6 DEX +01 = Survival +01 +00 +0 +00 WIS -03 = Swim +03 +00 +0 +00 -6 STR [/code][/sblock] [sblock=Equipment] [code] Equipment Cost Weight Scale Mail 50 gp 30 lbs. Heavy Wooden Shield 7 gp 10 lbs. Heavy Flail 15 gp 10 lbs. Flail 8 gp 5 lbs. Halbred 10 gp 12 lbs. Dagger 2 gp 1 lb. Shortbow 30 gp 2 lbs. -Arrows (20) 1 gp 3 lbs. Chakram (3) 3 gp 3 lbs. Light Hammer (3) 3 gp 6 lbs. Waterskin 1 gp 4 lbs. Backpack 2 gp 2 lbs. -Bedroll 1 sp 5 lbs. -Waterproof Bag x2 10 sp 1 lb. -Case 1 gp .5 lb. -Sacks, empty (2) 2 sp 1 lb. -Torch (5) 5 cp 5 lbs. -Crowbar 2 gp 5 lbs. -Blanket, common 2 sp 1 lb. -Trail Rations (3 days) 15 sp 3 lbs. -Rope (50 ft. Hemp) 1 gp 10 lbs. Belt Pouch 1 gp .5 lb. -Tindertwigs (5) 5 gp - -Flint and Steel 1 gp - -Flasks, empty (3) 9 cp 1.5 lbs. Total weight carried: 121.5 lbs. [/code]Treasure: gp 48, sp 8, cp 1 Gems: None [U]Carrying Capacity:[/U] Light- 76 lbs. Medium- 77 - 153 lbs. Heavy- 154 - 230 lbs.[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 22 Height: 6'1" Weight: 202 Hair Color: Light Brown Eye Color: Green Skin Color: Tanned Appearance: Colvin keeps his hair short with a close cropped beard. His armor and weapons are clean but not polished. Demeanor: Colvin generally has a good outlook and is willing to help those in need. However at times he worries more about his needs than those of others.[/sblock] [sblock=Background] Colvin has lived on the on the move for as long as he can remember. Each hamlet, village, and city holding its own adventure. His father was a soldier during the Last War and taught him everything he needed to know to manipulate the battlefield in his favor. Colvin was entered into tournament after tournament in his younger days always placing which is how he refined his current skills and put food on the table. But now a higher calling has been placed upon him by Dol Dorn, the competition of life and death. He spends his days now helping those that are in need of his skills for a small fee of course. It would seem that the mercenary life suits quite well. His work has taken him all over Khorvaire and now takes him to Breland once again.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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