Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Yellow Sign's WWII M&M characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zhure" data-source="post: 1188890" data-attributes="member: 308"><p><strong>Minuteman</strong></p><p></p><p><strong>Name: Minuteman PL: 10</strong></p><p>10 STR +0</p><p>20 DEX +5</p><p>12 CON +1</p><p>14 INT +2</p><p>20 WIS +5</p><p>12 CHA +1 Cost: 28</p><p></p><p><strong>Combat:</strong></p><p>+10 melee (+5 base, +5 Dex (Attack Finesse)) +10 ranged (+5 base, +5 Dex)</p><p>26 Defense Class (10, +0 base, +5 Dex, +5 Super-speed, +5 Super-dexterity, +1 Dodge)</p><p>20 Mental Defense Class (10, +0 base, +5 Wis, +5 Super-wisdom)</p><p>+19 Initiative (+5 Dex, +5 Super-speed, +4 Improved Initiative, +5 Super-dexterity)</p><p>15L Damage: Throwing Mastery (+5 Dex, +5 Super-dexterity, +5 Super-speed)</p><p>5S Damage (Mach-1 punch 5, +0 Str)</p><p>Hero Points: 5 Cost: 15</p><p></p><p><strong>Saves: </strong></p><p>+17 Damage (+17 Evasion)</p><p>+5 Protection (Armor)</p><p>+1 Fortitude (+1 Con)</p><p>+17 Reflex (+5 Dex, +5 Super-speed, +5 Super-dexterity, +2 Lightning Reflexes)</p><p>+10 Will (+5 Wis, +5 Super-wisdom)</p><p></p><p><strong>Skills:</strong></p><p>+11 Acrobatics (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Balance (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Drive (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Escape Artist (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Hide (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Listen (1 ranks, +5 Wis, +5 Super-wisdom)</p><p>+11 Medicine (1 ranks, +5 Wis, +5 Super-wisdom)</p><p>+11 Move Silently (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Pilot (1 ranks, +5 Dex, +5 Super-dexterity)</p><p>+11 Profession: Doctor (1 ranks, +5 Wis, +5 Super-wisdom)</p><p>+11 Sense Motive (1 ranks, +5 Wis, +5 Super-wisdom)</p><p>-- Speak Language (Japanese, Russian, German)</p><p>+11 Spot (1 ranks, +5 Wis, +5 Super-wisdom)</p><p>15 Skills Cost: 5</p><p></p><p><strong>Feats</strong></p><p>Attack Finesse, Improved Initiative, Evasion, Lightning Reflexes, Dodge, Instant Stand, Power Attack, Throwing Mastery, Move-By Attack, Immunity (Poison), All-Out Attack </p><p>Cost: 22</p><p></p><p><strong>Powers:</strong></p><p>- Super-speed 5, Extras: Mach-1 Punch [x32 normal speed, move of 55', 800 mph] (35 points) <em>Source: Mutation</em></p><p>- Super-dexterity 5 (20 points) <em>Source: Mutation</em></p><p>- Armor 5 (5 points) <em>Source: Super-science</em></p><p>- Regeneration 1(2 points) <em>Source: Mutation</em></p><p>- Deflection 1, Extras: Automatic [+16 to roll: +1 rank, +5 Dex, +5 Super-dexterity, +5 Super-speed] (3 points) <em>Source: Mutation</em></p><p>- Super-Wisdom 5 (15 points) <em>Source: Super-training (medical training)</em></p><p></p><p>Cost: 80 </p><p><strong>Total: 150</strong></p><p>Weaknesses: None</p><p></p><p><span style="font-size: 9px">Dr. Nicholas Thimes, researcher for the War Department, desperately wanted to help in the war effort. Incensed as any other red-blooded American over Pearl Harbor, he tried to enlist, only to be rejected as a "2A" designation... a civilian too critical to the war effort in civilian life.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Nick's career as a researcher involved studies into neurotransmitters, especially acetylcholine and sleep deprivation, and how chemical changes occur in men - fighting men especially - who spent too much time in the field under combat conditions. Though Nick's function on the research team was as a medical doctor, he was deemed an integral part of the entire operation.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Invited to a mysterious briefing at the still-under-construction Pentagon*, Nick was waylaid by Nazi Fifth Columnists. The entire thing was a trap! Before the spies could get ahold of his drug and chemical samples, Nick knew he had to destroy them to keep them from falling into enemy hands. Thinking quickly, Dr. Thimes drank the entire batch!</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The odd chemistry of a half-dozen different chemicals reacted oddly, increasing Nick's reaction time immensely. Using his incredible superspeed, he knocked out all the Nazi agents with his bare fists and called the M.P.'s. When the War Department learned of Nick's newfound abilities, they changed his draft status and now he serves as Minuteman.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Minuteman wears a facsimile Revolutionary War outfit in a subdued red, white and blue motif, with a black domino mask. The cloth is made from near-bulletproof fibers. While the War Department originally had armed Minuteman with a rifle (stylized to look like a musket with bayonet), they soon found it wasn't capable of withstanding the amount of energy his superhuman reflexes were putting into it. As a near-disastrous side-effect, Nick discovered his incredible speed allowed him to throw parts of the broken rifle as fast as the original rifle had fired bullets. Now he carries a 'powderhorn' loaded down with sturdy ball-bearings to use as impromptu weapons.</span></p><p></p><p>Notes: </p><p>- Power Attack is only for melee, not ranged (concept/balance flaw).</p><p>- Immunity to Poison is due to an increase metabolism.</p><p>- No 'rapid strike' because his mach-1 punch is already a flurry of blows. Same for Rapid Shot.</p><p>- *The Pentagon won't be completed (in our timeline) until Jan 1, 1943.</p></blockquote><p></p>
[QUOTE="Zhure, post: 1188890, member: 308"] [b]Minuteman[/b] [b]Name: Minuteman PL: 10[/b] 10 STR +0 20 DEX +5 12 CON +1 14 INT +2 20 WIS +5 12 CHA +1 Cost: 28 [b]Combat:[/b] +10 melee (+5 base, +5 Dex (Attack Finesse)) +10 ranged (+5 base, +5 Dex) 26 Defense Class (10, +0 base, +5 Dex, +5 Super-speed, +5 Super-dexterity, +1 Dodge) 20 Mental Defense Class (10, +0 base, +5 Wis, +5 Super-wisdom) +19 Initiative (+5 Dex, +5 Super-speed, +4 Improved Initiative, +5 Super-dexterity) 15L Damage: Throwing Mastery (+5 Dex, +5 Super-dexterity, +5 Super-speed) 5S Damage (Mach-1 punch 5, +0 Str) Hero Points: 5 Cost: 15 [b]Saves: [/b] +17 Damage (+17 Evasion) +5 Protection (Armor) +1 Fortitude (+1 Con) +17 Reflex (+5 Dex, +5 Super-speed, +5 Super-dexterity, +2 Lightning Reflexes) +10 Will (+5 Wis, +5 Super-wisdom) [b]Skills:[/b] +11 Acrobatics (1 ranks, +5 Dex, +5 Super-dexterity) +11 Balance (1 ranks, +5 Dex, +5 Super-dexterity) +11 Drive (1 ranks, +5 Dex, +5 Super-dexterity) +11 Escape Artist (1 ranks, +5 Dex, +5 Super-dexterity) +11 Hide (1 ranks, +5 Dex, +5 Super-dexterity) +11 Listen (1 ranks, +5 Wis, +5 Super-wisdom) +11 Medicine (1 ranks, +5 Wis, +5 Super-wisdom) +11 Move Silently (1 ranks, +5 Dex, +5 Super-dexterity) +11 Pilot (1 ranks, +5 Dex, +5 Super-dexterity) +11 Profession: Doctor (1 ranks, +5 Wis, +5 Super-wisdom) +11 Sense Motive (1 ranks, +5 Wis, +5 Super-wisdom) -- Speak Language (Japanese, Russian, German) +11 Spot (1 ranks, +5 Wis, +5 Super-wisdom) 15 Skills Cost: 5 [b]Feats[/b] Attack Finesse, Improved Initiative, Evasion, Lightning Reflexes, Dodge, Instant Stand, Power Attack, Throwing Mastery, Move-By Attack, Immunity (Poison), All-Out Attack Cost: 22 [b]Powers:[/b] - Super-speed 5, Extras: Mach-1 Punch [x32 normal speed, move of 55', 800 mph] (35 points) [i]Source: Mutation[/i] - Super-dexterity 5 (20 points) [i]Source: Mutation[/i] - Armor 5 (5 points) [i]Source: Super-science[/i] - Regeneration 1(2 points) [i]Source: Mutation[/i] - Deflection 1, Extras: Automatic [+16 to roll: +1 rank, +5 Dex, +5 Super-dexterity, +5 Super-speed] (3 points) [i]Source: Mutation[/i] - Super-Wisdom 5 (15 points) [i]Source: Super-training (medical training)[/i] Cost: 80 [b]Total: 150[/b] Weaknesses: None [size=1]Dr. Nicholas Thimes, researcher for the War Department, desperately wanted to help in the war effort. Incensed as any other red-blooded American over Pearl Harbor, he tried to enlist, only to be rejected as a "2A" designation... a civilian too critical to the war effort in civilian life. Nick's career as a researcher involved studies into neurotransmitters, especially acetylcholine and sleep deprivation, and how chemical changes occur in men - fighting men especially - who spent too much time in the field under combat conditions. Though Nick's function on the research team was as a medical doctor, he was deemed an integral part of the entire operation. Invited to a mysterious briefing at the still-under-construction Pentagon*, Nick was waylaid by Nazi Fifth Columnists. The entire thing was a trap! Before the spies could get ahold of his drug and chemical samples, Nick knew he had to destroy them to keep them from falling into enemy hands. Thinking quickly, Dr. Thimes drank the entire batch! The odd chemistry of a half-dozen different chemicals reacted oddly, increasing Nick's reaction time immensely. Using his incredible superspeed, he knocked out all the Nazi agents with his bare fists and called the M.P.'s. When the War Department learned of Nick's newfound abilities, they changed his draft status and now he serves as Minuteman. Minuteman wears a facsimile Revolutionary War outfit in a subdued red, white and blue motif, with a black domino mask. The cloth is made from near-bulletproof fibers. While the War Department originally had armed Minuteman with a rifle (stylized to look like a musket with bayonet), they soon found it wasn't capable of withstanding the amount of energy his superhuman reflexes were putting into it. As a near-disastrous side-effect, Nick discovered his incredible speed allowed him to throw parts of the broken rifle as fast as the original rifle had fired bullets. Now he carries a 'powderhorn' loaded down with sturdy ball-bearings to use as impromptu weapons.[/size] Notes: - Power Attack is only for melee, not ranged (concept/balance flaw). - Immunity to Poison is due to an increase metabolism. - No 'rapid strike' because his mach-1 punch is already a flurry of blows. Same for Rapid Shot. - *The Pentagon won't be completed (in our timeline) until Jan 1, 1943. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Yellow Sign's WWII M&M characters
Top